Range: 40 yards Saving Throw: None
Casting Time: 1 round Area of Effect: Special
Duration: 1 round/level
By casting the summon nishruu spell the wizard calls a magical being of considerable power into existence, the nishruu. At first glance this appears to be some sort of mist but upon closer examination this boiling, churning, red mass of vapors and shapes moves with a life of its own. Drawn towards magic like a moth to the flame, the nishruu feed on the energies surrounding and used by wizards. Luckily, there is no question as to the loyalty of the creature and it will not attack its sum-moner even though it would like nothing better. The nishruu have no physical attacks at all, however they can be hurt by physical attacks. Each time a nishruu touches a target wizard and wraps its tendrils around him there are two major effects. First of all, magical items with charges that the target possesses will be drained by one charge, destroying them if only one remains. The second is it causes the wizard to lose one memorized spell, this is chosen at random, however it will consume the highest level possible. The nishruu is completely immune to magic and not only that, but magic will actually heal this creature. The creature will remain under the wizards control until reduced to 0 hit points or the spell duration expires.
Was this article helpful?