Attacking Forts

There are certain methods of attacking forts that are more likely to be successful. Which method you should choose depends on what forces you have available and on the number of defenders and level of the fort you are trying to take. Early in the game most forts are built as an attempt to defend a province quickly without constructing a lot of regiments that a Great Power cannot afford yet. These early forts are usually Level 1 (wood), but similar methods apply to Level 2 and Level 3 forts that...

Benefits of Technology

These technologies are also listed on the chart that comes with your IMPERIALISM II game. Name of Technology._Benefits of Technology._Immediate Prerequisites. Name of Technology._Benefits of Technology._Immediate Prerequisites. Developments in hull and sail design permit the construction of Frigates. Frigates are fast, powerful warships ideal for privateering and interception. University, Improved Sail Design, Privateering Companies Advanced iron working knowledge permits shipwrights to...

Starting a Multiplayer Game

Imperialism II supports LAN and Internet multiplayer games of up to six players. To create or join a multiplayer game, click on the battling horsemen statue from the Study screen. This brings up the Connection screen. Here you may decide to join someone else's game by clicking on the statue. If you are playing over a Local Area Network you shouldn't need to enter an IP address imperialism II automatically scans the network for available games and provides a list for you to choose from. However,...