Spell List Life Magic

NAME

LEVEL COST DESCRIPTION

Spiritual Armor 1

Holy

Word 1

Summon Ship 1

Bind

Wound 1

Bless 1

Exorcism 1

Spiritual Armor 1

Holy

Word 1

Summon Ship 1

-fj Heavenly

Shield 2

Defender 2

2 Bind Wound heals a number of points of damage based on the level of the caster.

2 Bless causes the target to inflict maximum damage.

2 Exorcism removes all negative spells from a single friendly target.

2 When cast on a friendly target, Spiritual Armor increases its Melee and Ranged Defense by 25%.

2 Holy Word does damage to a single Death creature based on the level of the caster.

2 Summon Ship causes a single ship to appear at the caster's present location on the Adventure Map.

3 Heavenly Shield can only be cast on the caster, giving additional Hit Points based on the caster's level.

3 Defender increases the

Melee and Ranged Defense of all friendly targets by 50% when they are defending against an attack.

NAME LEVEL COST

Heal 2 3

Retribution 2 3

Martyr 2 3

Heal cures a target of a number of Hit Points based on the level of the caster. Heal is also capable of curing Poison and Plague.

Retribution is cast on a friendly target. When the enemy attacks the target in melee combat, the attacker will take damage based on the level of the caster.

Martyr is cast on a friendly target. All the damage done to a second friendly target will then be transferred to the recipient of the spell. This effect lasts for the entire combat.

The target of a Chaos Ward is 50% resistant to Chaos spells, and their Melee and Ranged Defense is increased by 50% against Chaos-aligned opponents.

The target of a Death Ward is 50% resistant to Death spells, and their Melee and Ranged Defense is increased by 50% against Death-aligned opponents.

The target of a Nature Ward is 50% resistant to Nature spells, and their Melee and Ranged Defense is increased by 50% against Nature-aligned opponents.

The target of an Order Ward is 50% resistant to Order spells, and their Melee and Ranged Defense is increased by 50% against Order-aligned opponents.

NAME LEVEL COST DESCRIPTION

Song of Peace 2 3

Mirth 2 3

Celestial

Armor 3 5

Holy

Shout 3 5

Mass

Bless 3 5

Mass

Healing 3 5

Regeneration 3 5

Mass

Exorcism 4 8

Song of Peace causes an enemy target within the line of sight of the caster to become unable to attack or cast spells on the caster's army during the next turn.

Mirth gives the target maximum morale.

Celestial Armor increases the Melee and Ranged Defense of all friendly targets by 25%.

Holy Shout does a number of points of damage based on the level of the caster to all Death creatures.

Mass Bless causes all friendly targets to do maximum damage.

Mass Healing cures all friendly targets of a number of points of damage based on the level of the caster. It also cures Poison and Plague on all friendly targets.

Regeneration causes the target to regenerate a number of Hit Points every turn based on the level of the caster.

Mass Exorcism removes all negative spells from friendly targets.

NAME

LEVEL COST DESCRIPTION

Mass

Chaos Ward

Mass

Chaos Ward

Mass

Nature Ward

Mass

Order Ward

Mass Fervor

Prayer

Mass

Death Ward

Mass

Nature Ward

Mass

Order Ward

Mass Fervor

Prayer

Mass Chaos. Ward causes all friendly targets to become 50% resistant to Chaos spells, and increases their Melee and Ranged Defense by 50% against Chaos-aligned opponents.

Mass Death Ward causes all friendly targets to become 50% resistant to Death spells, and increases their Melee and Ranged Defense by 50% against Death-aligned opponents.

Mass Nature Ward causes all friendly targets to become 50% resistant to Nature spells, and increases their Melee and Ranged Defense by 50% against Nature-aligned opponents* ■

Mass Order Ward causes all friendly targets to become 50% resistant to Order spells, and increases their Melee and Ranged Defense by 50% against Order-aligned opponents.

Mass Fervor causes all friendly targets to gain maximum morale.

Prayer increases the Hit Points and damage of all Life targets by 25%.

NAME LEVEL COST DESCRIPTION

Divine

Intervention 5 12

Guardian

Angel 5 12

Sanctuary 5 12

Divine Intervention removes a portion of the damage from all friendly targets.

Guardian Angel gives the friendly target a number of extra lives based on the level of the caster. The number of targets protected depends on the level of the caster, and no target is protected more than once.

While under Sanctuary, a friendly target cannot be attacked or affected by spells. No more than one target may be in Sanctuary on each side. If the target takes any action other than "defend", the spell ends.

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