Spell Casting

To cast spells either overland or during combat, you must first get to your spellbooks. For overland spells, click on the main movement screen's spells button during combat, click on the spell button. After you open your spellbook, all spells available for casting appear. You can turn the pages of the spellbook by clicking on the upper corners of the pages. Below each spell, you can see symbols that indicate the magic type of the spell (white ankh for life magic, purple skull for death, red...

The Main Menu

Fter installing Master of Magicand entering the game, you begin at the main menu. This menu allows you to continue playing the last game you were running an option not present the first time you start Master of Magic , to load a previously saved game, and to start a new game. If this is your first time playing Master of Magic or if you wish to start a new game, click on the new game button. Otherwise, click on the appropriate button. Clicking on this button takes you back to the game you were...

Magic Power and Nodes

S the game progresses, it becomes important for you to establish a strong magic power base in order to learn new spells more quickly, to fatten up your mana reserves, to increase your spell casting skill and to increase how many enchantments and summoned creatures you can afford to maintain . The earlier you do this, the better, as any early increases in magic power income per turn constitute significant increases in the relative amount of magic power you have to devote to your magic skills....

Exploring the Vkr Lds of Arcanus and Oyrror

Shile the worlds of Arcanus and Myrror are similar in many ways each having some basic land masses, oceans and seas, creatures, magic sources and minerals , Myrror is a fantastic world with an almost-alien, mystical richness of creatures, magic and elements. There are creatures like flying fire-breathing draconians and delicate and mysterious dark elves, creatures the likes of which are rarely if ever seen on more-mundane Arcanus. The nodal magic sources on Myrror are twice as strong as those...

Creating Artifacts

Once your wizard has learned either the arcane spell enchant item or create artifact, you can start making unique magical items for your heroes to wear and wield. Note that the difference between these two spells is the strength of the enchantments that can be embedded in the artifact items made by casting create artifact are potentially far more powerful than those created by enchant item. Only enchantments costing 200 mana each or less can be placed in an artifact using enchant item. Create...

He Hamlet and the City Screen

He hamlet in which you begin the game is your first source of workers, settlers, gold, magic power and spell research points. Your home base, as you first see it, looks like a small settlement with a waving flag. The flag is your wizard's banner-color, and all subsequent cities you conquer or build are marked with such a flag. Enemy cities display the controlling wizard's banner, while neutral cities fly a brown flag. As cities increase in size population , their appearance in the main movement...

The Art Of Diplomacy

At the beginning of the game, each pair of wizards has a diplomacy rating that is designed to reflect the inherent suspicions and prejudices that differences between beings can generate. The general rules are that 1 every spell book rank that two wizards share makes them feel friendlier toward each other, and 2 spell books in life magic always generate positive diplomatic feelings, while books in death magic always generate a sense of distrust and concern. Note that wizards who specialize in...