Bottom Menu Buttons

Different sets of bottom buttons are displayed depending on if you select a single character, or a group of characters.

There are 12 Character Bottom Buttons: These change depending on which single character is selected. Use the F1-F2 hotkeys to quickly select any of the following options:

Dialogue: This selects the dialogue cursor which will initiate dialogue if L-clicked on any creature.

Quick Weapon: These slots correspond to the quick weapon slots on the inventory page. Load a weapon into these slots (R-click to choose that weapon) and it will appear in the relevant slots here. Right click on any ranged quick weapon to select ammo type.

Class

Slot 1 (F3)

Slot 2 (F4)

Slot 3 (F5)

Slot 4 (F6)

Slot 5 (F7)

Fighter

Quick Weapon 1

Quick Weapon 2

Quick Weapon 3

Quick Weapon 4

Paladin

Quick Weapon 1

Quick weapon 2

Quick Weapon 3

J Turn Undead

■ / - Cast Spell

Ranger

Quick Weapon 1

Quick weapon 2

Quick weapon 3

■ '. Stealth

■ / - Cast Spell

Wizard

' Quick Weapon 1

" Quick Spell

" Quick Spell

" Quick Spell

■ '--Cast Spell

Cleric

' Quick Weapon 1

J Turn Undead

" Quick Spell

" Quick Spell

■ ■ Cast Spell

Druid

' Quick Weapon 1

" Quick Spell

" Quick Spell

" Quick Spell

. ;. Cast Spell

Bard

' Quick Weapon 1

Bard Song

" Thieving

" Quick Spell

. '.. Cast Spell

Thief

' Quick Weapon 1

' Quick Weapon 2

'. ■ Find Traps

" Thieving

. ' Stealth

Fighter/ Thief

' Quick Weapon 1

' Quick Weapon 2

'. ' Find Traps

" Thieving

. ' Stealth

Fighter/ Cleric

' Quick Weapon 1

' Quick Weapon 2

j""^ Turn Undead

" Quick Spell

. ;. Cast Spell

Fighter/ Wizard

' Quick Weapon 1

' Quick Weapon 2

" Quick Spell

| Quick Spell

. '■. Cast Spell

Wizard/ Thief

' Quick Weapon 1

'. ■ Find Traps

■■ Thieving

. ■ Stealth

. '.. Cast Spell

Cleric/ Wizard

' Quick Weapon 1

Turn Undead

Q Quick Spell

| Quick Spell

QQ Cast Spell

Cleric/ Thief

■ Quick Weapon 1

■ Find Traps

'■ Thieving

g Stealth

g Cast Spell

Fighter/ Druid

' Quick Weapon 1

' Quick Weapon 2

| Quick Spell

| Quick Spell

Q Cast Spell

Cleric/ Ranger

' Quick Weapon 1

Turn Undead

Q Stealth

J Quick Spell

Q Cast Spell

Fighter/ Wizard/ Cleric

■ Quick Weapon 1

' Quick Weapon 2

Turn Undead

| Quick Spell

Cast Spell

Fighter/ Wizard/ Thief

' Quick Weapon 1

■ Find Traps

" Thieving

. ■ Stealth

. '.. Cast Spell

Character Specific Buttons (F3-F7 hotkeys)

Find Traps: This is a mode that thieves can choose. If an action other than movement is selected for that character, this mode ends.

Thieving: This includes pick pockets and open locks, depending on the target chosen.

Quick Weapon: You can configure your quick weapon slots on your character's inventory page.

Stealth: This is a blend of move silently and hide in shadows. Thieves can choose this mode and, if successful, they become nigh-invisible. Provided he/she is behind the target, the next attack of the thief, if successful, is a backstab, and this will cause either double, triple, or quadruple damage depending on the level of the thief. Moving into the light or launching an attack can cause the hide to fail.

Turn Undead: This is a mode that clerics can choose (the cleric persists in turning undead until an action other than movement is selected). Clerics in this mode will attempt to turn undead creatures (if successful the undead run away for a time, or may be destroyed if the cleric is powerful enough). Evil clerics using this ability may actually be able to gain control over some undead creatures.

Cast Spells: This is possible by clerics and wizards. It pulls up the memorized spell list of the cleric or wizard and the cleric or wizard can cast a spell from this list.

Quick Spells: These are configured by R-clicking on the Quick Spell slot - this brings up a list of all currently memorized spells. Once configured, the spell is ready for use at the push of the appropriate button or by L-clicking on that slot.

Bard Song: This is possible by Bards - the bard character will begin playing a song, which continues until any action other than movement is selected for that bard. While the song is playing, the party morale and luck is higher. The better the bard (higher level), the larger the morale and luck improvement for the party. (Luck decreases attack rolls and damage caused by enemies).

Item buttons (F8-11)

■HI Use Item: If L-clicked, allows you to use any item you hold in

Pj^ your personal inventory quick item slots or items with usable properties that you are wearing.

Quick Item (x3): You may ready any item in the personal inventory for quick use by R-clicking on any of these three slots and selecting from all items held personally to configure that slot (much as per Use Item). This is the same as the usage of quick spells. If an item is used up or dropped or traded it must be removed from the quick item slot(s). If using an item causes a spell to be cast which must be used on a character or monster or terrain, the cursor will change accordingly and you must L-click on the target to use the item. R-clicking will cancel use. Weapons with magical powers can have their magic powers configured in the quick items slots, but not the quick weapons slots (only weapons with physical attacks go into the quick weapon slots).

Special Abilities button (F12)

I For any characters with special abilities (e. g. special abilities for certain character classes or any special abilities that are gained ^^^ by your characters during the course of the game), if you click on this button it brings up a page of special abilities for that character. Some of the more common include:

Lay Hands: This is possible by Paladins. They summon magical healing energies upon a target of their choice, and heal 2 hp per level once per day.

Shapechange: This is possible by high-level druids (level 7 or higher). Your characters may develop additional special abilities over the course of the game.

There are 9 Group Bottom Buttons: These come up when you have more than one character selected: Guard/Protect, Dialogue, and Attack are the same as the buttons for a single selected character.

Stop: Halts all current party actions.

Quick Formation buttons: Formations form in the same order as top down on the character portraits bar (top character is #1 in formation, and down the list). If less than six characters are selected, they will form up to the number of characters selected, filling in the first, second, third, etc. formation slots until done. Formation movement is accomplished by R-click-ing and holding (for rotation of the formation), or L-clicking, both only when a group is selected. Quick formations work the same as quick spells, quick weapons or quick items. They allow for real-time tactical combat; pull your mage into the middle of your party, or advance your fighters to the front quickly by using the formations. The quick formation slots are configured via a R-click which brings up all available formations; L-click selects one as the formation for that quick formation slot. L-click subsequently on that button selects the current party formation. Movement into formations is then achieved by L-clicking the terrain in the game, or by R-clicking and holding, to rotate the formation.

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