Glossary of Game Specific Terms

Alchemy A skill that enables your character to combine components for use in magical spells.

Admin A game administrator who can intervene in in-game problems. Characters have "Admin" in front of their names.

Advocate Player character who can answer questions and give minor assistance in the game. Advocates wield glowing shields.

Appraise Skills Appraise Armor, Appraise Item, Appraise Magic Item, and Appraise Weapon enable your character to find out detailed information about armor, items, magic items, and weapons.

Arcane Lore A skill that enables your character to learn new magic spells from scrolls or through experimentation.

Assess Skills Assess Creature and Assess Person enable your character to find out detailed information about creatures and people.

Attribute Credits Credits used to raise levels of attributes during character creation.

Attributes Your character's basic characteristics, such as Strength, Endurance, and Coordination. Beginning attribute levels determine beginning skill levels.

Asheron A powerful magician of the Empyrean race who created the portals now found on Dereth.

Burden The load your character is carrying. A character has a limit to the amount he or she can comfortably carry. When that burden is exceeded, the character is encumbered.

Character Level Level of experience gained by a character. Each level requires a character to gain a predetermined number of experience points in order to achieve it.

Chat Pose (Chat Emote) An action you can make your character perform onscreen by typing a command in the Chat box.

Dereth The island on which players now find themselves, having answered the call of Asheron.

Direlands Dangerous territories to the west of Osteth.

Empyrean A vanished race of magical beings who once occupied Dereth.

Experience Points Points your character earns as he or she gains experience using skills in the game. These points can be used to improve attributes and skills.

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Fletching A skill that enables your character to make arrows.

Lifestone A large blue crystal found at outposts, near towns, and sometimes in the wilderness. When you double-click a Lifestone, your character will be resurrected there after death.

Mana The energy that powers magic spells.

Mana Conversion A skill than enables your character to use spells related to converting Health and Stamina to Mana.

Melee Defense A skill that enables your character to evade opponents' melee attacks.

Missile Defense A skill that enables your character to evade opponents' missile attacks.

Nonplayer Character (NPC) Characters that are controlled by the game and that do not represent players.

Nonplayer Killer (NPK) Player characters who do not have the ability to harm or kill other player characters.

Osteth The eastern land mass of Dereth.

Player Killer (PK) Player characters who have the ability to harm or kill other player characters.

Portal A swirling energy vortex that magically transports characters from one place to another.

Portal Storm A disturbance of portal magic caused by too many people in the same area. In a portal storm, some people will be teleported to random locations outside the area.

Pyreal The basic unit of currency in Dereth.

Sentinel A low-level game administrator (see Admin). Sentinels have "Sentinel" in front of their name.

Skills Your character's ability to perform certain actions successfully, such as running, jumping, and wielding weapons.

Skill Credits Credits earned by going up in character level that can be used to raise untrained or unusable skills to trained during gameplay.

Training Credits Credits used to raise the training level of skills during character creation from untrained to trained, and from trained to specialized.

Trophies Items sometimes found on the corpses of defeated opponents, which can be sold to collectors for money and other items.

Vitae Your character's life energies. When your character dies, there is a Vitae penalty that temporarily reduces his or her skills and secondary attributes.

Vitae Your character's life energies. When your character dies, there is a Vitae penalty that temporarily reduces his or her skills and secondary attributes.

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