Wonders Of The World

As your civilization progresses through the years, certain advances make possible the building ofWonders of the World. There are 21 Wonders, 7 each for the three great epochs of civilization: Antiquity, the Middle Ages (including the Renaissance), and the Industrial Age (present and future). These Wonders are the extraordinary monuments of a civilization, bringing everlasting glory and other benefits to their owners.

A Wonder is a dramatic, awe-inspiring accomplishment. It is typically a great achievement of engineering, science, or the arts, representing a milepost in the history of humankind. Each Wonder is unique, existing only in the city where it is constructed.

In addition to the glory attached to owning a Wonder, each one has a specific, unique benefit. The people of your civilization are able to perform amazing feats, inspired by their pride in the possession ofWonders. For example, if your civilization possesses the Lighthouse, your ship units are able to move one additional map square per turn.

The benefit from a Wonder applies only to the civilization that possesses it. If a Wonder you build is lost when one of your cities is captured, the powers of the Wonder then apply to the conquering civilization. The same holds true if you capture a Wonder.

However, the benefits of the ancient Wonders and most of the Wonders of the Middle Ages may not stand for all time. Objects and accomplishments that awed the ancients may not similarly inspire the people of the Industrial Age. The achievement of later advances may end the benefits of older Wonders, regardless of whether your civilization or another makes the canceling advance.


Each Wonder may be built once your civilization achieves a specific technology. For example, when your civilization acquires Map Making, you may begin construction of the Lighthouse.

You may build a Wonder only if it does not already exist somewhere else in the world. If it exists in another city, it does not appear as an option in your production menu. If you are building a Wonder in one of your cities and the same Wonder is completed elsewhere before you finish, you cannot complete your construction. Convert your production to something else.

Wonders are not destroyed when an enemy captures their city. However, if a city possessing a Wonder is destroyed, then that Wonder is lost forever and cannot be rebuilt.

Wonders are built in the same manner as any other city improvement with one exception. You may move a Caravan into the city of construction and accept the option "help build Wonder." All of the resources that went into the Caravan are added to the construction of the Wonder.

Wonders may be built in any city and more than one may be built in the same

Each Wonder has specific and general benefits. An example of a specific benefit is increased movement of your ships when you possess the Lighthouse.

General benefits are the glory that accrues to your civilization for possessing the Wonder, even after new technology makes it obsolete. Each Wonder that your civilization possesses adds to your civilization score. The presence of Wonders are significant when the top 5 cities in the world are measured. The presence of Wonders also influences the historians, such as Gibbon, who periodically rate the world's civilizations. Finally, Wonders also influence the decision of the people to improve your palace.




Colossus: The Colossus is a great bronze statue bestriding the gates or harbor mouth of the city. This amazing statue draws tourists from around the world, greatly increasing the trade of the area.

iili Palace

Trade is +1 in every city map square that is already

^^ Pyramids Great Wall iBlt City Walls generating some trade. The effect on tourism stops working after the development of Electricity and the trade benefit is thereafter lost. The Colossus requires the advance of Bronze Working and takes 200 resources to build.


Great Library: Begun as a hobby by a local ruler, the Great Library is an obsession for the city. Its agents scour the world for books and manuscripts, making the Great Library the largest repository of knowledge in existence.

The Great Library gives you any technology that two other civilizations have acquired. However, it stops working after the development of Electronics. It requires the advance of Literacy and takes 300 resources to build.

Great Wall: The Great Wall was built not so much to keep invaders out, but to retard their escape with any loot. The effect is to deter the aggressiveness of neighbors.

When you possess the Great Wall, other civilizations always offer peace during negotiations. However, the effect of the Great Wall ceases after the development of Gunpowder. It requires the Masonry advance and takes 300 resources to build.

Hanging Gardens: The magnificent Hanging Gardens are a great marriage of engineering and beauty. Architecturally brilliant layered tiers of gardens are ingeniously supplied with water. Any visitor is overwhelmed by the grace of this man-made garden of paradise.

Possessing this beautiful monument brings great pleasure to the people of your civilization and results in +1 happy citizen in each of your cities. This magical effect of the Hanging Gardens expires with the development of Invention because, thereafter, the gadgetry of the garden design becomes cheaply available to everyone.

Knowledge of the Hanging Gardens is acquired with the advance of Pottery, and the Wonder takes 300 resources to build.

Lighthouse: The construction of this immense Lighthouse not only creates the greatest navigational aid of antiquity, but triggers a birth of seafaring skills and traditions. The result is great achievements by your ships and captains.

Possession of the Lighthouse increases sea movement rates by 1 square for all of your ships. However, the effect of the Lighthouse ceases working after the development of Magnetism, a new navigational aid that puts competent sailing within the grasp of anyone. The Lighthouse requires the advance of Map Making and it takes 200 resources to build.

Oracle: Building the Oracle gives the beliefs of your civilization a unifying central dogma that increases its effect on the people. The auguries of the Oracle are transmitted through the local Temples, exerting significant control over the people's lives.

The Oracle becomes available with the advance of Mysticism and doubles the effect of your Temples in making unhappy people content. It stops working after the development of Religion, which appeals more widely to the growing literate, intelligent citizenry. The Oracle takes 300 resources to build.

Pyramids: The Pyramids are the greatest and oldest of the ancient Wonders. Their construction requires great government control of the entire nation to make possible the effort of their construction.

A civilization that possesses the Pyramids may change government type without going through a period of Anarchy. In addition, that civilization may select any type of new government, not just those for which it has made the correct advance. For example, the possessing nation may become a Democracy, long before it acquires the technology of Democracy.

The Pyramids require the advancement of Masonry and take 300 resources to build. However, the effects of the Pyramids expire after the advance of Communism is achieved.

The Middle Ages

Copernicus's Observatory: Working alone on cold nights in the tower of his cathedral, this Polish priest re-established that the Sun was the center of the Solar System, not the Earth. This fact had been recognized by ancient astronomers but lost in the Dark Ages, buried under superstition and religious dogma. Copernicus's findings were controversial but proven true, and were an important step in the rebirth of Western science.

Building Copernicus's Observatory doubles knowledge production in the city, after all adjustments for Libraries, Universities, and Scientists. However, this benefit stops working after development of the Automobile. The advance of Astronomy makes the Observatory possible. It costs 300 resources to build.

Darwin's Voyage: Partially from the research accomplished on his scientific voyage aboard the Beagle to the Galapagos Islands, Charles Darwin developed the theory of evolution that was published in his masterwork, The Origin of


Species. Darwin's arguments, and those of his contemporary, Alfred Russell Wallace, were so convincing that they were only disputed on philosophical grounds, mainly by religious fundamentalists. The theory of organic evolution was the foundation of all following research in biology.

The civilization that builds Darwin's Voyage immediately acquires two civilization advances, the one currently being researched and one other. The advance of Railroads makes Darwin's Voyage possible. The Voyage costs 300 resources.

Isaac Newton's College: Considered by many to be the greatest scientist of all time, Newton developed theories of universal gravitation that explained both the motion of heavenly bodies and the falling of bodies to Earth. He also wrote important works on calculus, optics, the spectrum of light, fluid mechanics, the motion of comets and the motion of tides, and he built the first reflecting telescope. For 32 years he was a professor of mathematics at Cambridge University.

Possessing Newton's College increases the knowledge benefit of all your Libraries and Universities. It may be built once you have acquired the Theory of Gravity, but stops working after the development of Nuclear Fission. The College requires 400 resources to build.

J. S. Bach's Cathedral: Johann Sebastian Bach was one of the great composers of the Western world. Born into a family of distinguished musicians, he was noted as a virtuoso performer during his life, but has become much more revered since his passing for the genius of his music. The majority of his compositions were written while he was serving the church, and most pieces were written for the organ and dedicated to the glory of his God.

Possessing Bach's Cathedral decreases unhappy citizens on the same continent by 2 per city. The Cathedral may be built following the advance of Religion and costs 400 resources. The power of Bach's music does not expire.

Magellan's Expedition: Ferdinand Magellan, a Portuguese navigator, led the first expedition that circumnavigated the globe. Sponsored by Charles I of Spain, he was searching for a westward route to the spice islands of the Moluccas. Along the way he discovered the straits at Cape Horn that bear his name. Unfortunately, he died in the Philippines fighting natives. Only one of his five original ships and few of his men reached home, but the expedition proved that the Earth was round. 80

Possessing Magellan's Expedition increases sea movement rates by 1 square for all of your ships. The expedition becomes possible after the advance of Navigation and never expires. It costs 400 resources to build.

Michelangelo's Chapel: Michelangelo Buonarroti was perhaps the greatest of the Renaissance sculptors and painters. Working for the church in Rome and the Medici family in Florence, he is best known for his sculpture of David and the painting of the Sistine Chapel. He is renowned for the beauty of his work and the influence it had on succeeding generations.

You may build the Chapel after achieving the advance of Religion. Possessing it increases the benefits of Cathedrals throughout your civilization until the advance of Communism diminishes the strength of Religion. The Chapel takes 300 resources to build.

Shakespeare's Theatre: William Shakespeare, an English dramatist and poet, is considered the greatest of all playwrights. Litde is known of his life and he seems not to have become rich or famous in his own day. But not long after his death his fame began to grow and his influence on the English language has increased with the renown of his plays, which are still performed regularly around the globe.

The Theatre may be built after achieving the advance of Medicine. Thereafter, all unhappy people in the city are content, until the advance of Electronics makes the Theatre obsolete. It costs 400 resources to build.

Apollo Program: The culmination of the space race of the 1960s, the Apollo Program put several manned expeditions onto the Moon. Quickly overcoming many difficulties and dangers, The Apollo Program was one of the great technological achievements of the age. Its success suggests that humankind may not be restricted just to Earth, but may eventually expand into space.

The Apollo Program may be built after achieving the advance of Space Flight. It allows construction of space ships by any civilization having the technology

Industrial Age

Mass Production

  • Automobile & The Corporation)
  • Submarine Unit IUI Mass Transit


to build parts and also allows you to see the location of all cities in the world. The Apollo Program costs 600 resources to build.

Cure for Cancer: Of the diseases that continue to plague humankind, cancer remains one of the most feared and deadly. Despite huge efforts to find a cure for this malady, it continues to reap its toll each year. The developing science of genetic engineering offers new hope for a cure.

After the development of the advance of Genetic Engineering, you may work on the Cure for Cancer. Possessing the Cure creates +1 happy citizen in all cities of your civilization. The Cure for Cancer costs 600 resources.

Hoover Dam: Huge hydroelectric power sources were first developed in the United States during the 1930s and have since been built throughout the world. Converting the kinetic energy of falling water into electric power has proven to be a relatively cheap and environmentally sound method of generating electricity.

The Hoover Dam may be built after the advance of Electronics is acquired. The Dam provides electric power to all cities on the same continent, increasing the resources generated by the city by 50%. In addition, the Dam reduces the probability of pollution from these cities. The Hoover Dam costs 600 resources to build.

Manhattan Project: The Manhattan Project was the codename for the theoretical and practical development of atomic weapons. Once completed, the world's future immediately was in doubt because the weapons it made possible threatened extinction for all life on Earth. But these weapons also offered an umbrella of peace due to their destructive capability. Massive global war became obsolete because all participants were doomed, win or lose.

Now, surviving the Nuclear Age and environmental poisoning are the two greatest challenges of industrial civilization.

Once any civilization completes the Manhattan Project, all civilizations in the world may begin building nuclear weapons, if they have the proper technology. The Manhattan Project itself may be built once the advance of Nuclear Fission has been achieved. The Project costs 600 resources to build.

SETI Program: The search for extra-terrestrial intelligence is a research effort set up to find an answer for one of humankind's most nagging questions: Are we the only intelligent life in the universe? Being the first civilization to contact other intelligent life brings great glory and perhaps technological advantages.

The SETI Program may be built when your civilization acquires the advance of Computers. Thereafter, the knowledge generated by your cities is increased by 50%, unless the Program is destroyed or captured by a rival. The SETI Program costs 600 resources to complete.

Women's Suffrage: A phenomenon of the cultural, philosophical, and social changes that followed the Industrial Revolution has been a steadily increasing respect for the rights and abilities of women. Women demanded and won the franchise of the vote, first in Western Democracies, after demonstrating their ability to perform well almost any job while the men were off to war. This symbolic freeing from historic social hierarchies has led to increasing practical freedom, at least in the West.

Women's Suffrage becomes available after the advance of Industrialization. Under a Republic or Democracy, units away from their home city create one less unhappy citizen than normal for a civilization that possesses Women's Suffrage. It costs 600 resources to achieve.

United Nations: The United Nations is an international organization that meets to solve international problems through diplomacy. Its goal is world peace and security. It offers a forum for debate and also works to aid the economic and technical development of poorer nations.

Building the United Nations is a great achievement for a civilization. It is available after the advance of Communism. During negotiations with other civilizations, they always offer to make peace with you. This allows at least a temporary resolution to all wars you are engaged in. The United Nations costs 600 resources to build.


(Alphabet & Masonry)


(Alphabet & Masonry)

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