First Level Cleric Spells

I Bless

Sphere: Cosmos Range: 60 yards Duration: 6 rounds Area of Effect: 50' cube_Saving Throw: None

Bless improves the THAC0 of friendly characters by l.BJess cannot affect characters who are adjacent to monsters when the spell is cast, and the spell is not cumulative. This is a good spell to cast before going into combat.

I Cause Fear

Sphere: Cosmos Range: 10 yards Duration: Special Area of Effect: 1 crealure/4 levels Saving Throw: Special Cause fear strikes terror in the hearts of hostile monsters. Creatures must save or flee in panic for 1-4 rounds.

■ Cause Light Wounds

Sphere: Cosmos Range: Touch Duration: Permanent Area of Effect: Creature touched Saving Throw: None Cause light wounds inflicts 1-8 hit points of damage on a target.

Cure Light Wounds

Sphere: Cosmos Range: Touch Duration: Permanent Area of Effect: Creature touched Saving Throw: None Cure light wounds heals 1-8 hit points, up to the recipient's normal maximum hit points.

Curse

Sphere: Cosmos Range: 60 yards Duration: 6 rounds Area of Effect: 50' cube_Saving Throw: None

Curse increases (weakens) the THAC0 of targets by 1. The target cannot be adjacent to a party character or NPC, and the spell's effects are not cumulative.

IMS Entangle

Sphere: Cosmos Range: 80 yards Duration: 1 turn Area of Effect: 40' cube_Saving Throw: 1/2

Entangle causes the plants in the ground to sprout up and entangle or capture creatures. Victims who fail their save become tangled and are held helpless for the duration of the spell. The spell only works in outdoor combat.

^J Invisibility to Undead

Sphere: Cosmos Range: Touch Duration: 6 rounds Area of Effect: Creature touched Saving Throw: Special Invisibility to undead causes affected undead to lose track of and ignore the warded creature for the duration of the spell. The recipient thus effectively becomes invisible to undead creatures.

Magical Stone

Sphere: Elemental (Earth) Range: 0 Duration: Instantaneous Area of Effect: Special Saving Throw: None Magical stone allows the cleric to temporarily enchant three small pebbles. These magical stones can then be hurled at an opponent, causing 1-4 points of damage per stone, or 2-8 points if the target is undead.

Protection From Evil

Sphere: Cosmos Range: Touch Duration: 3 rounds/level Area of Effect: Creature touched Saving Throw: None

Protection from evil improves the AC and saving throws of the recipient by 2 against attackers of evil alignment.

Remove Fear

Sphere: Cosmos Range: 10 yards Duration: Permanent Area of Effect: 1 creature/4 levels Saving Throw: Special Remove fear instills courage in the spell's recipient, removing the effects of a cause fear spell.

M Sanctuary

Sphere: Cosmos Range: Touch Duration: 2 rounds +1 round/level Area of Effect: Creature touched Saving Throw: None When the cleric casts a sanctuary spell, any opponent attempting to strike or otherwise directly attack the protected creature must roll a saving throw vs. spell. If the saving throw is successful, the opponent can attack normally. If the saving throw is failed, the opponent loses track of and totally ignores the warded creature for the duration of the spell.

B Shillelagh

Sphere: Cosmos Range: Touch Duration: 4 rounds +1 round/level Area of Effect: Cleric Saving Throw: None This spell enables the cleric to temporarily create a magical club that appears in his or her hand.

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