Magical Items And Treasure

Treasure can come in many forms. The value of money is readily apparent. It gives characters wealth, and with wealth comes power and influence. However, there are other treasures, very desirable ones, that your characters will not want to sell or give away. These are the magical items that your characters find and use. Although at high level (beyond that achievable in Baldur's Gate II) priests and wizards can actually make magical items, it is far more common for characters to find these items during adventures. Magical items are powerful aids. With them, characters can gain bonuses in combat, cast spells with a mere word, withstand the fiercest fire, and perform feats impossible by any other means. Not all magical items are beneficial, however. Some are cursed, the result of faulty construction or rarely the deliberate handiwork of a mad or evil wizard.

Magical Weapons: There can be a magical version of nearly any type of normal weapon. By far the most common magical weapons are swords and daggers. A magical weapon typically gives a +1 or greater bonus, increasing a character's chance to hit and cause damage. Perhaps magical swords are quicker on the attack, or maybe they're sharper than normal steel. Whatever the reason, magical weapons give results far beyond those of even the finest-crafted non-magical blade. A rare few weapons have even greater powers. When you find a magical weapon, more than likely you will not know its properties. These properties must be learned through research and spells. Identify spells and characters' lore abilities can provide information about the properties of the weapon.

Magical Armor: Enchanted armors are the complements to magical weapons. These armors have a +1 or better bonus to their normal Armor Class, being made stronger and finer than non-magical armor. Furthermore, these armors grant some measure of protection against attacks that normal armors would not stop. Chain mail +1, for instance, improves the character's saving throw against the fiery breath of a dragon by 1, thus providing more than just a physical shield. In rare instances, armor may possess extraordinary powers. Although such armors are generally finely made and elaborately engraved, characters can discover the armors' powers only by the same methods they use to discover the powers of magical weapons.

Potions and Oils: Magical potions and oils are easily found but hard to identify They come in small bottles, jugs, pots, or vials and clearly radiate magic. The basic function of a potion may be apparent, but whether it is truly beneficial or not is only evident in the drinking. The results can be quite varied. The imbiber may discover he can resist great heat or cold, heal grievous wounds, or fearlessly face the greatest dangers. He may also find himself hopelessly smitten by the first creature he sees, or struck dead by a powerful poison.

Scrolls: Scrolls are a convenience and luxury for spell casters. By reading the incantation written on the pages, the priest or wizard can instantly cast that spell. He does not need to memorize it. Some scrolls are usable by all characters, granting special but temporary protections from various dangers - evil creatures, werewolves, powerful beings from other planes, etc. Other scrolls bear hideous or humorous curses, brought into effect at the time of their use. The only way to know what a scroll contains is to Identify its contents. For scrolls containing wizard spells, this requires the use of a Read Magic spell, which can be cast at will by all mages. Wizards can also use wizard scrolls to inscribe spells into their spell books, though this destroys the scroll. This option appears on the item's information page.

Often the only way to increase ones arsenal of avajlalle spells. - ┬┐Iminster

Rings: Magical rings are usable by many different classes and can bestow a wide range of powers. As with all magical items, some rings can harm your character. Cursed rings can be removed only with the aid of spells.

Wands, Staves, and Rods: These are among the most powerful of magical items. Wands are commonly used by wizards, allowing them to cast powerful spells with the flick of a wrist. Staves can be used by either a wizard or a priest. Staves can be truly destructive, dwarfing even the potential of a wand. Rods are the rarest of all, the accouterments of witch-kings and great lords. With rods come dominance and power. Few of these items are cursed or dangerous to handle. Wands, staves, and rods are not limitless in their power. Each use drains them slightly, using up a charge.

Miscellaneous Magic: Miscellaneous magical items are where the true variety of magical treasures lies. Each item possesses some unique power. There are girdles that grant great strength, caps to make your character smarter, rare tomes that increase ability scores, and much, much more.

0 0

Post a comment