Interface Reference

Tactics m

Description Enables you to arrange the h the battlef ield prior to the start of combat.

Advanced See Combat (pg. 42).

Expert See Combat (pg. 42).

Water Magic

Description Increases the effectiveness of Water Magic spells cast by the hero.

Basic Water Mag ic spells are cast at the basic level (see Spell Reference, pg. 76).

Advanced Water Magic spells are cast at the advanced level.

Expert Water Magic spells are cast at the expert level.

Wisdom m

Description Allows the hero to learn spells beyond the second level.

Basic The hero can learn third level spells and below.

Advanced The hero can learn fou rth level spells and below.

Expert The hero can learn all spells.

Combat

Whenever you come into direct conflict with an enemy hero, wandering creature, enemy town, or creatures guarding a structure on the Adventure Map, the ensuing battle is resolved on the Combat Screen. The Combat Screen displays a detailed map of the battlefield.

The terrain you fight on depends on where the conflict takes place on the Adventure Map. If you the enemy at a fortified town, you fight in siege combat. Ship-to-ship combat occurs when one boat attacks another. If a battle takes place on open terrain or at an unfortified town, it is fought in field combat. In field combat, the attacking forces are arrayed on the left side of the screen, while the defenders appear on the right side. In siege combat, the attackers are on the left, while the defenders are arrayed on the right, behind protective walls. In the case of ship-to-ship combat, both sides are protected by their ship's gunwales.

Combat takes place between creatures. If a hero is present on either side, he or she does not directly engage in attack or defense. Heroes lead the battle and may cast combat spells (see Magic System, pg. 55) if they are able. Individual creatures are part of troops which may contain more than one member, but are represented on the battlefield as a single unit. Each side may have as many as seven troops. Each troop can only contain creatures of the same type. If a hero is equipped with war machines, these appear on their side of the battlefield.

Combat sequence is broken into rounds. Each troop or war machine can perform one action per round. All combat units take turns completing their actions. Which unit goes first is determined by the unit's speed rating, with faster units going before slower ones. If there are two creatures of equal speed, the attacker will go first. Actions can consist of moving, engaging in hand-to-hand or ranged attacks, casting spells, using special abilities, waiting or defending.

Combat ends when one side retreats, surrenders, or is completely eliminated. Heroes who win the battle receive experience points, and collect the artifacts of defeated enemy heroes. If a player's hero defeats the forces guarding a town, the town becomes part of that player's territory.

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