To accomplish his goals, for good or ill, the thief is a skilled pilferer. Cunning, nimbleness and stealth are his hallmarks. Whether he turns his talent against innocent passers-by and wealthy merchants or oppressors and monsters is a choice for the thief to make. There are seven thief abilities in Baldur's Gate II. At first level a thief character will receive 30 points to allocate among his abilities. Every level thereafter he will gain an extra 20 points. See Table 2 on pg 138 to see how a thief's abilities are modified according to race and dexterity. Special Abilities: Open locks, find traps, pick pockets, move silently, hide in shadows, detect illusions and set traps.

Restrictions: Cannot be of Lawful Good alignment; cannot wear any armor other than leather or studded leather; cannot use any shield except for bucklers; can only wield clubs, daggers, darts, crossbows, short bows, slings, long swords, short swords and quarterstaffs.

ASSASSIN (Thief Kit)

This is a killer trained in discreet and efficient murder, relying on anonymity and surprise to perform his task. Special Abilities: Use poison, combat bonuses Restrictions: Penalty to thief skills


This is a hunter of men, skilled in tracking quarry and bringing them back alive - whether for lawful authorities or underworld masters.

Bounty Hunters are specially trained at their task and make fearsome opponents. They have honed their trap making abilities well beyond that of the average thief.

Special Abilities: Special trap setting

Restrictions: Penalty to thief skills


This rogue is part acrobat, part swordsman and part wit: the epitome of charm and grace.

Special Abilities: Combat bonuses Restrictions: Cannot backstab

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