Scoring in Multiplayer Games

Multiplayer goals have the same conditions as single player mission goals (see p.122), but there are two basic types of multiplayer scenarios cooperative and competitive. Cooperative Scenario Everyone is on the same team in a cooperative multiplayer scenario, and everyone has identical goals (although each player has his or her own map). Typically, they start as allies. For the team to win, every player must reach or exceed the stated goals (for instance, construct a Grand Canal). Therefore, if...

Control Panel

The control panel is the vertical rectangle on the right side of the screen (once gameplay has started) that contains most of the in-game interface. It will look different depending on what information you are currently trying to access. Right-clicking on a button in the control panel (such as Build Road or Clear - see below) brings up a help panel that defines many interface elements. The rectangular area at the bottom toggles between messages and an overview map of your city. Mission goals,...

The Zodiac Calendar and New Years Festivals

The popular Chinese Zodiac plays a part in Emperor. Every game year is tied to one of the 12 zodiacal animals and to one of the 10 Heavenly Stems represented by the five elements. Choosing a Zodiac Animal As stated on p.12, when a campaign begins or when you start a new family name, you must choose an animal of the zodiac from the list of 12 animals provided. In Multiplayer Scenarios (see p.125), each player selects his or her zodiac animal, and no animal can be selected twice. The reason you...

File Menu

Select New Game to start a new game from the Choose Game screen. Select Replay Mission to restart the current mission. Select Load Game to start a previously saved game. Select Players to open the Players dialog panel (only in multiplayer games). Select Save Game to save the current game. Select Delete Game to delete a previously saved game. Select Exit Game to exit the game. Options Menu Select Display Options to set a new screen resolution on your monitor, or to place the game inside an...

Mission Goals

Mission goals may include any of the following, singly or in combination. Click on the Review Mission Goals button at the bottom left corner of the control panel see p.16 to view the goals status for the mission you're playing. Population Goal This goal requires your city to reach a minimum population for example, 3,000 people . If a mission has a population goal, you'll receive a population score based upon your final population divided by 10. Treasury Goal This goal requires your city to have...

Tips on Making Your City Healthy and Beautiful

Build inspector's towers before fires break out and buildings start collapsing. Inspectors can prevent these calamities from happening. Turn on the See hazards overlay and observe the route your inspectors are walking. Try to ensure that your inspectors are visiting or passing all buildings that need inspection. The herbalist provides an excellent boost to your city's hygiene. After that, feeding your people the best quality of food available increases their overall health. Clean water from...

The Enemies of China

Emperor features a variety of enemies for you to confront and do battle with. As you progress from the Xia Dynasty to the Shang, etc., your enemies gradually increase in strength until the most fearsome, the Mongols, are encountered during the final missions of the game. Below is a brief description of each enemy you may encounter. Enemy Chinese Armies Probably the most common enemy, especially during the frequent periods of disunion such as the Warring States and Three Kingdoms periods , is...

Giving Heroes Commands

Once a hero has been summoned, you'll receive a message indicating his or her arrival. The hero then appears in your city near a religious building and is ready to be given orders. Only one hero can be in your city at one time. By default, a hero is on patrol orders, which means that he or she will roam your city like a walker. However, the patrol area is restricted to a portion of your city around the hero's banner. You may need to adjust the patrol area, or even give the hero a different kind...

A Climatic Regions

Arid Arid regions represent dry and desert areas, such as the Taklamakan, Gobi and Ordos Deserts. Only arid regions include the dune terrain type see below beach and bamboo terrain will not be found in arid regions. Temperate The majority of scenarios are played in the temperate regions of Central China. Temperate regions also include the Yangtze River valley north to the Yalu River. Humid Humid regions represent the lush, green areas of southern and southeast China.

Geomancy and the Art of Feng Shui

Geomancy orfeng shui, which translates as wind-water is an important part of Chinese culture. Feng shui is based on the idea that channels of energy occur throughout the landscape. If one exists in harmony with these channels, positive things can occur if one blocks the flow, calamity may result. Geomancers in ancient China divined suitable sites for cities, buildings and tombs to take advantage of the positive energy of earth and heaven. Feng shui theory includes the five-elements concept that...

Running the Factories The Industrial Ministry

The Industrial Ministry is responsible for the gathering of raw materials clay and iron-ore, wood and stone and the manufacturing of goods utilizing those materials. Projected payroll this fe.ar 6S17 Cash Title amp Full Report This area shows the ministry name. Plus, if you click on the name, details about industrial production appear. The top portion of the dialog lists your city's workforce allocation. It lists your employment force by industrial sector i.e., agriculture, industry, commerce,...

Gods Among Us The Heroes of China

Heroes in Emperor represent immortal figures from Chinese mythology as well as pivotal historical persons who played a key role in the development of China's religions and philosophies. A hero visits the city when you make sufficient homage offerings and provide religion access to your residents. Each hero provides benefits to the city depending on his her realm of supernatural influence. A hero is a temporary walker who departs when his her homage rating falls below a certain threshold....

Establishing Relations with Other Cities The Empire

In addition to establishing trade with other cities see p.63 , you may also use the Empire map and its various tools to demand goods and or cash from other cities, fulfill requests, negotiate alliances, send spies, etc. To open the Empire Map, select the Empire button in the bottom right-hand corner of the main game screen. To establish relations with other cities, first select the desired city. This refreshes the right panel of the screen and provides details about that city what it has in...

Other Buttons Displays

Build Roads This button allows you to build roads in your city. See p.25 for details. Place Roadblocks This button allows you to place barriers on your city's roads to prevent walkers from wandering into areas they should not go. See p.25 for details. Clear Item This button allows you to remove an item from your city, such as a road tile, building, crop field, etc. See p.25 for details. Undo Last Action This button allows you to undo the last action you conducted, such as placement of a...

Building Wells and Your Citys Water Table

All great civilizations have built their cities along waterways, taking advantage of all that water provides. So too must you, as a city builder, use water to build your civilization. Water is the first and primary need of the citizenry. Without water, city hygiene plummets and disease may occur see p.96 . Without water, crops die, people starve, and the population grows ever restless as scores pack their belongings and leave your ever-dwindling town. There are two sources of...

Miscellaneous Displays and Controls

Return to City To return to your city, click on the To the city' button. Orders Button Selecting the Orders button allows you to view the trade building assigned to handle imports exports from the selected city. Once on this dialog, you may make adjustments as needed see p.66 . Give Tribute Selecting this button allows you to see the amount and kind of tribute you are Paying to or Receiving from the selected city. You pay tribute to an overlord, and collect tribute from vassals. Give Tribute...

Making Your City Beautiful The Aesthetics Ministry

The beauty of your city helps improve its appeal to your citizens. The Aesthetics Ministry is responsible for ensuring that your city is a pleasure to behold. Title This area shows the ministry name. There is no full report for the Aesthetics Ministry. Desirability Overlay This button highlights desirability in your city in shades ranging from beige desirable area to red-brown undesirable area . Feng Shui Overlay This button shows the buildings and structures according to their feng shui value...

Receiving Emissaries from Other Cities

When you select one of the above diplomatic options, an emissary is generated at a small cost of cash and sent to the selected city. When other cities send emissaries to you, you'll receive a message during play indicating that an emissary has arrived and is requesting access to your city. At this point, you have the option of refusing the emissary, accepting him, or executing him. The option you pick depends upon your current relationship with the emissary's city. Refusing an emissary may...

Leading the People The Government Ministry

The Government Ministry is responsible for gathering taxes, minting coins, printing money, and for maintaining an army. 1885 Cash 33 of population visited by ta officials 1008 Cash uncollected this year Expenses 9753 Catrine me 11441 Cash Title amp Full Report This area shows the ministry name. Plus, if you click on the name, details about your city's finances appear. The top portion of the dialog details your incoming revenue and compares your current status with last year's yield. The bottom...

Emperor Game How Many Mills Do You Need

Residential Square Samples

Before setting supply levels and orders, take a moment to assess your situation. What foods are you producing How much of that food are you producing and how quickly are your mills and warehouses filling up If you have both millet and game meat as food sources, what are the production levels for both You may find that game meat is not coming in as fast as millet, and therefore, you may need to increase your millet supply and reduce your game meat supply. This change may only be temporary, so...

Food Distribution

Once your farms have planted, harvested, and processed your food, it must be distributed to your citizens. Food distribution is handled by the Commerce Ministry, and is detailed on page 56. Farmhouses not the crops must be built alongside roads. Deliverymen see p.34 carrying your food to your mills must move by road. Use the most fertile land on your map for food production. The most fertile areas are the heavily grassed areas, which often run alongside rivers. Before placing farms, review your...

The Ministries

The ministry buttons run along the left edge of the Control Panel and represent the 11 governmental offices or bureaus of your city. Within each ministry are the tools with which to build your city houses, farms, temples, clay pits, etc. Below is a brief description of each ministry. Population Ministry The Population Ministry controls your housing needs. Select this button to build common and or elite housing. See p.27 for details. Agriculture Ministry The Agriculture Ministry controls as...

Building Something Great The Monuments Ministry

The Monuments Ministry is responsible for building massive and enduring structures, such as the Great Wall. Laborers' Camps i Carpenters' Guilds i Ceramists' Guilds i Masons' Guilds o Title amp Full Report This area shows the ministry name. Plus, if you click on the name, details about your city's monuments appear. The top portion lists the name of the monument being built and whether or not your workers are toiling at the site. The middle portion lists the materials needed and the amount of...

What Is Mean By Allied City In Game Emparor Rise Of Middlekingdom

Every decision you make when dealing with another city affects how favorably that city views your city. Giving gifts to a city, lowering your export prices, and fulfilling requests on time improve your favor with that city making demands, attacking, raising your export prices, executing its emissaries, sending spies who are caught, or not fulfilling a request on time, adjust favor down. Click on the city history button to see your history of events with the selected city. Click on the favor...

Summoning Heroes Paying Homage

During play, you'll have the opportunity to summon a hero to your city. In some missions, the requirement is to summon a hero to your city and then have him her remain active for a certain number of months. To summon a hero, you must pay Homage to that hero. Paying Homage is conducted through the Homage Dialog, which is accessed by left-clicking the title at the top of the Religious Ministry display see p.79 , or by selecting Hotkey lt 8 gt twice. Doing so opens the Homage Dialog. The Homage...

Building Houses The Population Ministry

The Population Ministry handles housing construction. After laying down any additional roadways, it's time to break ground for your city's first residential area. Without housing, immigrants will not move into your city. Without people, your city cannot function. The first step towards building houses is to review the Population Ministry. See supplies See Wni here Housing for Immigration limited b 1aclt of housing Amount of housing available in your city for more immigrants Title amp Full...

Farming and Food Production

Food production and distribution are fundamental parts of Emperor. Without food, your citizens go hungry, city hygiene drops, unrest occurs, etc. An effective food production and distribution system is paramount to the advancement of your city. Unlike previous city-builders such as Pharaoh and Zeus , farmhouses and the fields that they tend are separate entities, and must be placed separately on the map. This allows you more flexibility in where you place your farmland and the size of your...

Rocks

There are three types of rocks in Emperor normal, copper ore-bearing, and iron ore-bearing. Normal rocks contain no metal ores, but metal can be mined from the other types see p.52 for details. A Pinnacle is a large, towering rock seen in many Chinese paintings , often lined with a few trees and with a small albeit unusable shrine on top. Nothing can be built on a pinnacle. Salt Marsh terrain provides salt, which is used as a food supplement see p.48 . Only roads and salt mines see p.54 can be...

Conquering Cities

Starting with missions in the Zhou Dynasty, you may be asked to conquer neighboring cities to satisfy mission objectives. Conquering cities is conducted by your military. Invasions are launched using controls on the Empire Map see p.72 . The basic procedure is as follows Step 1 - Build an Army. You cannot conquer an enemy city unless you have some semblance of a military force. Creating a military force is conducted through building weaponsmiths and forts. Exactly which forts and therefore,...

Food Quality

The quality of your food plays a major role in the health of your citizens see p.95 , and the level to which housing evolves. There are five different food qualities bland, plain, appetizing, tasty, and delicious. The number of different food types you have in stock and which are being distributed to your citizens determines food quality. For example, if you are producing and distributing only millet, you have bland food. Bland food is perfectly fine to begin with your initial population is...

Distributing Goods the Commerce Ministry

The Commerce Ministry is responsible for the storage and distribution of foods and other meaningful goods, such as ceramics and silk. Title amp Full Report This area shows the ministry name. Plus, if you click on the name, details about your city's commerce appear. The first dialog to appear lists your commodities and their current import price thresholds, their export prices, and their current trade status. Maximum Price Pay You may adjust the Maximum Price Pay for each commodity by using the...

People of the City

The city employs dozens of different workers who perform different tasks. Some of your workers make their way along the city's streets as they go about their day-to-day duties. These walkers can be broken down into two groups those that have a specific destination in mind and those who roam the city. Destination Walkers Destination walkers move with a specific goal destination in mind. Using a map of your city's roads, they determine the shortest route to their Make happy those who are near,...

Residential Walls and Gates in Residential Walls

One important thing to know up front is how wall gates work. A residential wall built over a road automatically creates a gate. As soon as it's built, right-click on the gate and set its walker access. In simple terms, This gate provides access to the houses inside the residential walls. This gate is open to market employees This gate is closed to religion walkers This gate is open to building inspectors a gate is a customizable roadblock see p.100 . Notice that there are three categories of...

Planting Crops The Agriculture Ministry

Rise The Middle Kingdom Ditch

The Agriculture Ministry is responsible for the production of food. This also includes the hunting and processing of fish and game meat. Food imports and yields can sustain 7377 people with 4 foods We- produce a surplus of food Cand population is growing Title amp Full Report This area shows the ministry name. Plus, if you click on the name, details about food production appear. The top part of the full report dialog lists your food sources, monthly supply, monthly imports if applicable , and...

Historical Campaigns Screen

Selecting the Historical Campaign button on the Choose Game screen opens the list of historical campaigns available in Emperor. The first, which covers the Xia Dynasty, is the Tutorial Campaign. Selecting a campaign refreshes the campaign description dialog located in the bottom right-hand corner. This dialog provides historical details about the campaign or dynasty selected. For details about the Tutorial Campaign, see p.6. After choosing the campaign, select the Begin Campaign button. This...

Tips on Managing Population and Labor

Balancing population levels against labor needs is a challenging yet enjoyable task. A good emperor learns how to stimulate new immigration, while keeping his current population happy and employed. When the population grows, so too does the need for gainful employment. So how do you track and manage your labor needs The Population Ministry The Population Ministry is in charge of your housing levels the amount of housing available for new immigrants the overall population level the reasons why...

Commanding the Troops

As stated above, each fort produces soldiers who comprise a company that can be given orders as a single body. As soon as at least one soldier appears in a fort's mustering yard, you're ready to begin giving orders. Naturally, you may wish to wait until a fort has mustered enough troops to be effective, but nevertheless, as soon as soldiers appear, they're ready to go. Morale indicates how willing the company is to fight. If morale plummets too low for example, through troop losses in combat ,...

The Monuments

Tumulus - The tumulus is an underground burial chamber for a noble topped with you guessed it a tumulus. The tomb has four downward-sloping entrance ramps one from each of the four points of the compass leading to the central burial chamber, which contains an elaborate coffin and provisions for the noble's afterlife. Building a tumulus requires dirt provided by a labor camp , wood, and burial provisions with the coffin consisting of elegant wares, silk and ceramics. Grand Tumulus - A grand...

Mission Men of Arms

All great civilizations must defend themselves from external and sometimes internal aggressions. When violence erupts, one must build a mighty defense for the protection of the city. To that end, this mission introduces the following New food crop cabbage see p.44 Municipal functions administrative city, tax office see p.69 Military infantry forts see p.111 Weapon manufactory weaponsmiths see p.113

Playing Multiplayer Games in Emperor

After logging in, there are more procedures you must go through to determine who shall be the host player and the join players. Follow the instructions provided under the Help tab, located on the welcome screen for Sierra Online's lobby server. Once you've determined host and join players, picked a campaign, a mission, etc. you're ready to start Playing multiplayer missions in Emperor is basically the same as playing single player historical missions, with a few exceptions. Each player has the...

Entertaining the People The Entertainment Ministry

The Entertainment Ministry is responsible for entertaining your citizens. Through festivals, music, and drama, your people receive their daily supply of culture. New Year's Festival Prompt Entertaining Hero Title amp Full Report This area shows the ministry name. Plus, if you click on the name, details about your entertainment facilities appear. The top and middle portions of the dialog list the number of entertainment buildings currently in your city. The bottom portion lists the last New...

Other Icons Displays on the Empire

In addition to the diplomatic functions detailed above, there are other icons displays on the Empire Map worth noting. They are Control Panel City Icons The upper right-hand corner of the Empire Map Control Panel shows an icon of the city you've selected. This icon indicates the climatic region of that city. A city in an arid region is displayed with a light tan and sandy base. A city in a temperate region is displayed with a light green base. A city in a humid region is displayed with a dark...

Tips on Building Monuments

Study the five bullet-points listed under Monuments above. These are critical to success. Otherwise, the best tip for monument construction is to start as soon as you can Make your monument goal a priority over your other goals because it's probably going to take a while to complete. After you've got its construction steadily under way, then you can give your attention to the other mission goals. Just check back in on your monument periodically to make sure there's no bottleneck slowing down...

Establishing Trade

Trading with neighboring cities is a major part of Emperor. There comes a time during play that your workers alone cannot fulfill your material needs. You need commodities produced by other cities in order to finish successfully some of the missions. Furthermore, you are likely to exhaust your treasury unless you establish a trade system that generates profit for your city. The Empire Map So, how do you establish a trading partner First, go to the Empire Map to view the other cities currently...

Building Trading Stations and Quays

Emperor Rise The Middle Kingdom

Once trade has been established, you must build a trading station or trading quay to handle the imports exports for that city. For each trading partner, you must build a separate station or quay. A trading station is used for over-land trade routes a trading quay is used for water routes. Trading Stations Trading stations look and function much like warehouses, but they are bigger 15 storage bays, each of which can hold up to four loads 60 loads total of commodities. Each trading caravan that...

Praising the Ancestors The Religion Ministry

The Religion Ministry is responsible for the spiritual needs of your city. Buddhism Coverage N one . Title amp Full Report This area shows the ministry name. Plus, if you click on the name, you can view the homage dialog that shows your city's heroes see p.81 . Overlays These overlays work the same. Each one that you select highlights all buildings associated with that religion, in addition to showing the housing that has access to that religion. Spiritual Coverage This area shows you in broad...

M Open Play Missions

In addition to the historical missions included in Emperor, you may also play open-ended missions where your objective is simply to build the best city you can with no time limit or pressures. On the Choose Game screen p.13 , select the Open Play button to play an open-ended mission. This takes you to the Open Play dialog. The Open Play Dialog asks you to set a number of conditions under which your mission will be played. Select a period you wish the mission to be played either bronze, iron, or...

Emperor Rise Of The Middle Kingdom Well

It's important to note that the type of outlaw generated is based upon the seriousness of unrest and what you have actually built in your city. If you have no palace, administrative city or elite housing, for example, only muggers and beggars are generated. Well A well provides water to the residential area it is attached to. For full details about wells and water supply, see p.33. Improved fancy wells deliver cleaner water, which improves hygiene. To improve a well, build aesthetic Herbalist's...

Defending the City The Military Ministry

Rise The Middle Kingdom Invasion

The Military Ministry is responsible for the protection of your city. The Military Ministry is also responsible for prosecuting military operations abroad. Title amp Full Report This area shows the ministry name. Plus, if you click on the name, details about your city's military situation appear. Your troops are listed by company and the number of soldiers are listed, along with the company's name i.e., Audacious Snakes , and their current operational status. See Security Overlay This button...

Mission Erlitous Elite

Leaving the banks of the Wei River behind, this tutorial mission concentrates on getting your first neighborhood of elite housing established. You must first build a town from scratch, using all the knowledge you ve gained from the first four missions. To that end, this mission introduces the following Predator animals see p.47 The silk industry see p.45 Grand market squares see p.61 The Grand Way see p.99 Acrobat School see p.103 Fishing see p.47 Fulfilling requests from other cities see p.73