Second Level Clerical Spells

Find traps indicates the presence of traps in the character's path.

Hold person paralyzes targets of roughly human size and shape. You may aim a hold person spell at up to 3 targets.

Resist fire halves the damage and improves saving throws versus fire attacks by 3.

Silence 15' radius must be cast on a character or a monster. That character or monster, and all adjacent to him, cannot cast spells for the duration of the spell.

Slow poison revives a poisoned person for the duration of the spell. The character dies when the spell wears off.

Snake charm paralyzes as many HP of snakes as the cleric has HP.

Spiritual hammer creates a temporary magic hammer that is automatically Readied. It can strike at range and does normal hammer damage.

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