Map

Area Map: L-clicking the map button will bring up the map that the selected character(s) are currently on. Areas that have been visited are lit, areas that haven't are dark. This map may be an interior dungeon or an outdoor terrain. The character(s) current position(s) are indicated on the map by dots.

Back to Area Map

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Back to Area Map

NOTE: On your map there will be location icons marking important locations within the area. When you place your cursor over the flag, the name of the location will come up a the top of the map screen. You can add your own map notes by right clicking anywhere in the map area.

World Map: When the World button on the Area Map is clicked the World Map comes up and the area that the character(s) are on will be marked by a shield standard. The areas visited thus far on the world map will be shown as well as the areas for which you have been told locations. Note that you cannot travel between areas unless you have traveled to the edge of the current area and brought up the world map with the "Travel" icon. To move to another area, highlight the area and click on it.

JOURNAL

Quests are entered in the journal as well as major occurrences in the game world. The journal page has 4 sections:

Quest: This journal section records all of your current quests. This section is organized alphabetically or by date.

Done Quests: When you finish a quest, all related quest entries will be placed in this section and the old entries will be erased from the Quest section. Quests are organized by date in this section or alphabetically

Journal: This section lists major events in your character's adventure. This section is organized by date or alphabetically.

User: This section is for your own journal entries. You can add journal entries here by pressing the button 'Add.' All entries are organized by date or alphabetically.

INVENTORY

Character Name

Ammunition

Paper Doll

Quick Weapon Slots

Quick Item Slots Weight Carried Rest

Max Weight

Character Name

Ammunition

Paper Doll

Quick Weapon Slots

Quick Item Slots Weight Carried Rest

Max Weight

Character Class

Group Gold

Armor Class

Hit Points (current/maximum)

Character Appearance

Ground Slots

Personal Inventory

Character Class

Group Gold

Armor Class

Hit Points (current/maximum)

Character Appearance

Ground Slots

Personal Inventory

The inventory page can either be accessed by L-clicking the Inventory button on the left of the screen or by R-clicking a Character Portrait. Some of the screen is taken up by the "Paper Doll" representation of the character. Along the bottom of the screen is the characters personal inventory and the encumbrance of the character. Items can be dragged and dropped to be equipped on the Paper Doll, or dragged and dropped to other characters' portraits to give the item to the other character. Stackable items can be unstacked by double L-clicking on the item. Unstacked items can be stacked by dragging and dropping them on top of each other. Items placed in the "Ground" slots will be dropped at the character's feet and can be picked up from the main game area. The group pool of gold is shown on this page as well.

Blue Shaded items are magical and unidentified. Red Shaded items are not usable by that character.

Encumbrance: Each character has a maximum weight they can carry The weight currently carried by the character is shown next to the Personal Inventory Maximum weight carried is determined by the Strength attribute of a character. If this weight is exceeded, the character will slow or completely stop depending on how overloaded the character is.

The Paper Doll Inventory: There are 16 distinct areas in the equipped items section: Helm, armor, bracers, cloak, amulet, L ring, R ring, gauntlets, boots, up to 4 weapons (R hand, from which the quick attacks are chosen), the quiver (of up to 3 sets of ammunition), and the shield slot (L hand).

IMPORTANT NOTE: You can also place weapons in your shield slot. Your character will then wield two weapons. However, if he is not proficient in two weapon fighting style, then he will incur severe penalties to his THAC0.

/n certain ctrcumatances, the bejCdefnie ti a good offense. - ElminSÙér A sharp pen is sometimes better than a sword, I ve found - Volo

Quick Weapon Slots: The weapons put into the quick weapon slots determine the quick attacks that are available (these slots are like a bandolier of weapons available - for a mage, this could hold a dagger, for a fighter it could be a crushing weapon to use against undead, a bow for distant encounters and a sharp edged weapon for close combat). When a new weapon is put into the weapon slots on the inventory page, it generates a default quick attack in the quick attack button for this character at the bottom of the main interface screen. Only one bow or crossbow may be equipped at a time. Both bolts and arrows may be in the quiver but only those usable by the currently equipped weapon appear as quick attack choices on the main interface screen. A shield may be equipped only if no 2-handed weapons are present in the weapon slots. If a 2-handed weapon is in one of these slots, the shield is not equipable and a message to this effect appears in the inventory message line: "Cannot equip (2-handed weapon in use)." A similar message is displayed if a shield is equipped and the player tries to move a 2-handed weapon into one of the 4 weapon slots: "Cannot equip (shield in use)."

Quick Item Slots: These are slots available to each player that represent miscellaneous items that are kept at the ready (potions, for example). These items can be accessed easily during combat (similar to "Quick Weapons" above).

Personal Inventory: Considered your "backpack," you can only carry 16 different items or stacks of items, regardless of your encumbrance.

Items Property Page: If an item is R-clicked, the view changes to the Items Property page. This page contains the item's icon, description and picture. Characters with high "Lore" abilities will automatically be able to Identify certain magical items. If the item is currently unidentified, there will be a button to allow you to try to magically Identify it. Potions may be consumed from this page. If the item is a scroll, wizards will have the opportunity to try to "Write Magic" and add the scroll spell to their spell book. Certain magical items may even have special "Abilities" that can be accessed from this page - including the ability to configure the item's magical powers.

Many a mage has waited their life seeking scrolls with spelt to add to their collection. - Voto

Do nofunderesttmate the advantages' of mcreasstng one<s knowledge.. - clminster

Character Appearance: Clicking on the colored boxes will allow you to pick from a palette of colors for your character to use for clothing colors.

Rest: L-click on this button to rest your characters. Some areas are better suited for resting than others, so select your campsite carefully.

Watch out for surprise attacks where you. rest, friend - Veto

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