Spirits Shrines and Quests

Once a city has constructed a Temple Complex, the option to build one of four shrines will become available. Each of the four shrines corresponds to the four major spirits in AoW2. Each shrine will benefit the city directly in some way, such as increased happiness or production, but shrines also have another special effect. Once you've built a shrine to a spirit, it will send you a message and offer you a quest. Each spirit's personality will dictate what kind of quests on which it will send...

Reputation and Fame

While it may not be as tangible as units, cities, Gold, or Mana, reputation still plays a useful role in AoW2. A Wizard with a good reputation can negotiate better deals, attracts more Heroes, and earns a higher score at scenario's end. Two things determine your Wizard's reputation Fame and Might. By default, your Wizard starts with 50 Fame. Your Fame, in relation to your Wizard's overall Might, will determine his reputation. The calculation for Might is as follows

Appendix Three Skills

Decreases race unit relations with -20. City income penalty Village 5 Town 1 u City 15. Wizard gets 10 additional Spell Casting Points per Casting Specialist Level. 10 less mana cost for spell casting reduces required casting points as well . City production point bonus Village 5 Town 10 City 15. Units require more upkeep 6 9 12 15 - gt 7 11 15 19 Upkeep IxUnitLevel. City income bonus Village 5 Town 10 City 15. Increases race unit relations with 20. All spells cost 20 less research points....

Dark Elves

Formed from the belly of irreconcilable grief, the Dark Elves are the embodiment of the living dead among the Elves. They know death of spirit, but their frames keep them immortal, nonetheless. They are angry and bitter creatures, apt to great fits of cruelty and torture. They joy in revenge only, and imagine up vain excuses so they might seek imagined retribution. Dark Elves dwell in the blackness of underground caverns and adorn themselves in inky black clothing. Their skin is a pale...