Druid

The druid serves the cause of nature and neutrality; the wilderness is his community. He uses his special powers to protect it and to preserve balance in the world.

Special Abilities: Shape Change, Spell Casting

Restrictions: Human or Half-Elf only; leather armor and bucklers only; can only wield clubs, darts, spears, daggers, slings, and staffs.

TOTEMIC DRUID (Druid Kit)

This druid closely identifies with a particular animal, an animal that he feels represents his spirit. This grants him a special connection to the animal kingdom and he is able to call upon their spirits to aid him. Special Abilities: Summon spirit animal. Restrictions: Cannot shapeshift.

SHAPESHIFTER (Druid Kit)

This druid is not called Shapeshifter because he has access to a great variety of forms, rather because of his complete dedication to a single alternate form. This druid has willingly allowed himself to become infected with Lycanthropy, but due to intense study and training he has the ability to control his affliction. The creature he becomes is that of the Werewolf, the most famous of the lycanthrope shape changers. Special Abilities: Shape change into werewolf

Restrictions: Cannot wear armor, cannot shapechange into any other forms.

AVENGER (Druid Kit)

A member of a special sect within the Druidic order, a druid of this type is dedicated to fighting those who would defile nature. Avengers have powers the average druid does not; additional abilities that have been earned through extensive rituals, a process that is very physically draining.

Special Abilities: May shapechange into normal forms, as well as those of sword spider, baby wyvern and lesser basilisk. May cast a limited selection of mage spells. Restrictions: -2 to strength and constitution.

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