Weapons And Torpedoes

GUNS

vendetta gun

The Vendetta Is a standard turret, which you will get to know first of all. There are actually three different types of these turrets, which can be upgraded differently depending on the variant.

The Vendetta I has one barrel; the Vendetta II has two and can be reloaded much more quickly. Several ultra-heated full metal casings with a range of 500 meters are fired per salvo. The kinetic Impact Is not very high, but sufficient for certain operations.

The Gatllng variant Is equipped with three rotating barrels. The recharge time per salvo Is thus cut down considerably, but It provides less aiming accuracy compared with the other two versions.

Impact

Kinetic impact: 140 MJ

Missile speed

Fast

Range

500 m

Loading time

0.4 sec

Ammo usage per shot

1 shell

Secondary function: Sniper mode

Greater damage, slower reload time.

vende t ta 2

Impact

Kinetic impact: 140 MJ

Missile speed

Fast

Range

500 m

Loading time

0.2 sec

Ammo usage per shot

1 shell

Secondary function: Sniper mode

Greater damage, slower reload time.

vendetta gatling

Impact Kinetic impact: 140 MJ

Missile speed Fast

Range 500 m

Loading time 0.1 sec

Ammo usage per shot 1 shell

Secondary function: Triple shot - loading time: 0.4 sec, exact firing, triple damage.

PLASMA GUN

There are three different types of Plasma Gun: a normal version, a double-barreled one and a Gatling version with fast rotating barrels.

The two single-barrel versions have a high kinetic impact and a low EMP effect. The Gatling version recharges very fast, has a high firing rate and no EMP effect.

Plasma weapons work according to the following principle: an enormous laser beam generates a vacuum channel through the water in the blue-green range of the spectrum. A plasma beam bundled by magnetic technology shoots through this channel towards the target. Plasma is a greatly heated mixture of hydrogen gas (several million degrees Kelvin), in which the atoms become ionized. This means that the electrons have been torn out of their orbits around the nucleus. To put it simply, our sun consists of plasma. The beam enters the vacuum channel at a speed of about 10 million kilometers per hour.

Apart from the high kinetic impact, the plasma weapon also causes a burst of X-rays in the hull of the ship it hits. This radiation sets off an EMP (electromagnetic pulse). Depending on the point of impact, parts of the ship's electric systems will break down.

Plasma Gun 1 and 2 fires at the target point, the Gatling fires a spread of projectiles.

plasm a gun 1_

Impact Kinetic impact: 400 MJ

Missile speed Medium

Range 300 m

Loading time 0.4 sec

Ammo usage per shot 1 e-shell

Secondary function: Sniper mode Greater damage, slower reload time.

Impact Kinetic impact: 400 MJ

Missile speed Medium

Range 300 m

Loading time 0.2 sec

Ammo usage per shot 1 e-shell

Secondary function: Sniper mode Greater damage, slower reload time.

plasma gatling

Impact Kinetic impact: 400 MJ

Missile speed Medium

Range 300 m

Loading time 0.12 sec

Ammo usage per shot 1 e-shell

Secondary function: loading time 0.2 sec, fires at the target point, remaining values see above.

laser gatling

The laser Gatling is a quickly rotating laser weapon that can reload in just 0.1 seconds. It has a range of 200 meters and medium kinetic impact. This laser weapon is one of several so-called direct energy weapons (DEWs) used in AquaNox. When first considered, the use of a laser beam weapon under water seems impossible. But in the 27th century the blue-green lasers of the nanometer range became perfectly able to penetrate even water.The primary mode fires a spreads of laser pulses; the secondary mode fires at the target point.

Impact Kinetic impact: 700 MJ

Missile speed Medium

Range 400 m

Loading time 0,12 sec

Ammo usage per shot 2 e-shells

Secondary function: Multiple shot (simultaneous shot) 2,000 MJ damage.

Loading time: 0.6 sec, 6 e-shells per shot e m pa c t o r

The EMPactor ploughs through the deep sea like blue ball lightning. Upon impact with the target object, its burning metal casing made of a titanium, oxygen and magnesium alloy eats its way through the target's hull and causes a severe electromagnetic pulse impact with a gamma ray burst. The target is thus weakened or even paralyzed, and can be easily boarded or destroyed.

Impact EMP: 62 MJ

Missile speed Medium

Range 200 m

Loading time 1.0 sec

Ammo usage per shot 4 e-shells

Secondary function: Shorter reload time, less impact as a result.

HITMAN

These tungsten grenades with an ultra-hardened uranium nucleus and an impact detonator, which gives them their name, have an enormous kinetic impact. They may appear to be slow moving and spin helplessly around in the water, but their effect is truly devastating. An excellent weapon against fixed targets and in skirmishes. Impact Kinetic impact: 1,800 MJ

Missile speed Slow

Range 300 m

Loading time 1.2 sec

Ammo usage per shot 15 shells doom mortar

Some of you might still remember the Doom Mortar from the time of the first great Biont war. The scientists of Machina Antarctica have since refined its technology to make it one of the most powerful weapons in Aqua.

In principle, the core of the projectile consists of an ultra-hardened special alloy of silicone-carbide and tungsten, while the outer layer is made of nanotechnologically manipulated C-60 carbon. Between the outer layer and the core is a sphere filled with a nanodust of titanium and magnesium, which is heated to extremely high temperatures by gamma rays just before a shot is released. When firing the weapon, the outer layer releases the burning metals gradually through an array of carbon turbine bucky-tubes. When hitting the target, an extremely powerful kinetic wave of destruction is released, while at the same time the target object is paralyzed by an ultra-high frequency electromagnetic pulse.

The Doom Mortar is an extremely effective weapon, which definitely teaches its targets the meaning of the word Doom.

Impact Kinetic impact: 2,300 MJ

Missile speed Slow

Range 200 m

Loading time 2.0 sec

Ammo usage per shot_12 e-shells

Secondary function: Twice the damage, twice the reload time. s i z z l e r

The natural phenomenon of an underwater laser. An enormous blue channel of evaporated water paves the way to the target, a highly energetic particle beam hits the target with unstoppable energy. The sizzler is "irresistible", so to speak - meaning nothing has a chance of withstanding against the impact of its awesome power.

Impact Kinetic impact: 6,000 MJ

Missile speed Fast

Range 200 m

Loading time 4.0 sec

Ammo usage per shot 50 e-shells

Secondary function: Sniper mode

Range: 300 m

TORPEDOES

s ta nley_

Impact Kinetic impact: 8,000 MJ

Max. speed 430 km/h

Reload time 5 sec

Maneuverability Unguided

Volume Medium

Locating system None

Diversion Not possible

Every battle pilot's best buddy. The Stanley torpedo is straightforward, simple and reliable in combat against both ships and tanks.

thr esh er sha rk

Impact_Kinetic impact: 10,000 MJ_

Max. speed_223 km/h_

Lifespan 6.0 sec

Reload time 5 sec

Maneuverability Good

Volume Medium

Locating system Passive

Diversion Buzzers, loud objects

Straight after being fired off, this torpedo locks on to the enemy. Since It can be easily diverted by sounds etc. It is rather Ineffective In large battles. Mostly effective against single enemies.

Impact_Kinetic impact: 20,000 MJ_

Max. speed 223 km/h

Lifespan 7.0 sec

Reload time 5 sec

Maneuverability Bad

Volume Medium

Locating system Passive

Diversion_Buzzers, loud objects_

Higher impact power than the "Thresher", but just as easily diverted by noises (e.g. buzzers).

Impact_Kinetic impact: 12,000 MJ_

Max. speed_245 km/h_

Lifespan 8.0 sec

Reload time 5 sec

Maneuverability Good

Volume Medium

Locating system Passive

Diversion Buzzers, loud objects

Tiger Sharks can be diverted by sounds as well, but In comparison to the preceding torpedoes It is more agile and faster.

maim eater_

Impact_Kinetic impact: 14,000 MJ_

Max. speed_288 km/h_

Lifespan 10 sec

Reload time 5 sec

Maneuverability Very good

Volume Medium

Locating system Enhanced passive

Diversion Buzzers

Even In the first great Blont war five years ago, the Man Eater was one of the most famous and dangerous torpedoes. In the meantime It has been upgraded. It Is extremely difficult to outmaneuver or diverted, and will Incessantly follow Its target.

hammerhead s h ar

k

Max. speed Lifespan

324 km/h 15 s

Reload time

Maneuverability

Volume

Very good Loud

Locating system Diversion

Optical ImDossible

This torpedo would usually reach supersonic speed in the water; but following the last international convention on warfare in Floating Bombay, uses of these weapons are now prohibited. Nevertheless, the Hammerhead is still the best, and most expensive torpedo

in Aqua. There is basically no way of escaping it. It cannot be diverted by sounds. Once it has locked onto its target, it is virtually impossible to outmaneuver it.

fla sh sha rk

Impact

Kinetic impact: 1,000 MJ

EMP: 400 MJ

Max. speed

245 km/h

Lifespan

10 sec

Reload time

5 sec

Volume

Low

Locating system

Enhanced passive

Diversion

Buzzer

This pure EMP weapon is a very special torpedo. The Flash locks on to its target, hunts it

down with relatively high speed and penetrates the outer hulls of the victim, releasing major gamma beam bursts. These result in an electromagnetic pulse (EMP), which weakens or even paralyzes the enemy. The ideal solution if you want to conquer a ship

without damaging it too much.

Impact

Kinetic impact: 40,000 MJ

Max. speed

90 km/h 20 sec

Reload time Maneuverability

Locating system

Loud Optical

The Big Bang is the best torpedo of all. It approaches its target at an almost leisurely pace, therefore it would be useless to use it in a heavy battle against fast and nimble enemies. However, as an anti-frigate or anti-building torpedo, it is ideal. Upon impact, the explosion will literally cause the surrounding sea to boil. But watch out: Due to its slowness the Big Bang 1 can be shot down easily as well.

big ban g 2

Impact Kinetic impact: 60,000 MJ

Max. speed 54 km/h

Lifespan 33 sec

Reload time 5 sec

Maneuverability Low

Volume Loud

Locating system Optical

Diversion Impossible

Just like the Big Bang 1, the second version is an anti-frigate or anti-building torpedo. It is even slower though and makes its way straight to the target. Its effect is more devastating. Even the best armor plates and the hardest hull cannot withstand it.

Impact Kinetic impact: 1,000 MJ

Max. speed_360 km/h_

Lifespan 7 sec

Reload time 5 sec

Maneuverability Extremely good

Volume Low

Locating system Optical

Diversion Impossible

The Leech is a hellish variant of the Flash Shark. It is equipped with an enormous EMP effect on impact. Nothing can stop this ultra-fast sporty number; nothing can escape the nimble hell missile. During the first great Biont war five years ago, the Leech was the ultimate weapon against the Biont ships.

0 0

Post a comment