Advisors

Click on the Advisors icon on the Map screen to consult with your advisors.These useful folks provide reports on the overall picture of your civilization's strengths and progress.

Domestic Advisor

This advisor summarizes the internal state of your empire, including your overall income, how it's being used, and the status of all your cities.You can open this screen from the Game menu or by pressing [F1].

Advice: Every advisor offers advice on an ongoing basis.You might find it useful, so pay attention.

Income box: This lists what's currently in your treasury and your empire's total income per turn, from all sources. It also lists your per-turn expenses in detail, then does the arithmetic and displays the net gain (or loss) your treasury experiences every turn.

Science ratio: Use this slider to control what percentage (in 10% increments) of your per-turn income is allocated to scientific research. Click at either end of the bar to move the slider in that direction.

Entertainment spending: This slider controls how much of your per-turn income is dedicated to providing entertainment to keep your citizens happy. Click at either end of the bar to move the slider in that direction.The number of "happy faces" the current setting generates is noted.

Info boxes: These two little boxes note your current type of government and mobilization status (normal or mobilized for war). Click on either to make a change.

Income Box Science Ratio Entertainment Spending

City listings: This report lists the vital statistics for all the cities in your empire, in the order in which they were founded. This information includes how many of each resource type (food, production,and commerce) each is collecting, the size of each city, and the Population Roster (happy, content, etc. citizens). Cities in civil disorder are marked. It lists what each city is building and how close it is to finishing that assignment. The maintenance cost paid by the city each turn is tracked, as is the city's contribution to the treasury and scientific research. Finally, the number of "happy faces" generated in the city is listed.You can double-click on any of the listed names to open the City Display for that city.

Advisors: As on every advisor's screen, the icons for the other advisors appear to one side. Click on any one to go to that advisor's report.

Trade Advisor

Your Trade Advisor reports on the state of your trade network, your trade agreements with other civilizations, and what you have available to offer in trade.You can open this screen from the Game menu or by hitting [F2].

Existing Trades Networked Cities

Advice: Every advisor offers advice on an ongoing basis.You might find it useful, so pay attention.

Trade agreements: This box lists all of the strategic resources and luxuries that are being shared throughout your internal trade network. Below that are all of the ongoing trade agreements you have with other civilizations.

Networked cities: This list contains all of the cities in your empire that are connected to your trade network and enjoying the benefits thereof.

Unconnected cities: On this list are the cities not connected to your trade network. You really should work on shortening this.

Other civs: Any other civilizations you've made contact with are tracked in this box, including notations on what resources each has available for trade, which nations you have a trade network connection to, and which you don't. Click on any listing to contact that leader.

Advisors: As on every advisor's screen, the icons for the other advisors appear to one side. Click on any one to go to that advisor's report.

Military Advisor

The Military Advisor reports on your military assets and those of your rivals. This includes information on every one of your existing units, whether in cities or out in

Totals

Leaders

Advisors

Your ^ Forces

Advice

Rival Forces the world, plus captured units.You can open this screen from the Game menu or by pressing [F3].

Advice: Every advisor offers advice on an ongoing basis.You might find it useful, so pay attention.

Map: It can be helpful to refer to the strategic map when planning an upcoming or ongoing campaign.

Totals: These boxes list the total number of units you control, the number of units you can support for free, and the amount you're paying every turn to support your military forces.

Leaders: If any leaders have joined your nation's forces but have not yet been used to create an Army or speed up a Wonder, they're listed here.

Your forces: All of your units and their current hit point status appear in this listing. The two text buttons allow you to group the listed units either by city or type of unit.

Rival forces: Those units of a selected rival that your advisor knows about and whatever information he has about them are listed in this box. Use the selection bar at the top to choose which nation's forces you want to view. The two text buttons allow you to group the listed units either by city of origin or type of unit.

Captures: Any units you have captured and those of yours captured and held by other nations are noted here.

Advisors: As on every advisor's screen, the icons for the other advisors appear to one side. Click on any one to go to that advisor's report.

Foreign Advisor

This report is a summary of everything you know about diplomatic relations between the other civilizations with whom you have made contact, including trade arrangements and treaties.You can open this screen from the Game menu or by hitting [F4].

Advice: Every advisor offers advice on an ongoing basis.You might find it useful, so pay attention.

Portraits: This report includes small portraits of each rival ruler, including the name and title of each.The facial expression in the picture gives you a general idea of how that leader feels about you right now. Click on any leader to see that nation's relationships (those you know about) with the others, or hold the [Shift] key while clicking to

Portraits

Advisors

Advice

Treaty Box select multiple leaders.You can also double-click on any of the portraits to begin negotiations with that ruler immediately.

Treaty box: Using this, you control what types of agreements, treaties, and trades are shown in the circle of portraits. Select Treaties or Trades by clicking the corresponding tab, then choose the agreements you want to see.Text buttons at the bottom allow you to select all or none of the options.

Advisors: As on every advisor's screen, the icons for the other advisors appear to one side. Click on any one to go to that advisor's report.

Cultural Advisor

Your nation's cultural development is vital to your success. This advisor's report gives you a one-stop summary of your empire's cultural accomplishments.You can open this screen from the Game menu or by pressing [F5].

Advice: Every advisor offers advice on an ongoing basis.You might find it useful, so pay attention.

Culture map: This miniature map of the explored world includes all the cultural borders you know of. It also conveniently notes the location of the city selected in the city listings.

Total: For a quick overview, this box simply notes your civilization's total cultural score to date (the current date, which is listed just below the score).

City listings: Every one of your cities is listed here, along with a brief report on what contribution each relevant factor is making to that settlement's cultural score. The city's current cultural level is noted, and a graphic bar represents the progress toward the next level.

Detail box: This area displays the detailed breakdown of where the culture points for the selected city come from.

Advisors: As on every advisor's screen, the icons for the other advisors appear to one side. Click on any one to go to that advisor's report.

Science Advisor

Your Science Advisor keeps a record of the advances your civilization has already achieved and the progress ofyour scientists toward the next advance. He presents all the possible avenues of research in the form of a handy flowchart.This chart not only shows you the research that's available to you now, it charts the entire future of science.You can open this screen from the Game menu or by hitting [F6].

Advances

Advice: Every advisor offers advice on an ongoing basis.You might find it useful, so pay attention.

Done: This button tells your advisor that you're finished and want to return to the Map screen. If you haven't chosen an advance to research, he'll warn you about that.

Change age: There can be two Change Age buttons, one for the past and one for the future. Click either of these to switch to the tree for that age.

Advances: Each of these boxes lists one of the civilization advances that it's possible to research, and also includes icons representing any units, improvements, or Wonders of the World the advance makes possible.You can take a look at the Civilopedia entry for any advance by right-clicking on the advance. The Civilopedia entries for the units, improvements, and Wonders are also just a click away.When you decide which advance you're most interested in pursuing, just click on it. Any other advances that you need to research in order to reach your goal are selected for you and queued up.To establish a research queue manually, select the first advance (#1), then hold down the [Shift] key and select others, in the order you want them researched.

Advisors: As on every advisor's screen, the icons for the other advisors appear to one side. Click on any one to go to that advisor's report.

Note that it is possible to continue making advances beyond the list that defines civilization up to the present day. These continuing advances are called Future Technology, and each one you acquire adds to your Civilization Score.

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