repairing building. The cost of repair is automatically deducted from your credits. Serrai buildings can be repaired si multa reo us ty. To stop repairs on a stnxture, teftclirkon the stricture while the wrench iron is still.active. Right<lick when you want to cárcel repair mode.
SELL BUTTON & SELLING
ft sell, a building, teftclirkon tte "$*' button in the sidebar and tte nwuse cursor will turn into a gr>ld "J." Wten tte cursor is ov*r a building that can be sold it states. Left-click on tte building yr<u want to sell.. Tte building is sold ard you are credited a psnentage of tte st/ucture's original cost Iking this netted, yr>u can also »live hic tes ttatae on a repair pad.
BE CAREFUL! As long as the cursor is in "f mode, any building you left-clirk on will be deronstiucted and sold! fc carne I out of sell mods, right-click
Caw»and & Conq&f" fitarism Su»"" features tte ability to automate base pat/ok, repair routes, and attsrk vectors with a way-point system. Way-pointsae persistent and will remain on the battteffeU until you te tete tte m.
The simp test use of way-points is for moving units from one bcatwn to another. By setting a path, you can mate units awid threats or sneak arourd tte enemy base to attack torn a tess defended side, ft accomplish this, teft-clickon the ray-point button (or hit W). This will place you in way-point
H CI Ul Til Ell CADE
mode. For now, only click once. Every successive time you click on the way-point button, you are cycling through one of the way-point paths you can set. Note that the color of the flag on the button will change to show which path you have selected.
Once you are in way-point mode, left-click where you wish to set the first way-point. Note that a zero (0) will appear next to the first way-point. The number order is important, for this is the order in which the units will follow the way-points, 0 to 1 to 2 and so on.
Once the first way-point is set, move the mouse and left-click in another location and way-point #1 will be placed. You can continue to set way-points wherever you can see. Note that the way-points are connected, so you can get an idea of how the units will move from place to place. Ground units will have to navigate around impassible terrain but will try to stay as close to the path as possible.
When you are done placing way-points, right-click to exit way-point mode. If you wish to reenter way-point mode, left-click on any way-point with no units or structures selected.
To move a way-point, left-click on one of the way-points on the path you wish to modify. Once in way-point mode, left click on the point you wish to move. You will then pick up that point. Move it to the new location and left-click to place it back down.
To delete a way-point, pick up the point as if you were moving it Once the point is picked up, hit the delete way-point key (-) to remove it
In order to get a unit to follow your set path, select the unit and left-click on one of your way-points. The unit will move to that way-point and follow the successive numbered way-points until it reaches the end of the path. Note that units will simply follow the way-points without engaging any enemy units.
Looping Way-Points (Patrols)
Way-points can be used to create a patrol route, which is a series of way-points that loop. Any units sent on a patrol continually follow the path until otherwise ordered.
To create a patrol route, place the desired pattern of way-points, then without canceling placement mode, hold down the SHIFT key, and left-click on the first point in the path. The cursor changes to a loop path cursor when holding down shift. Left-click to set the patrol path.
To make patrolling units attack any enemy units they encounter, select the units to follow the path or patrol path and hold down CTRL+ALT while left-clicking on one of the way-points. The selected units will follow the path, attacking any enemy units they come across.
Guard patrols can be used for more than just attacking. Placing a repair unit (medic or mobile repair bot) on a Guard patrol will allow that unit to follow the path and repair/heal any friendly units near the path. Once the unit(s) are healed, the healing unit will return to the path and continue to look for other units to assist.
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