Food! Your people quite literally can't live without it. If you provide them with enough to live on, your citizens' mood will improve steadily. Should their rations fall short, though, and their mood will rapidly deteriorate. This can lead to emigration and crime.
Tent dwellers are the only people who do not rely on city granaries to survive. These poor people like to scrounge a living from the land. Everyone else, though, depends on you to feed them.
You will usually have several ways of providing food! growing food on farms, importing it from other provinces, or fishing. Each province has its own natural resources, which determine what you can produce there.
You need to obtain food (usually by farming or importing), store it, and then distribute it. For details of how to import any good, including food, please see the chapter on Trade, which starts on Page 129.
People will eat wheat, fruit, vegetables, meat and fish. M eat and fish are both cut up and stored as steaks. Whe at is by far the most common food type, and is the most efficient to grow: a wheat farm can feed twice as many people as any other food farm. (In practice, this means that a wheat farm will grow and harvest its crop twice as fast as other farms).
Most people are quite content with a simple diet of one food type. In order for housing to evolve to some of its higher levels, though, inhabitants want more variety in their diet! initially a second food type, and then, for even higher levels of housing, a third type.
One standard cart full of food contains 100 "units," each of which feeds one person for one mon th. A cartload of food, then, feeds 1 00 people for a month. If your city has 1,000 residents, it consumes ten cartloads of food each month.
All food to be eaten is stored in granaries. As the granary fills up, its windows will fill up visually, so you can see at a glance how full each granary is. Your city can also store food in warehouses, but this will never be eaten directly. Any food at warehouses is deemed to be for export; farms only deliver their food to a warehouse if there is no working granary with space for the food.
Market traders make frequent trips to granaries to collect foo d. The market trader usually collects more food at the granary than she can carry herself, so a trail of granary boys helps her carry baskets of food back to the market.
Once a market has food, its traders go out delivering it to houses nearby. The market traders drop enough food to last each house several months, so long as their market has enough.
In case Pius hasn't made the point clearly enough, let me remind you: food distribution is fundamental to a successful city. Full bellies will go a very long way to keeping your citizens on your side.
It is very possible for your city to have enough food overall, but for it not to reach all your houses.
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