Allied Spies are stealth units used by the Allies to gain advantage over their enemies. Spies can enter enemy buildings much like Engineers. Unlike Engineers, Spies do not capture buildings. Instead, their function depends on the building they enter.
Enemy Barracks, you gain veteran infantry
Enemy War Factory, you gain veteran vehicles
Enemy Power structure, enemy power is temporarily shut down
Enemy Radar, you reset the shroud
Enemy Refinery, you steal half of the target's money
Enemy Super Weapon, you reset the weapon's timer
Enemy Allied Battle Lab, you gain the ability to produce
Chrono Commandos Enemy Soviet Battle Lab, you gain the ability to produce Chrono Ivans Enemy Yuri Battle Lab, you gain the ability to produce Psychic Commandos
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