Maneuvering subject to wind direction

When maneuvering, sailing boat captains had to take into account many particulars that are represented in this game. The speed of a ship with sails set depends greatly on the ship's position relative to wind direction. This dependence is depicted in the figure on the left. The black arrow shows wind direction and colored sectors show possible ship movements. The most favorable heading is at 20-30 degrees to the wind direction (sector 2), where the ship reaches full speed. When moving...

Creating a Campaign

A campaign is several battles united by a common plot. Campaigns can be of two types historical and hypothetical. All three campaigns in Privateer's Bounty are hypothetical. The hypothetical campaigns differ from the historic ones because you can conduct repairs and fleet management between battles. Remember that you always play for side A. In a hypothetical campaign, the player can capture or sell ships and therefore the number of side A ships can differ, so you should use Placeholders during...

Ships heading control

First off, it is necessary to learn the ship's heading control. The main method to controlling a ship is to determine its direction of movement. This direction is known as ship's heading. Note You can also simply set waypolnts on the game map to control ship direction, to be discussed later In this manual. However, using the ship's heading controls allows you to more exactly assign a ship's heading. To give a ship a new heading, you must first select a ship. Left click on one of your ships on...