Symbol Of Fear

Level Clr 8, Sor Wiz 8, Oghma 6 Duration 10 rounds Area of Effect 30-foot radius This spell conjures forth a magical glyph imbued with magical power that channels its effects through anyone capable of seeing it. Creatures are allowed a Will save to resist this spell. If failed, creatures will be affected by a powerful version of the Fear spell.

Spell Resistance Transmutation

Level Clr 5, Pal 5 Range Touch Duration 1 rounds level Casting Time 1 round Area of Effect 1 creature Saving Throw None This spell grants the recipient a spell resistance of 12 + 1 per level of the caster. This effect will last for the duration of the spell or, ironically enough, until dispelled. This spell will replace whatever spell resistance that the creature already has, so it is possible that the recipient could have his spell resistance lowered by the spell.

Darts Of Bone Necromancy

Duration 5 rounds Casting Time 5 Area of Effect Caster Saving Throw Fortitude negates This spell creates nine darts that can be used by the caster and cannot be unequipped so long as the spell is in effect. The darts are +3, do 1d4 damage, and a creature struck by a dart must make a Fortitude save or take another 2d6 damage and have its strength reduced by 1d4+1 for 5 rounds. The casters weapon proficiency with darts (or lack thereof) has no effect on the darts' chances to hit a target.

Prismatic Spray Evocation

Level Brd 7, Sor Wiz 7, Selune 9 Range Caster Duration Instantaneous Casting Time 7 Area of Effect 70 x 15-foot spray Saving Throw Special This spell causes shimmering rays of light to flash from the wizard's hand, in a cone 70 feet long and 15 wide at its end. Any creature touched by the rays may be inflicted with a random effect depending on the color see below , but any creature with 8 hit dice or less is blinded for 2-8 rounds, regardless of any additional effect. The colors of the...

Invisibility Sphere Illusion

Level Brd 3, Sor Wiz 3, Mask 3 Range Caster p Duration 10 minutes level Casting Time 1 round Area of Effect 10-foot radius Saving Throw None This spell causes all creatures within 10' of the caster to vanish from sight and be undetectable by normal vision or even darkvision. Of course, the invisible creature is not magically silenced, and certain other conditions can render the creature detectable. Even allies cannot see the invisible creature or his gear, unless these allies can normally see...

Remove Curse Abjuration

Level Brd 3, Clr 3, Sor Wiz 4 Range Touch Duration Permanent Casting Time 6 Area of Effect Special Saving Throw None Upon casting this spell, the caster is usually able to remove a curse on an object, on a person, or in the form of some undesired sending or evil presence. Note that the Remove Curse spell does not remove the curse from a cursed shield, weapon, or suit of armor, for example, although the spell typically enables the person afflicted with any such cursed item to get rid of it....

Charm Person Enchantment

Level Brd 1, Sor Wiz 1, Oghma 2 Range Sight of Caster Duration 3 rounds 1 level Casting Time 1 Area of Effect Humanoid of Saving Throw Will negates Medium-size or smaller This spell affects any single person it is cast upon. The term person includes any bipedal human, demihuman, or humanoid of man-size or smaller, such as brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites,...

Ray Of Enfeeblement Necromancy

Level Sor Wiz 2 Range Sight of Caster Duration 1 round level Casting Time 2 Area of Effect 1 creature Saving Throw Fortitude negates By means of a Ray of Enfeeblement, a wizard weakens an opponent, reducing its strength and therefore the attacks that rely upon it. The victim's Strength is reduced by 15 for the duration of the spell, unless a Fortitude save is made. Any associated penalties with having a reduced Strength apply. The effects of this spell are not cumulative with repeat castings.

Symbol Of Pain

Level Clr 8, Sor Wiz 8, Ilmater 8 Duration 10 minutes level Area of Effect 30-foot radius Range Sight of Caster Casting Time 3 This spell conjures forth a magical glyph imbued with magical power that channels its effects through any enemy creatures capable of seeing it. Creatures affected will suffer wracking pains throughout their body, reducing their Dexterity scores by 2 and impose a -4 penalty on attack rolls, skill checks and ability checks Fortitude negates .

Malavons Rage Evocation

Level Sor Wiz 7 Duration Instantaneous Area of Effect 15-foot radius Range Caster Casting Time 1 Saving Throw Reflex half Malavon's Rage was created by the dark elf sorcerer Malavon. It shoots darts of pure energy out from the casters body in all directions, harming friend and foe alike. The small wedges of magic do 20-80 points of piercing damage to everything caught in their path. This spell is especially useful when a mage is surrounded by enemies. A successful Reflex save will reduce the...

Ghost Armor Conjuration

Level Brd 3, Sor Wiz 3 Range Touch I Duration 5 rounds level Casting Time 1 Area of Effect 1 creature Saving Throw None This spell creates a magical field of force with the strength of chainmail armor deflection bonus 5 . It is cumulative with Dexterity effects, armor bonuses and shield bonuses. The Ghost Armor spell does not hinder movement, adds no weight or encumbrance, nor does it prevent spellcasting. It lasts until dispelled or until the duration runs out.

Blasphemy Conjuration [evil

Level Clr 7, Mask 8 Range Caster Duration Instantaneous Casting Time 1 Area of Effect 30-foot radius Saving Throw None When uttered, this spell turns the cleric into a bridge between his god and the Prime Material Plane, allowing him to funnel magical energy to smite all creatures of non-evil alignment in the area of effect. The effects differ according to the target's level Less than 4 - Death 4 to 7 - Stunned for 10 rounds 8 to 11 - Loses 7 points of Strength for 5 rounds and stunned for 1...

Disintegrate Transmutation

Level Sor Wiz 6 Range Sight of Caster Duration Instantaneous Casting Time 6 Area of Effect 1 Creature Saving Throw Fortitude partial The spell makes a creature vanish. When cast, a ball of green energy shoots forth from the caster to the target, who will be disintegrated unless they make a Fortitude save. This spell works on undead creatures. Even on a successful save the creature will still take 5d6 points of damage.

Confusion Enchantment

3 Level Brd 3, Sor Wiz 4 Range Sight of Caster Duration 1 round level Casting Time 4 ii. Area of Effect 30-foot radius Saving Throw Will negates This spell causes confusion in one or more creatures within the area of effect, creating indecision and the inability to take effective action. All creatures within the area of effect are allowed a Will save with a -2 penalty to resist the spell effects. Confused creatures either go berserk, stand confused, or wander about for the duration of the...

Holy Word Conjuration [good

Level Clr 7, Ilmater 7 Range Caster Duration Special Casting Time 1 Area of Effect 30-foot radius Saving Throw None When uttered, this spell turns the cleric into a bridge between his god and the Material Plane, allowing him to funnel magical energy to smite all creatures of non-good alignment in the area of effect. The effects differ according to the target's level Less than 4 Death 4 to 7 Stunned for 10 rounds 8 to 11 Loses 7 points of Strength for 5 rounds and stunned for 1 round. There is...

Dispel Magic Abjuration

Level Brd 3, Clr 3, Drd 4, Pal 3, Sor Wiz 3, Oghma 3 Duration Instantaneous Area of Effect 15-foot radius A Dispel Magic spell removes magical effects upon anyone within the area of effect. This includes the effects of spells, potions and magical items. It does not, however, affect magical items themselves. Enemy creatures are allowed a Will save to resist, friendly creatures are automatically affected.

Lightning Bolt Evocation

Level Sor Wiz 3, Talos 3 Duration Instantaneous Area of Effect Special Range Sight of Caster Casting Time 3 Saving Throw Reflex half Upon casting this spell, the wizard releases a powerful stroke of electrical energy that inflicts 1-6 points of damage per level of the spellcaster to each creature within its area of effect maximum damage of 10-60 . A successful Reflex save reduces this damage to half round fractions down . When the lightning bolt intersects with a wall it will fizzle out

Tables

The following chart applies to all of the six abilities of a character. The most important column is the Bonus Modifier column with determines the modifier for an ability. For instance, if a character has a Strength of 21, his Strength Ability Modifier would be 5. The following chart applies to all of the six abilities of a character. The most important column is the Bonus Modifier column with determines the modifier for an ability. For instance, if a character has a Strength of 21, his...

Blood Rage Transmutation

.fcji Level Sor Wiz 4, Tempus 4 Range Sight of Caster jffi ' Duration 20 rounds Casting Time 7 Area of Effect 1 allied creature Saving Throw None This spell works only on player characters or allied creatures. When cast, the target of this spell goes berserk, attacking the nearest creature until that creature is dead, then moving to the next target. While under Blood Rage, the target is immune to charm, sleep, fear, hold, stunning, confusion, emotion, symbol spells, and related effects. In...

Vipergout Conjuration

Duration 1 round level Casting Time 7 Area of Effect Caster Saving Throw None This spell summons vipers which leap forth from the caster's mouth to attack her enemies. Starting on the round the spell is completed, the caster spits forth one viper each round for the duration of the spell. Spat vipers land at the caster's feet and stay for 3 rounds. Until the caster has brought forth all the snakes summoned by this spell, she cannot cast spells.

Minor Globe Of Invulnerability Abjuration

Duration 1 round level Casting Time 4 Area of Effect Caster Saving Throw None This spell creates an immobile, faintly shimmering magical sphere around the caster that prevents any 1st, 2nd-, or 3rd-level spell effects from affecting the caster. This includes innate abilities and effects from devices. However, any type of spell can be cast out of the magical sphere with no penalty. The globe can be brought down by a successful Dispel Magic spell.

Spiritual Wrath Evocation

Level Drd 6, Pal 6, Helm 7, Tempus 6 Range Sight of Caster Duration Instantaneous Casting Time 2 Area of Effect Special Saving Throw Reflex half Upon completion of this spell, the caster becomes a focus of spiritual energy, which then shoots out from the caster in four directions, like lightning bolts. The caster specifies the direction of one of the bolts and the other bolts shoot opposite and perpendicular to that direction, completing a cross-shaped pattern. All creatures in the bolts' path...

Black Blade Of Disaster Conjuration

Level Sor Wiz 9, Mask 9 Range Caster Duration 1 round level Casting Time 9 Area of Effect Special Saving Throw Fortitude negates This spell enables the caster to create a black, blade-shaped planar rift, about three feet long. It jumps into the casters hand and is used as a normal sword, remaining there for the duration of the spell. The caster is considered to be proficient in this weapon and gains a 10 bonus to hit. The sword acts as a 5 weapon and deals 2d12 damage per strike and the victim...

Mage Armor Conjuration

Level Brd 1, Sor Wiz 1 Range Touch Duration 1 hour level Casting Time 1 round Area of Effect Creature touched Saving Throw None By means of this spell, the wizard creates a magical field of force that serves as if it were scale mail armor Armor Bonus 4 . It is cumulative with Dexterity and with a shield bonus. The armor spell does not hinder movement, adds no weight or encumbrance, nor does it prevent spellcasting. It lasts until successfully dispelled or until the duration runs out.

Seven Eyes Abjuration

Level Sor Wiz 7, Helm 8 Range Caster Duration 20 rounds Casting Time 7 Area of Effect Caster Saving Throw None This spell conjures forth seven magical orbs that float in a ring above the caster's head. Each eye has a defensive and offensive ability, though once either one is used the eye will lose its power. Any subsequent castings of Seven Eyes will fail if cast before the expiration time, whether or not any eyes remain. The powers of each eye are described below. Eye of the Mind - This orb...

Dire Charm Enchantment

Level Brd 2, Sor Wiz 3, Bane 3 Duration 20 rounds Area of Effect 1 Humanoid Medium-sized or smaller This spell is similar to the Charm Person spell. However, the affected creature goes into a berserk state, wanting no one to harm his master the spell caster . Thus, the creature will fight enemies of the caster, even former allies. The spell is limited in the same manner as Charm Person Spell. The spell can affect any humanoid medium-sized or smaller. Thus, a 10th-level fighter could be charmed,...

Mirror Image Illusion

Level Brd 2, Sor Wiz 2, Mask 3 Duration 3 rounds level Area of Effect Caster Range Caster Casting Time 1 Saving Throw None When a Mirror Image spell is invoked, the spellcaster causes two to eight duplicates of himself to come into being around him. These images do exactly what the wizard does. Since the spell causes a blurring and slight distortion when it is cast, it is impossible for opponents to be certain which ones are the illusions and which is the actual wizard. When an image is struck...

Cats Grace Transmutation

Level Brd 2, Sor Wiz 2 Range Touch Duration 1 hour level Casting Time 2 Area of Effect 1 creature Saving Throw None This spell grants the target creature a 1d4 1 Dexterity bonus for the duration of the spell. CHAIN LIGHTNING EVOCATION Level Sor Wiz 6, Talos 6 Range sight of caster Duration Instantaneous Casting Time 5 Area of Effect Special Saving Throw Reflex half This spell releases a burst of electrical energy at a target unlike the Lightning Bolt spell, however, once the bolt strikes the...

Entangle Transmutation

Level Drd 1, Rgr 1 Duration 10 rounds Area of Effect 20-foot radius When an Entangle spell is cast, it must be cast outside, otherwise it will not work and the spell is wasted. It causes vines to sprout forth from the ground to wrap, twist, and entwine any creatures in the area of effect, preventing movement. Creatures must make a Reflex save every round in order to move through the entangled area. Entangled creatures can still perform normal actions but cannot move and suffer a -2 penalty to...

Elemental Legion Conjuration

Level Drd 9, Selune 9 Range Sight of Caster Duration 3 rounds 1 round level Casting Time 1 round Area of Effect Special Saving Throw None This spell allows the caster to summon four elementals, one from each of the elemental planes. The spell always summons 16 hit dice elementals. The elementals are initially hostile to the caster. Any creature not under the effects of Protection from Evil will be subject to the elementals' attacks.

Alicorn Lance Evocation

' Level Drd 2, Rgr 2, Ilmater 2, Selune 2 Range Sight of Caster Duration Instantaneous Casting Time 5 _ Area of Effect 1 creature Saving Throw Reflex half This spell creates a silver-hued, partially ethereal lance shaped in the form of an alicorn a unicorn horn . The spellcaster chooses a target and the alicorn lance instantaneously fires at it, inflicting 3d6 points of piercing damage, with a saving throw for half damage. Although the alicorn lance dissipates after it strikes, it leaves a...

Sunscorch Evocation

Level Drd 1, Rgr 1, Lathander 1, Selune 1 Range Sight of Caster Duration Instantaneous Casting Time 4 Area of Effect 1 creature Saving Throw Reflex half Upon completion of this spell a brilliant ray of scorching heat fires down from the sky and burns the target creature for 1d6 1 fire damage per level of the caster to a maximum of 1d6 15 . Undead creatures and monsters vulnerable to bright light take 1d6 2 fire damage per level of the caster to a maximum of 1d6 30 . In addition to sustaining...

Aura Of Vitality Transmutation

Level Drd 7, Lathander 8 Range Caster Duration 1 round level Casting Time 7 Area of Effect 5-foot radius Saving Throw None Upon casting this spell the caster exudes magical energy that imbues all allies in the area of effect with healthy vigor, allowing them to perform tremendous physical feats well beyond their normal capabilities. All allies in the area of effect gain a 4 bonus to Strength, Dexterity and Constitution for the duration of the spell.

Animal Rage Enchantment

Level Drd 4, Rgr 5 Range Touch Duration 15 rounds Casting Time 8 Area of Effect 1 creature Saving Throw None This spell imbues the target creature with animal ferocity. The target creature gains 4 Strength, 4 Constitution, 20 movement, and 2 to all saving throws. The target loses the ability to cast spells while Animal Rage is in effect. He or she can be controlled normally unless enemies are within sight, at which time the target immediately attacks in melee, using whatever is in hand. There...

Web Conjuration

Level Sor Wiz 2 Duration 15 rounds Area of Effect 15-foot radius Web creates a many-layered mass of strong, sticky strands, similar to spider webs, but much larger and tougher. Creatures within the area of effect who fail a Reflex save suffer a -2 penalty to attack rolls, -4 penalty to Dexterity, and can't move. An entangled character who attempts to cast a spell must make a Concentration check or lose the spell.

Power Word Stun Conjuration

Level Sor Wiz 7, Oghma 6, Tempus 8 Range Sight of Caster Duration Special Casting Time 1 Area of Effect 1 creature Saving Throw None Similar to Power Word Silence and Power Word Kill, Power Word Stun is another of the words of power. Creatures with less than 50 hit points are stunned for 4-16 rounds, those with 51 to 100 hit points are stunned for 2-8 rounds, those with 101 to 150 hit points are stunned for 1-4 rounds, and those with more than 151 hit points are unaffected. The spell checks the...