Nanto

To a&vocate tower, outpost, an& lifeston \

To advocate tower, outpost, and lifestone

To advocate tower, outpost, and lifestone

When the Sho realm was first founded in Dereth, it was not as expansive as it is today: in the past few years, its frontiers have pushed outward to encompass much of southeastern Osteth. In the process, however, some towns that once flourished from being on the realm's outskirts have found themselves well within its boundaries, their prosperity fading. Nanto, once a flourishing town on the realm's southern border, has lost much of its vibrancy as towns such as Mayoi and Lin sprang up farther afield. Its merchants have since grown accustomed to the slower pace of life in the interior, and are more than happy with their location on the road between Hebian-To and the new frontier—especially since the danger of attack from ornery Lugians has faded as well.

Guide to Shops

Name

1 The Oak Talisman

2 The Touch of Healing The Nanto Scribe

3 Southern End Tavern

4 The Full Net

5 South Town Supplies

6 Tailor Yajyi Jewels of the South

7 Southern Town Bows

8 Ton Wing's Smithy

Shopkeeper

Archmage Jo Ji-Shen Le Ben the Healer Scribe Lashi Oi Wah Chon the Barkeep Jo Gau the Grocer Wuo Ha the Provisioner Yajyi San

Nun Hong the Jeweler Ye Te the Bowyer

Wares

Magic and Alchemical Supplies Healing Supplies and Services Parchment, Books Drinks, Food, Rumors Food, Cooking Supplies Miscellaneous Gear Clothes, Hats, Footwear Gems, Jewelry

Bows, Crossbows, Arrows, Quarrels, Fletching Supplies

Weapons

Ton Wing

You may see other vendors and items in addition to the ones shown here.

Points of Interest

  • The Blue Ghost Falls lie to the west of Nanto, appearing to spring from the earth like blood from a wound. Here, the wizard Kushina Naidu slew a Gigas Lugian warlord, then perished of his wounds. Some locals claim to have seen Kushina's spirit standing on the shores of the pool beneath the falls.
  • When the Sho first settled Nanto, they found the gateway to a disused underground outpost in the hills to the south. The Empyrean evidently used it as a dungeon for housing prisoners, though it is not known who might have been incarcerated there. For a time, while Nanto was a frontier village, the Sho also imprisoned miscre-

ants there. They have since abandoned it, and it is now infested with Drudges.

Sho Towns

Sho towns can be found in the southeast part of Dereth:

Baishi is a town surrounded by woodland. Hebian-To is a young city at the mouth of the River Prosper. Mayoi is nestled in the base of the Tou Peninsula. Sawato is a village built within the Blackmire Swamp.

First settled in 7 P.Y., Rithwic is one of the youngest Aluvian towns. Originally a small stonemasons' hamlet built near a ford of the River Prosper, just downstream from Lake Blessed, it has grown quickly into a thriving boomtown, as it is the gateway to the Sho communities to the south. It once stood on the edge of the Aluvian lands, but the frontier has since moved south to Dryreach, leaving Rithwic more or less unmolested by the Tumerok raiders that harry the hinterlands. In the past year, a second settlement, dubbed East Rithwic, has arisen on the river's other side.

Guide to Shops

Name

Shopkeeper

Wares

1

The Royal Firkin

Ricetha

Drinks, Food, Rumors

2

Barn

3

Tailor

Dortold the Tailor

Clothes, Hats, Footwear

4

Lady of Blades

Baizai En

Weapons

5

Grocer

Ynarre the Grocer

Food, Cooking Supplies

6

Fletcher

Trothyd Fletcher

Bows, Crossbows, Arrows, Quarrels.

Fletching Supplies

7

The Gilded Tome

Urnolt the Jeweler

Gems, Jewelry

Wylreda the Scribe

Parchment, Books

8

Healer

Brisin the Healer

Healing Supplies and Services

9

Smithy

Luthin the Smith

Armor, Shields, Helmets

10

Tenxien's Garments

Ji Tenxien

Sho Clothes, Hats, Footwear

11

Adornments

Soldona Wotmad

Gems, Jewelry

Nulsymber

Magic and Alchemical Supplies

12 Skull and Flagons

Erludd the Cur

Drinks, Food, Rumors

You may see other vendors and items in addition to the ones shown here.

Points of Interest

  • The Prosper Span is a sturdy bridge traversing the river between Rithwic proper and East Rithwic. It was built out of the stones that in more dangerous times made up the town's fortifications.
  • An abandoned, dusty crypt lies somewhere north of the town. Those who have braved its depths report that its tombs hold many sarcophagi and that Shreth and Phyntos Wasps prowl its halls. Some whisper that the ancient dead also lurk within.

To advocate tower, outpost, and lifestone

To advocate tower, outpost, and lifestone

To advocate tower, outpost, and lifestone

To advocate tower, outpost, and lifestone

To Advocate tower

To lifestone

To Advocate tower

To lifestone

SAMSUR

SAMSUR

The Gharu'ndim began to appear in Dereth soon after Elysa and Thorsten freed their people from enslavement by the Olthoi. One of the first of their number was Musansayn, a minor noble who became the effective leader of his countrymen in this new land. He made peace with the Aluvians, arranging for his folk to settle the lands west of the Falamar Hills. Samsur was the first permanent town built under his rule on the Yushad Ridge. It now lies at the heart of the Gharu'ndim lands, with roads leading both north and south and into the sandy reaches of the A'mun Desert.

Guide to Shops

Name

1 Bazaar

2 House of Fathlan

3 The Golden Vine

4 Bellows' Breath

5 Bows and Goods

Shopkeeper

Ushad al-Fasam Sutaiya bint Yil Nasruya al-Khanjan Da'hir ibn Khayzur Fathlan ibn Nuril Burah bint Fathlan Mishiya al-Abdi Talam ibn Tarish Ayiz ibn Khayt Julsama bint Sakim

Wares

Food, Cooking Supplies Parchment, Books, Directions Clothes, Hats, Footwear Magic and Alchemical Supplies Gems, Jewelry

Healing Supplies and Services Drinks, Food, Rumors Armor, Shields, Helmets

Weapons

Miscellaneous Gear

Bows, Arrows, Fletching Supplies

Thawasa al-La'ud

You may see other vendors and items in addition to the ones shown here.

Points of Interest

  • The Fountain of Musansayn was crafted in the midst of Samsur five years ago, after the great leader wandered into the desert and vanished. Some say he died there, while others claim he will return one day and reveal himself to his people in time of need.
  • A majestic dungeon of serpentine stone lies beneath one of the mesas just beyond town. Once a rich Empyrean manor house, its splendor has faded with the passage of time and the depredations of the Drudges and Shreth who have made it their lair.

Gharu'ndim Towns

Gharu'ndim towns can be found in and around the deserts east of the Inner Sea:

Qalaba'r is a stronghold on the threshold of the Direlands. Tufa is a tent village surrounding a desert oasis. Uziz is a town built among the mesas of the Yushad Ridge. Zaikhal is a small hilltop village.

Last of the three heritage groups to arrive in Dereth, the Sho made their home south of the Blackmire Swamp, where Mosswart raiders had thwarted settlement by the Aluvians to the north. To provide protection from these and other creatures for the fledgling village of Hebian-To, the warlord Ijiku Tambai built a fortress nearby called Yaosai. In time, once the Sho had successfully pushed back the Mosswarts, the need for a fortress disappeared. Parts of Yaosai's walls were torn down and used to build huts. The new town, mockingly called Shoushi or "small place," has since outgrown that moniker and is thriving as a waypoint between Hebian-To and the western Sho holdings.

Guide to Shops

Name

Shopkeeper

Wares

1

Konaji's Jewels

Ai Konaji

Gems, Jewelry

2

Spire of Serenity

3

Tailor Ma

Ma Shih

Clothes, Hats, Footwear

4

Grocery

Hau Ji Tan

Food, Cooking Supplies

5

Three Swords Hall

Nin Hong

Drinks, Food, Rumors

6

Brush and Stone

Brother Gonun

Parchment, Books

7

The Gentle Hand

Yaohan Tong

Healing Supplies

8

Gonjoku's Goods

Gonjoku Ryumi

Miscellaneous Gear

9

Chen Wah-Ji

Chen Wah-Ji

Magic and Alchemical Supplies

10

Black Swan Inn

Jaikite Sanzen

Drinks, Food

11

Metalworker

Ven Ounan

Weapons, Armor, Shields, Helmets

12 Bowyer Zhofon

Zhofon No

Bows, Crossbows, Arrows, Quarrels.

Fletching Supplies

You may see other vendors and items in addition to the ones shown here.

Points of Interest

  • The Yard of Three Elders, once the center of Yaosai, is now a place of peace and reflection. Both it and the Spire of Serenity to the north are havens for Sho men and women who wish to meditate on their relationship with the celestial Dragon, Kirin, and Firebird.
  • Adventurers, while spelunking a complex of natural caves in the wilds to the south, accidentally broke through into a set of ruined catacombs. The survivors of the expedition have reported this dungeon to be aswarm with Drudges and Shreth.

During the Sho's first days on Dereth, the land just northwest of the Blackmire Swamp was rife with Tumeroks, and many defenseless folk fell beneath their blades. In that time, a master swordsman named Ben Ten roamed the land, giving aid to those who needed it. Ben Ten vanished into legend soon after the Tumerok menace was thwarted. The last place he was seen was standing atop a large stone near the edge of the swamp, and some of his followers settled there, considering the stone to have been blessed by his presence. The village that arose on that spot—called Yanshi or "town of the boulder"—has grown in the past several years into a trading center, with roads leading into both the Gharu'ndim and Aluvian lands as well as deeper into the Sho realm.

Guide to Shops

Name

Shopkeeper

Wares

1

Sennei's Bows

Ribusha Sennei

Bows, Crossbows, Arrows, Quarrels.

Fletching Supplies

2

Apparel

Zan Wa-Shabu

Clothes, Hats, Footwear

3

Shin's Provisions

Shin Ou-Ye

Miscellaneous Gear

4

Shining Amethyst

Bai Yao Feng

Drinks, Food, Rumors

5

The Brimful Jar

Nan-Yu-Yenbuto

Food, Cooking Supplies

6

Master Sonji

Master Sonji Pan

Magic and Alchemical Supplies

7

Opal House

Ryuhan Wu

Gems, Jewelry

Xao Wu

Gems, Jewelry

8

Smith Wah

Wah Fo-Za

Armor, Shields, Helmets

Nu Sha

Weapons

9

The Sisters Kai

Kai Tonweh

Healing Supplies and Services

Kai Go-Sou

Parchment, Books

You may see other vendors and items in addition to the ones shown here.

Points of Interest

  • The Sacred Stone, found in the midst of Yanshi, is the last known place where the swordsman Ben Ten was seen. Some folk, however, claim to have sighted him since.
  • In the time before Ben Ten came, many of those who would one day settle in Yanshi tried to hide from the Tumerok scourge in a subterranean dungeon complex. The dungeon, however, was rife with monsters that slew many of those seeking shelter. The survivors claim the creatures that drove them out remain in those catacombs.

Some of the Gharu'ndim who first came to Dereth were lifelong desert-dwellers, and chafed at the idea of building their homes on the Yushad Ridge. Their leader, a wizard named Raqur al-Hayra, led them on a trek across the A'mun Desert to a cove along the coast of the Inner Sea. There they found an oasis, an island of green amid the sands. Raqur thrust his staff into the ground, bringing forth fresh water, and declared that all the desert folk would be welcome in this place. Sadly, Raqur was slain in a magic duel with a Mu-miyah archmage before the town, called Yaraq, was completed. Yaraq has since remained apart from much of the rest of Dereth, separated from the rest of the island by the desert, although portals and paths do lead to lands beyond the dunes.

Guide to Shops

Name

Shopkeeper

Wares

1

Nuya's Necessities

Nuya bint Mulud

Food, Cooking Supplies

Arlad ibn Mulud

Clothes, Hats, Footwear

Mulud al-Iyar

Healing Supplies and Services

2

The Eagle's Blade

Buray ibn Tamsa

Weapons, Armor, Shields,

Helmets

Ladim al-Faji

Bows, Arrows, Fletching Supplies

3

Yaraq Market

Rahira bint Hisan

Miscellaneous Gear

Wasifa al-Kani

Parchment, Books

Tariqana bint Hin

Gems, Jewelry

Inyamkaya bint Ruz

Magic and Alchemical Supplies

4

The Cerulean Cove

Jubal al-Baljad

Drinks, Food, Rumors

You may see other vendors and items in addition to the ones shown here.

Points of Interest

  • The Desert Way is the only sure path across the trackless A'mun, whose sands would quickly bury any ordinary road. Its markers, upright hoops hung with cloth, lead from the end of Yaraq's north road to the village of Tufa, and beyond to the towns of the Yushad Ridge.
  • A series of rocky buttes rise from the peninsula on the southern edge of Yaraq Cove. A colony of Drudges and other monsters have dug their warrens in the soft stone of one of these mesas. Some who have braved these tunnels claim they have seen evidence that some of them were once inhabited by the Empyrean.

Chapter Four

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