Spell Descriptions

First Level Cleric Spells Bless improves the THAC0 of friendly characters by 1. Bless cannot affect characters who are adjacent to monsters when the spell is cast. Tin's is a good spell to cast before going into combat.

Curse impairs the THAC0 of targets by 1. The target cannot be adjacent to a party character orNPC.

Cure Light Wounds heals 1-8 hit points (up to the target's normal maximum hit points).

Cause Light Wounds inflicts 1-8 hit points of damage on a target.

Detect Magic indicates which equipment or treasure items are magical. After casting the spell, view a character's items or Take treasure items — equipment or treasure preceded by an '*' or a '+' is magical.

Protection from Evil improves the AC and saving throws of the target by 2 against attackers of evil alignment.

Protection from Good improves the AC and saving throws of the target by 2 against attackers of good alignment.

Resist Cold halves the damage and improves saving throws vs. cold attacks by 3.

Second Level Cleric Spells Find Traps indicates the presence of traps in the character's path.

Hold Person may paralyze targets of character types (human, dwarf, etc). You may aim a hold person spell at up to 3 targets (use the EXIT command to target fewer).

Resist Fire halves the damage and improves saving throws vs. fire attacks by 3.

Silence 15' Radius must be cast on a character or a monster. That character or monster, and all adjacent to him, cannot cast spells for the duration of the spell.

Slow Poison revives a poisoned person for the duration of the spell.

Snake Charm paralyzes as many hit points of snakes as the cleric has hit points.

Spiritual Hammer creates a temporary magic hammer that is automatically Readied. It can strike at range and does normal hammer damage. Spiritual Hammers can hit monsters than may only be struck by magic weapons.

Third Level Cleric Spells Bestow Curse reduces the target's THAC0 and saving throws by 4.

Cause Blindness will blind one target. This can only be cured by a Cure Blindness spell

Cure Blindness removes the effect of the Cause Blindness spell.

Cause Disease infects the target with a debilitating ailment that saps strength and hit points.

Cure Disease removes the effects of disease caused by some monsters or caused by a Cause Disease spell.

Dispel Magic removes the effects of spells that do not have specific counter spells. This is a recuperation spell for any of the party that has been held, slowed, or made nauseous.

Prayer improves the THAC0 and saving throws of friendly characters by 1 and reduces the THAC0 and saving throw of monsters by 1. This is a good spell to cast before going into combat. Prayer is not cumulative with Bless or other Prayer spells.

Remove Curse removes the effects of a Bestow Curse spell and allows the target to unready cursed magic items.

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