Scoring in Multiplayer Games

Multiplayer goals have the same conditions as single player mission goals (see p.122), but there are two basic types of multiplayer scenarios: cooperative and competitive.

Cooperative Scenario: Everyone is on the same team in a cooperative multiplayer scenario, and everyone has identical goals (although each player has his or her own map). Typically, they start as allies. For the team to win, every player must reach or exceed the stated goals (for instance, construct a Grand Canal). Therefore, if one team member encounters difficulties, the other team members should help out. For example, if an earthquake strikes one player's city and causes extensive damage, the other players could send relief aid in the form of gifts.

Competitive Scenario: In a competitive multiplayer scenario, everyone has identical goals (and their own map), but the winner is the player who achieves all of the goals with the highest score. As soon as one player achieves all of the goals at the end of a month, his final score is calculated, as are the scores for players who might have been ahead of him in game time. However, the game may continue until all players behind in game time have caught up to that date. For example, if a player fulfills his goals at the start of February, but another player has just started January, then the game continues until he too has reached the start of February, and then his final score is determined.

Multiplayer Score Window: During the game, you can check on every player's progress toward the scenario's goals by clicking on the Review Mission Goals button at the bottom left of the control panel, and then clicking the goals button at the bottom of the Mission Goals dialog. Here you'll find a list of the players (identified by their Zodiac animals), their current scores and ranking.

Dropped Player: A player can drop out of the game for many reasons, voluntary or involuntary: he quits the game, his server connection breaks, the host kicks him out, he meets the "lose" criteria for prolonged debt or military defeat, etc. When a player is dropped from the game for whatever reason, the other players are notified by a message, and a computer opponent steps in for that city. However, a dropped player cannot rejoin a game in progress. The remaining players can continue without him, or they can all end the session. The host can then restart the game from a save file, and all the players who have a save file matching that time can join the game.

BUILDING

COST

EMPLOYEES NEEDED

EFFECT ON DESIRABILITY

NEEDS INSPECTION?

FENG SHUI ELEMENT

MINISTRY & NOTES

Acrobat School

6G

9

fair

yes

earth

Entertainment. Performances at Market Square and Theatre Pavilion.

Acupuncturist's Clinic

50

S

fair

yes

metal

Safety. Improves hygiene level of houses.

Administrative City

1SG

4G

superb

yes

water

Government. Needed to build tax offices and forts.

Aesthetic Roads

12-16

G

fair

no

Aesthetics. Grand Way and Imperial Way. Build on existing road.

Aesthetic Trees

l

G

fair

no

wood, water or metal

Aesthetics. Three types.

Ancestral Shrine

4G

4

good

yes

wood

Religion. Required for Ancestor heroes.

Bronzeware Maker

6G

12

terrible

yes

metal

Industry. Uses bronze and clay to produce bronzeware.

Bronzeware Shop

16

4

neutral

yes

Commerce. Build in Market Square. Only elite houses need bronzeware.

Buddhist Pagoda

95

10

good

yes

fire

Religion. Required for Buddhist heroes. Two monk walkers.

Buddhist Shrine

45

4

good

yes

metal

Religion. One monk walker.

Carpenters' Guild

60

25

poor

no

wood

Monument. Provides carpenters to work on monuments.

Ceramics Shop

16

4

neutral

yes

Commerce. Build in Market Square.

Ceramists' Guild

65

20

poor

no

earth

Monument. Provides ceramists to work on monuments.

City Gate

70

9

neutral

no

Military. Must place on existing city walls and road.

City Walls

4

0

neutral

no

--

Military

Clay Pit

75

14

bad

yes

water

Industry. Produces clay.

Confucian Academy

80

12

fair

yes

water

Religion. Needs paper/wood. Required for Confucian heroes. Only elite houses need Confucian coverage.

Crop, Cabbage

5

0

neutral

no

Agriculture. Growing season August to November, harvest December.

Crop, Hemp

4

0

neutral

no

Agriculture. Growing season April to August, harvest September.

Crop, Millet

4

0

neutral

no

Agriculture. Growing season July to October, harvest November.

Crop, Rice

7

0

neutral

no

Agriculture. Growing season June to September, harvest October.

Crop, Soybean

5

0

neutral

no

Agriculture. Growing season May to August, harvest September. Produces bean curd.

Crop, Wheat

5

0

neutral

no

Agriculture. Growing season March to June, harvest July.

Daoist Shrine

45

4

good

yes

earth

Religion. One priest walker.

Daoist Temple

85

8

good

yes

wood

Religion. Required for Daoist heroes. Two priest walkers.

Drama School

70

10

fair

yes

fire

Entertainment. Performances at Theatre Pavilion.

Farmhouse

50

22

poor

no

water

Agriculture. Produces 1-5 crop types.

Ferry

80

0

neutral

no

Government. Must place a landing on each shore.

Fishing Quay

50

10

bad

yes

water

Agriculture. Produces fish.

Food Shop

16

4

neutral

yes

Commerce. Build in Market Square.

Forts (5 types)

100

1624

terrible

no

fire

Military. Five types: infantry, crossbow, cavalry, chariot and catapult.

Gardens

5

0

fair

no

Aesthetics

Hemp Farm

40

18

poor

no

water

Agriculture. Produces hemp.

Hemp Shop

16

4

neutral

yes

Commerce. Build in Market Square.

Herbalist's Stall

30

7

fair

yes

wood

Safety. Improves hygiene level of houses.

House, Common

15

0

neutral

yes

wood

Population. Provides majority of workforce.

House, Elite

150

0

fair

yes

water

Population. Needed for additional forts; elite residents pay highest taxes.

Hunter's Tent

32

15

bad

no

wood

Agriculture. Hunts pheasant, antelope or wild pig for game meat

Inspector's Tower

16

5

poor

yes

earth

Safety. Prevents fires and building collapses. Has an evolved stage.

Irrigation Pump

10

10

neutral

no

water

Agriculture. Increases crop and orchard production.

Jade Carver's Studio

75

9

poor

yes

earth

Industry. Needs jade, produces carved jade.

Kiln

60

12

bad

yes

fire

Industry. Needs clay to produce ceramics.

Laborers' Camp

45

35

bad

no

earth

Monument. Provides mass labor for monument.

Lacquer Refinery

40

12

poor

no

wood

Agriculture. Produces lacquer from lacquer trees.

Lacquerware Maker

65

11

bad

yes

wood

Industry. Needs wood and lacquer to produce lacquerware.

Lacquerware Shop

16

4

neutral

yes

Commerce. Build in Market Square. Only elite houses need lacquerware.

Logging Shed

70

14

terrible

yes

wood

Industry. Cuts trees and bamboo to produce wood.

Market Square

40-60

0

poor

yes

wood

Commerce. Common (4-shop) and Grand (6-shop).

Masons' Guild

55

27

bad

no

earth

Monument. Provides masons for stonework on monuments.

Mill

85

16

bad

yes

wood

Commerce. Provides food to food shop.

Mint

100

18

poor

yes

metal

Government. Mines copper to make cash; increases trade profits.

Money Printer

120

16

poor

yes

water

Government. Needs paper to make money; increases trade profits.

Music School

50

8

fair

yes

metal

Entertainment. Performances in Market Square and Pavilion.

Orchard, Lacquer Tree

5

0

neutral

no

Agriculture. Growing season February to June, harvest July to August.

Orchard, Mulberry Tree

5

0

neutral

no

Agriculture. Growing season April to August, harvests June and September.

Orchard, Tea Bush

6

0

neutral

no

Agriculture. Growing season March to October, harvests May, August and November.

Palace

250

30

superb

yes

water

Government. Permits additional fort, menagerie.

Paper Maker

70

10

bad

yes

water

Industry. Needs hemp to produce paper.

Pond

15

0

good

no

water or metal

Aesthetics. Two types.

Private Garden

25

0

superb

no

wood

Aesthetics

Residential Gates

4

0

fair

no

Aesthetics. Separate toggles for market employees, religion walkers, and inspector.

Residential Walls

2

0

fair

no

(un)desirability from buildings on opposite side of wall.

Salt Mine

180

17

terrible

yes

earth

Industry. Build on salt marsh; produces salt.

Sculpture, Decorative

10

0

fair

no

fire, metal, earth or wood

Aesthetics. Four types.

Sculpture, Ornate

15

0

good

no

earth, fire, water or wood

Aesthetics. Four types.

Silk Shop

16

4

neutral

yes

Commerce. Build in Market Square. Only elite houses need silk.

Silkworm Shed

40

12

poor

no

wood

Agriculture. Produces raw silk from Mulberry Trees.

Smelters / Steel Furnace

80100

1921

terrible

yes

metal

Industry. Mines ore to produce bronze, iron or steel (Steel Furnace also needs wood).

Stoneworks

120

15

terrible

yes

earth

Industry. Produces stone from quarry.

Tai Chi Park

20

0

superb

no

metal

Aesthetics

Tax Office

40

8

poor

yes

metal

Government. Needs paper/wood to function.

Tea Shed

40

12

poor

no

water

Agriculture. Produces tea from tea bushes.

Tea Shop

16

4

neutral

yes

Commerce. Build in Market Square.

Theatre Pavilion

105

7

fair

yes

water

Entertainment. Hosts drama, music and acrobats for elite housing.

Tower

60

6

neutral

no

Military. Build on existing city wall.

Trading Quay

140

10

bad

yes

water

Commerce. Specific to another city.

Trading Station

140

9

bad

yes

metal

Commerce. Specific to another city.

Warehouse

40

6

bad

yes

earth

Commerce

Watchtower

32

6

poor

yes

fire

Safety. Guards against unrest and spies. Has an evolved stage.

Wayside Pavilions

10

0

good

no

metal or fire

Aesthetics. Two types.

Weaponsmith

60

8

bad

yes

fire

Military. Needs metal to produce weapons.

Weaver

60

11

poor

yes

wood

Industry. Needs raw silk to produce silk.

Well

25

4

fair

yes

water

Safety. Has an evolved stage that provides clean (healthier) water.

Commodity Symbol

Commodity Name

%

Bean Curd

m

Bronze

Bronzeware

#

Cabbage

m

Carved Jade

&

Ceramics

Clay

m

Fish

Game Meat

m

Hemp

Iron

#

Jade

©

Lacquer

Lacquerware

Millet

©

Paper

©

Raw Silk

m

Rice

y

Salt

Silk

Spices

#

Steel

&

Stone

&

Tea

Weapons

Wheat

Wood

Food Quality Symbol

Food Quality Name

©

Bland

©

Plain

Appetizing

Tasty

&

Delicious

There's a wealth of information about Chinese history and culture easily accessible on the internet. We also discovered many wonderful books about ancient China in local public libraries, university libraries, and bookstores. Here's a sampling:

Recommended for Young Readers

Beshore, George. Science in Ancient China. 1988. Surveys the achievements of the ancient Chinese in science, medicine, astronomy, and cosmology, and describes such innovations as rockets, drilled wells, the compass, water wheels, and movable type.

Cotterell, Arthur. Ancient China. 2000. Every page is a visual treat!

Hartz, Paula. Taoism. 1993. World Religions series.

Hoobler, Thomas and Dorothy Hoobler. Confucianism. 1993. World Religions series.

Hughes-Stanton, Penelope. See Inside an Ancient Chinese Town, rev. ed. 1986. Focuses on life in Loyang around 25 CE during the Han dynasty. Some of the illustrations are similar to the player's viewpoint in the game.

Lin, Marjorie and Schalk Leonard, eds. Dictionary of1000 Chinese Proverbs. 1998.

Provides translations and English equivalents, and includes an English key word index.

McNeese, Tim. The Great Wall of China. 1997. Historical examination of the building of China's Great Wall.

Millar, Heather. China's Tang Dynasty. 1996. Describes how China under the 300-year rule of the Tang dynasty entered a glittering age of prosperity, conquest, justice, and artistic and literary distinction.

Simpson, Judith. Ancient China. 1996. An informative account of China's more than 7,000-year-old civilization.

Williams, Brian. Ancient China. 1996. Describes daily life in ancient China, discussing life in the country, life in the city, schools, festivals, and other aspects. Includes color overlays.

Recommended for Adult Readers

Aero, Rita. Things Chinese. 1980. A one-volume encyclopedia from abacus to yin and yang.

Blunden, Caroline, and Mark Elvin. Cultural Atlas of China, rev. ed. 1998. Excellent reference source for maps.

Brooks, E. Bruce and A. Takeo Brooks, trans. The Original Analects: Sayings of

Confucius and His Successors. 1998. If you want a scholarly analysis of The Analects, written over 2,000 years ago, this is it. Otherwise, there are many translations written for the casual reader, online and in print.

Cheng Dalin. The Great Wall of China. 1984. A detailed study with superb photographs.

Debaine-Francfort, Corinne. The Search for Ancient China. 1999. Emphasis on archaeological record of China.

Ebrey, Patricia Buckley. The Cambridge Illustrated History of China. 1996. Splendid scholarly treatment of Chinese history with many wonderful illustrations.

Editors of Time-Life Books. What Life Was Like in the Land of the Dragon: Imperial

China, AD 960-1368. 1998. Well-presented information about the Song dynasties.

Fairbank, John King and Merle Goldman. China: A New History, enl. ed. 1998.

Haw, Stephen G. A Traveller's History of China, 2d ed. 1997.

Paludan, Ann. Chronicle of the Chinese Emperors. 1998.

Richter, Gregory C., trans. The Gate of All Marvelous Things: A Guide to Reading the

Tao Te Ching. 1998. This print version of the classic Daoist text attributed to Lao Tzu is remarkable for providing four juxtaposed versions: original text, pinyin, literal English, and new translation. Several translations of the Dao De Jing can be found online, too.

Rohsenow, John S. A Chinese-English Dictionary of Enigmatic Folk Similes. 1991. An amazing scholarly work with both literal and figurative translations of thousands of Chinese similes, but only a limited English index.

Shaughnessy, Edward L., ed. China: Empire and Civilization. 2000. Beautifully illustrated and well written overview of many aspects of Chinese civilization.

Sun Tzu. The Illustrated Art of War. Translated by Thomas Cleary. 1998. Another world classic written before the Christian era and available in many translations. The illustrations complementing this version make it especially enjoyable.

Zhang Wenli. The Qin Terracotta Army: Treasures of Lintong. 1996. Written by the director of the Terracotta Museum in Lintong.

HOTKEY

FUNCTION

(2nd press opens Population full report)

(2nd press opens Agriculture full report)

(2nd press opens Industry full report)

(2nd press opens Commerce full report)

(2nd press opens Safety full report)

(2nd press opens Government full report)

7

Entertainment Ministry

(2nd press opens Entertainment full report)

(2nd press opens Hero Offerings window)

(2nd press opens Military full report)

0

Aesthetics Ministry

(2nd press opens Monuments full report)

Ctrl+ <F1>-<F4>

Set map bookmarks 1 to 4 respectively

<F1>-<F4>

Jump to map bookmarks 1 to 4 respectively

<F5>

Toggle Windowed Mode

<F6>

Set resolution to 800x600

<F7>

Set resolution to 1024x768

<F8>

Center window on screen

<F9>

Open Online Help table of contents

[

Decrease game speed by 10% increment

]

Increase game speed by 10% increment

<space>

Toggle Overlay

(for currently selected "tab")

Home

Rotate map to North view

Page Up

Rotate map clockwise

Page Down

Rotate map counterclockwise

Arrow Keys

Scroll map

Alt-X

Exit the game

Enter

Begin and send chat message

P

Pause/unpause game

R

Rotate selected sculpture or building footprint

M

Freeze/unfreeze selected sculpture or building footprint for map scrolling

S

Housing: See supplies

K

Housing: See walkers

G

Agriculture: see agriculture

T

Agriculture: see water table

I

Industry: see industry

J

Commerce: see distribution

W

Safety

see water

H

Safety

see medicine

Z

Safety

see hazards

U

Safety

see unrest

X

Government: see tax income

Y

Government: see problems

E

Entertainment: see all entertainment

L

Entertainment: see festivals

N

Entertainment: see musicians

O

Entertainment: see acrobats

;

Entertainment: see actors

A

Religion: see Ancestral

Q

Religion: see Daoism

B

Religion: see Buddhism

C

Religion: see Confucianism

V

Military: see security

D

Aesthetics: see desirability

F

Aesthetics: see feng shui

A. Breakaway Games Staff President: Doug Whatley Producer: Ed Beach

Game Design: Charlie Kibler, Ben Knight, Melissa Sawicki, Ed Beach Campaign Design: Charlie Kibler, Ed Beach

Documentation: Robert E. Waters, Ben Knight, Charlie Kibler (with special thanks to Beth Waters and the beta-testers for additional editing/proofing assistance) Art Director: Stephen Langmead Lead Artist: Mike Phillips

Video Animation: Nathan Heazlett, Russell Vaccaro, Jesse Brophy, Bill Ahlswede, Erroll Roberts, Todd Brizzi

In-Game Art: Steve Langmead, Mike Phillips, Nathan Heazlett, Russell

Vaccaro, Dwight Eppinger, Jesse Brophy, Bill Dugan, Bill Ahlswede, Amy

Brown, Erroll Roberts, Todd Brizzi, Max Remington

Web Site: Bill Dugan

Lead Programmer: Andy House

Programming: Jeff Ullman, Peter Giancola, Bob Timpko, Jeff Curley, Jim Perry, Natalya Abramova, Ed Beach, Rob Rybczynski, Bill Becker Quality Assurance Lead: Melissa Sawicki

Quality Assurance: Rex Martin, Dan Hinks, Adam Bryant, Mike Rea, Steve

Cole, Ellie Crawley

Networking Support: Dan Hinks

Music: Jeff van Dyck (DNA Multimedia Audio)

Sound Effects: Rob Ross (Sound endeavourS)

B. Impressions Games / Sierra Entertainment Staff Producer: Jon Payne

Executive Producer: Eric Hayashi

Vice President Development: Rod Nakamoto

Development Support Manager: Greg Sheppard

Design Lead: Tony Leier

Art Lead: Andrea Muzeroll

QA Director: Gary Stevens

QA Lead: Darren Cannon

QA Testers: Patrick Orr, Ed Miller, Kris Bryan, Tony Case

VP Marketing: Barbara Schwabe

Brand Manager (North America): Alex Rodberg

Brand Manager (Europe): Beatrice Henrion

Senior Director PR: Kathy Miller

PR Manager: Adam Kahn

Technology Group Engineering Manager: Mike Nicolino Technology Group Engineers: Bill Dewey, Brent LaPoint, Brian Rothstein, Brendan Vanous, Dean Webster Administrative Support: Beth Adams

C. Special Thanks

Mike Ryder Julie Pitt Cathy Johnson

D. Additional Credits

Bink Video

This Product Uses Bink Video. Copyright (C) 1997-2002 by RAD Game Tools, Inc.

Miles Sound System

This Product Uses Miles Sound System. Copyright © 1991-2002 by RAD Game Tools, Inc.

Beta Testing (Map Contest Winners)

Aleks Reinhardt (Sinuhe) Alice Moses (gudgeon) Andrea Schmidtke (Hanarky) Angus Cepka (Zeus123) Cara Heberling (sanctywitch) David Stringwell (Stringbags) Denice Cross (LucyPevensie) Elizabeth Reid Steere (aluluei) Gloria Jean Carson (JuliaSet) JanJaap van den Hurk (Jayhawk) Joost van den Berg (EmperorJay) Keith Heitmann (Keith) Kenneth E Finkel (homegrown) Lance Zhou (theweaponmaster) Mark Stephen Snow (Caesar Alan) Michele McDonough-Kearns (Deelee) Robert Taylor (BobT) Sarah Wu (Taelia)

VIDEO

VIDEO

Scott Shawcroft (Icantwait) Sharon Singer (Granny) Vladimir Urazov (vovan)

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