Conjuration SummoningIBB I

Range: 15 yards Saving Throw: None

Casting Time: Special Area of Effect: Special

Duration: 1 turn +1 round/level

A caster who performs a conjure lesser air elemental spell summons an air elemental to do his bidding. The elemental is 8 Hit Dice and will serve the caster's every whim until banished back to its home plane, the spell duration expires or upon the elemental's death. However, every time this spell is cast, there is a 15% chance that the elemental will escape the instructions of the caster upon which it will go berserk, attacking the mage who dared summon it. If it can't reach the sum-moner it will fight its way towards him. This berserking elemental will also remain until slain, banished or the spell duration expires. This spell requires rigid concentration after the casting in order to implant control in the summoned creature's psyche. The elemental is locked into a psychic contest with the caster for three rounds after being summoned. At the end of this time, if the caster has won, he has control of the elemental, however if he has lost the elemental goes berserk and tries to kill him. However, this does not prevent the use of other charm type spells cast afterwards if the contest was lost. It might be good to note that if charm spells are used before the contest is over they will have no effect on the outcome.

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