Web Evocation

Range: 5 yards/level Casting Time: 2

Saving Throw: 1/2 Area of Effect: Special

Duration: 2 turns/level

A Web spell creates a many-layered mass of strong, sticky strands similar to spider webs but far larger and tougher. Creatures caught within webs, or simply touching them, become stuck among the gluey fibers. Anyone in the area when the spell is cast must roll a saving throw vs. spell with a -2 penalty. If the saving throw is successful, two things may have occurred. If the creature has room to escape the area, then it is assumed to have jumped free. If there is no room to escape, then the webs are only half strength. Half strength webs allow for a person to make his way out of the web. He may not make any physical attacks while caught within the web.

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