Range: Touch Saving Throw: None
Casting Time: 3 Area of Effect: 1 creature
An extradimensional space is brought into being upon utterance of a maze spell.The subject vanishes into the shifting labyrinth of force planes for a period of time that is totally dependent upon its intelligence.
Intelligence of Target — Time trapped in maze under 3 — 2d4 turns 3 to 5 — 1d4 turns 6 to 8 — 5d4 rounds 9 to 11 — 4d4 rounds 12 to 14 — 3d4 rounds 15 to 17 — 2d4 rounds 18 and up — 1d4 rounds
Note that if the 9th level spell freedom is cast in the area where a creature is mazed, it will effectively bring him back to this plane ending the spell prematurely. Otherwise, it will last for the duration of the spell. Note: a mazed creature is not freed through dispel magic.
Was this article helpful?