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Greeks and Norse use wood and gold for building construction. The Egyptians do not use wood for construction. Assign Villagers to construct buildings.
To construct a building
1 Select a Villager (or a group of Villagers).
2 On the command panel, click the desired building.
3 Click the map to build.
If the building outline is red, you cannot build on that location. Move the building to try construction in anotherspot.
To build more than one of the same building, press and hold Shift, and then click multiple locations on the map.
Buildings that produce units have designated gather points. Gather points determine where units produced in that building gather. To choose a new gather point, select the building, then right-click a location on the map. Or click New Gather Point on the command panel then right-click the location on the map for units to gather.
Population is based on Town Centers and Houses. Each civilization can build ten Houses. To expand your population beyond this amount, you must capture a settlement.
To capture a settlement, build a Town Center on it.
Settlements are the only place a Town Center can be built. If the settlement already has a Town Center controlled by another player, you must destroy it before you can build on that settlement. Settlements cannot be destroyed.
Before building a Town Center your civilization must advance to the Heroic Age. Additional Town Centers support more population.
To defend your civilization, you need an army.
Egyptians train soldiers in the Barracks and Migdol Stronghold. Greek civilizations train soldiers in the Academy, Archery Range, Stable, and Fortress. Norse civilizations train soldiers in the Longhouse and Hill Fort.
Select the building and then click a military unit on the command panel. The unit is added to the production queue if you have the required amount of resources in your stockpile. To add multiple units to the production queue, click the unit button multiple times.
Now that you have assembled a fighting force, it's time to test it on the battlefield. Select a military unit and then right-click an enemy unit or building to attack.
In Age ofMythology you can group units into armies by using group banners. Group banners give quick control over units.
Select the units to group, and then right-click a furled group banner in the top-left corner of the screen. The selected units are now grouped under the banner that has unfurled. To select these units collectively, click the group banner to which you have assigned them. To add more units to a banner, select them, hold down <SHIFT> and right-clickthebanner.
To send your army into battle, click their group banner, and then right-click an enemy unit or building to attack.
As your civilization advances, new military buildings can be built and more powerful military units can be created.
To gain better military units, myth units, improvements, and buildings, advance your civilization through the ages. Age advancement costs resources and requires that buildings from the previous age have been constructed. Select the Town Center and then pause your pointer over the Age Advance icon to see the buildings or resources required to advance. If all requirements are met, click Age Advance to research the next age. Progress of the age research is shown above the god powers panel in the top-center of the screen.
To advance, choose a minor god to worship. The minor god selection box contains a portrait of two minor gods. It also shows the myth unit, improvements, and god power for each minor god.
Place the pointer over a god's portrait to view a description of how that god benefits your civilization.
This is the typical starting age in Age ofMythology. In this age, your civilization is verybasic. Constructing a temple allows you to advance to the Classical Age.
Advancing to the Classical Age means that you have begun assembling your pantheon. To advance to the Heroic Age, you need to build an Armory.
Advancing to the Heroic Age means your civilization can expand its population limit by constructing Town Centers on settlements. Stockpile more food and gold and build a Market to advance.
The Mythic Age is the pinnacle of your civilization. All buildings and improvements are available, including a Wonder.
The Mythic Age is the pinnacle of your civilization. All buildings and improvements are available, including a Wonder.
Improvements can give your civilization an edge over your enemies. Technological advances can give your troops better armor and weapons, allow your Villagers to gather resources faster, and make your buildings stronger. Food, wood, and/or gold may be required to research improvements. You can also research mythological improvements, but these may cost favor as well.
These improvements can make your Villagers gather resources faster or carry more. They are typically researched at resource-related buildings such as the Granary, Lumber Camp, Mining Camp, Storehouse, Ox Cart, and Town Center.
You can improve your military unit performance in battle by researching military improvements. They can increase your armor, movement rate, and attack.
Military improvements can be researched at any building where military units are created, or at buildings that support your forces (such as the Armory).
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Victory conditions vary based on which of the four game modes you choose. Supremacy is the default and encompasses all three winning conditions. Conquest is militaryvictory, deathmatch is the same as conquest with very high starting resources, and lightning is supremacy at five times the normal game speed.
Military Victory—Destroy all the units and buildings of your opponents.
Wonder—Complete a Wonder and defend it until the timer expires.
All Settlements—The winning player, or team, builds a Town Center on every settlement on the map simultaneously.
There are several ways to play Age ofMythology. Random map games provide a quick game against computer opponents. The campaign allows you to play as the hero Arkantos, and multiplayer games provide the challenge of live opponents.
To complete the campaign, guide Arkantos and other heroes from mythology through each scenario against the enemies of Atlantis. The heroes of the story are not created in any building and cannot be killed in combat. Mortally wounded heroes will fall to the earth unconscious and are only revived when the area around them is cleared of enemy units or buildings that could attack the fallen hero.
There are four levels of difficulty in the single-player campaign.
Standard—The default difficulty level. New players should start here.
Veteran—Recommended for experienced players.
Hard—For veteran players looking for a greater challenge.
Titan—The ultimate challenge.
To start a campaign, on the main menu, click Campaign, and then click Play Campaign.
Age ofMythology players commonly use the Random Map Game to quickly play a new game against up to eleven computer opponents.
To start a single-player Random Map Game, on the main menu, click Play, and then click Random Map Game.
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Playing multiplayer Age ofMythology games requires an Internet, LAN, or direct connection. To start a multiplayer game, on the main menu, click Multiplayer to start the game login.
There are three types of multiplayer games available: Ensemble Studios Online (ESO), LAN, and Direct IP.
To log on to ESO, players must enter a nickname and password at the login screen.
First-time users must click New Account and complete the simple registration process. Once registration is successful, the user will be automatically logged on to ESO.
Select LAN/Direct IP connection to join or host local area network games. Direct IP is for advanced users and requires the IP address of the person you wish to play against.
Age ofMythology finds your teammates and opponents — Select game settings (number of players, major god, map type, etc.) and click Start. Age ofMythology uses its player rating system to find opponents of your same skill level.
Create your team, Age ofMythology finds an opposing team —
Create your own team using Create Team and Invite Friends. Age of Mythology then selects appropriate opponents, based on their player rating, and the game begins.
Join a game on the games list — Select a game on the list and click Join.
Host a game to the games list — Click Host on the Games List screen and select game settings. Anyone can now join your game from the Games List. You can also click Invite Friends to populate this game.
Host a private game — To host an invitation-only game that you do not want added to the Games List screen, click Host and select Private. Use Invite Friends to populate a private game.
To exchange messages or set up games with other players, click Chat. Players waiting for games are listed in the chat channels. To change chat channels, click the channel scroll, and then select a new channel. Click on any name in chat to add them to your friends list or invite them into your room.
Use the friends list to invite your friends to join a game. To add or remove friends, send chat messages, or invite friends, click Invite Friends. To invite a friend to play, select their name, and then click Invite. The selected friend is added to your room when the invitation is accepted.
In addition to the friends list there is a pest list. Players on your pest list will be unable to send you messages or invitations to play.
Click on the Stats tab to search for players or view rankings and player statistics.
At the start of each game you choose a primary deity for your civilization. There are three Greek, Egyptian, and Norse major gods. Each of the major gods benefits a different part of your civilization.
Deities grant one special power in each age. God powers can only be used once and they can be saved from one age to the next. God powers can be offensive, defensive, or economic, and can vary depending on the minor gods chosen. Available god powers are displayed in the top-center of the screen.
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To invoke a god power, click the god power button, and then click a location on the map to invoke the god power.
Most god powers require line of sight to invoke. Others are global and can be invoked anywhere on the map. If line of sight is required, you must have a unit or building nearby that can see the location.
As you gain favor you can create myth units in Temples. Naval myth units, such as the Kraken, are created at the Dock. Myth unit attacks are strongest against human soldiers. They are weaker against heroes. Myth units have special attacks that they use periodically.
To create a myth unit
Select a Temple (or other building that can create myth units). On the command panel, click the myth unit to create.
Hero units, including Priests and Pharaohs, do bonus damage against myth units and are more powerful than normal units. These units radiate a divine aura that makes them easy to locate on the battlefield. Each civilization has different hero units and conditions for creating heroes.
The Greek civilizations can have a total of four heroes on land, and one hero on the sea by the Mythic Age. They are created in the Town Center or Fortress. Only one of each Greek hero may exist at a time.
If Greek heroes are killed, their spirits return to the gods and they can be created again.
Pharaohs and Priests are the Egyptian equivalent to the other civilizations' heroes. The Pharaoh exists from the beginning of the game and if he is killed a new Pharaoh is anointed at the Town Center to take his place. Only one Pharaoh may exist at a time unless followers of Osiris research the New Kingdom improvement.
The Pharaoh can empower buildings by tasking on them. Empowering makes the building gather resources faster, train faster, build faster, and attack faster. The Pharaoh can only empower one building at a time.
To empower a building
Select your Pharaoh and then right-click the building to empower.
The Priests of Ra can also empower buildings and, unlike the Pharaoh, you can have any number of Priests simultaneously. Egyptian priests also heal nearby allied units.
The Norse have only one hero unit—the Hersir. The Norse can have any number of them simultaneously. Hersirs are created in the Long-house or Temple, and they generate the most favor in combat.
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