Mauler

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INNER SPHERE VERY HEAVY 90 TONS

VARIANT

COST

WEIGHT

CLASS

SPEED

ARMOUR

STRUCT

JUMP

Basic Armament

ARMOUR

60740

90 Tons

Assault

15m/sec

Hvy

V Hvy

2 Light LB-X Autocannons, 2 Light Gauss Rifles, 1 Sensor—Basic

WEAPON

66170

90 Tons

Assault

15m/sec

Mod

V Hvy

Short

2 Heavy LB-X Autocannons, 1 Large Laser,

1 Large ER Laser, 1 Light LB-X Autocannon,

2 Light Gauss Rifles, 1 Sensor—Basic

JUMP

65220

90 Tons

Assault

15m/sec

Mod

V H\/y

2 Light LB-X Autocannons, 2 Light Gauss Rifles, 1 Sensor—Basic

An assault-class 'Mech produced under high security by the Draconis Combine, the Mauler is proportionally smaller than the Atlas, its 100-ton cousin. The Mauler delivers a high volume of armour-shredding firepower at a long range, due to the LB-X Autocannons found in each variant.

Version Manufacturer:

Luthien Armour Works

Armour Source: New Samarkand Royal

Communication System:

Sipher Security Plus

Targeting and Tracking System:

Matabushi Sentinel

Battlemech Size Chart

Inner Sphere 'Mech Comparison Chart

Weight

Speed

BattleMech

(tons)

(m/sec)

Commando

25

27

Firestarter

30

27

Raven

35

27

Stiletto

35

36

Hollander II

45

24

Centurion

55

18

Bushwacker

55

24

Catapult

65

18

Jagermech

70

18

Awesome

80

18

Mauler

90

15

Atlas

100

15

STILETTO

VARIANT

COST

WEIGHT

CLASS

SPEED

ARMOUR

STRUCT

JUMP

ARMOUR

22420

35 Tons

Light

36m/sec

Mod

Mod

Long

WEAPON

22070

35 Tons

Light

36m/sec

Light

Mod

Long

JUMP

26780

35 Tons

Light

36m/sec

Light

Mod

Long

BUSHWACKER

VARIANT

COST

WEIGHT

CLASS

SPEED

ARMOUR

STRUCT

JUMP

ARMOUR

34680

55 Tons

Med

24m/sec

Mod

Hvy

Short

WEAPON

33260

55 Tons

Med

24m/sec

Mod

Hvy

Short

JUMP

35950

55 Tons

Med

24m/sec

Mod

Hvy

Short

MAULER

VARIANT

COST

WEIGHT

CLASS

SPEED

ARMOUR

STRUCT

JUMP

ARMOUR

60740

90 Tons

Assault

15m/sec

Hvy

V Hvy

Short

WEAPON

66170

90 Tons

Assault

15m/sec

Mod

V Hvy

Short

JUMP

65220

90 Tons

Assault

15m/sec

Mod

V Hvy

CLAN MEDIUM 45 TONS

PAYLOAD CAPACITY VARIANT A/J: 29.0 VARIANT W: 36.5

VARIANT

COST

WEIGHT

ARMOUR

39650

45 Tons

WEAPON

42000

45 Tons

JUMP

40870

ARMOUR

STRUCT

JUMP

Basic Armament

2 Clan ER Lasers,

Mod

Med

2 Clan Large Pulse Lasers,

1 Clan Sensor—Basic

1 Clan ER Laser,

Mod

Med

3 Clan Large Pulse Lasers,

1 Clan Sensor—Basic

2 Clan ER Lasers,

MC'd

Med

2 Clan Large Pulse Lasers,

1 Clan Sensor—Basic

CLASS

SPEED

ARMOUR

27m/sec

Light

27m/sec

Light

Light

27m/sec

Light

Clan Wolf Shadowcat

Technically a heavy scout, the Shadow Cat is well armed and armoured—ideal for hazardous recon missions teamed with other light- or medium-class 'Mechs as part of a command Star. The Clan Nova Cat's apparent response to the Wolf Clan's Fenris 'Mech, it accelerates to top speed at an astonishing rate and was used to overwhelm the forward observation posts at Luthien as they relayed reports of oncoming enemy. Its default configuration leaves it vulnerable to indirect fire.

Version Manufacturer: Unknown Armour Source: Unknown Communication System: Unknown Targeting and Tracking System: Unknown

27m/sec

NOVA CAT

PAYLOAD CAPACITY

VARIANT A/J: VARIANT W:

NOVA CAT

PAYLOAD CAPACITY

VARIANT

COST

WEIGHT

CLASS

SPEED

ARMOUR

STRUCT

JUMP

Basic Armament

ARMOUR

61590

70 Tons

Hvy

21m/sec

Hvy

Hvy

Short

1 Clan Heavy Flamer, 3 Clan Pulse Lasers, 2 Clan Heavy LB-X Autocannons, 1 Clan Sensor—Basic

WEAPON

57490

70 Tons

Hvy

21m/sec

Mod

Hvy

Short

1 Clan Pulse Laser, 4 Clan Streak SRM Packs, 2 Clan Heavy LB-X

JUMP

66210

70 Tons

Hvy

21 m/sec

Mod

H\/y

Short

1 Clan Heavy Flamer, 3 Clan Pulse Lasers,

2 Clan Heavy LB-X Autocannons, ^ 1 Clan Sensor—Basic

A short-range killing machine, the Nova Cat was designed to butcher anything that gets too close. In 3059, the Nova Cat first saw battle against the Smoke Jaguars as part of Operation Bulldog. Here the Nova Cat proved its awesome long-range firepower, but during the Operation several Nova Cats were captured by the Smoke Jaguar Clan. Periphery sources suggest that Nova Cat variations have been added to Clan arsenals.

Version Manufacturer:

Barcella Alpha, Irece Alpha Armour Source: Unknown Communication System:

JNE Integrated

Targeting and Tracking System:

Build 2 CAT TTS

TURKINA

clan

HEAVY 95 TONS

PAYLOAD CAPACITY VARIANT A/J: 74.5 VARIANT W: 81.0

VARIANT

COST

WEIGHT

CLASS

SPEED

ARMOUR

STRUCT

JUMP

Basic Armament

ARMOUR

84110

95 Tons

Assault

15m/sec

V Hvy

V Hvy

Short

1 Clan Pulse Laser, 2 Clan LB-X Autocannons,

2 Clan Lg ER Lasers, 2 Clan LR Missile Packs, 2 Clan Lt LB-X ACs, 1 Clan Sensor-Basic

WEAPON

104710

95 Tons

Assault

15m/sec

Hvy

V Hvy

Short

1 Clan Pulse Laser, 2 Clan LB-X Autocannons,

2 Clan ER PCCs, 2 Clan LR Missile Packs, 2 Clan Lt LB-X ACs, 1 Clan Sensor-Basic

JUMP

90190

95 Tons

Assault

15m/sec

Hvy

V Hvy

Short

1 Clan Pulse Laser, 2 Clan LB-X Autocannons,

2 Clan Lg ER Lasers, 2 Clan LR Missile Packs, 2 Clan Lt LB-X ACs, 1 Clan Sensor-Basic

Masakari Mech

The Clan's Turkina assault-class 'Mech carries crippling long-range firepower and can smash anything that gets too close. The Turkina's flexible weapon system packs exactly twice the punch packed by the primary configuration of the Thor, but it accomplishes this with only 40% more weight. The increased use of energy weapons in the Turkina is in direct response to the Clan's defeats on Tukayyid, where ammo resupply efforts failed.

Version Manufacturer: Unknown Armour Source: Unknown Communication System: Unknown Targeting and Tracking System: Unknown

Clan 'Mech Comparison Chart

Weight

Speed

BattleMech

(tons)

(m/sec)

Uller

30

27

Cougar

35

27

Shadow Cat

45

27

Hunchback IIC

50

18

Vulture

BO

24

Loki

B5

24

Thor

70

24

Nova Cat

70

21

Mad Cat

75

24

Masakari

85

18

Turkina

95

15

SHADOW CAT

VARIANT

COST

WEIGHT

CLASS

SPEED

ARMOUR

STRUCT

JUMP

ARMOUR

39B50

45 Tons

Med

27m/sec

Mod

Mod

Med

WEAPON

42000

45 Tons

Med

27m/sec

Light

Mod

Med

JUMP

40870

45 Tons

Med

27m/sec

Light

Mod

Med

NOVA CAT

VARIANT

COST

WEIGHT

CLASS

SPEED

ARMOUR

STRUCT

JUMP

ARMOUR

B1590

70 Tons

Hvy

21m/sec

Hvy

Hvy

Short

WEAPON

57490

70 Tons

Hvy

21m/sec

Mod

Hvy

Short

JUMP

BB210

70 Tons

Hvy

21m/sec

Mod

Hvy

Short

TURKINA

VARIANT

COST

WEIGHT

CLASS

SPEED

ARMOUR

STRUCT

JUMP

ARMOUR

84110

95 Tons

Assault

15m/sec

V Hvy

V Hvy

Short

WEAPON

104710

95 Tons

Assault

15m/sec

Hvy

V Hvy

Short

JUMP

90190

95 Tons

Assault

15m/sec

Hvy

V Hvy

Short

Novacat Laser
NEW WEAPONS

As I mentioned earlier, we have new weapons for your forces. FedCom engineers continue to refine weaponry to replace aging Inner Sphere weapon systems in all three armament types: ballistic, energy, and missile. Field modification kits have been issued and the new weapons are available from regimental inventory.

Ammo conservation mode software has been retrofitted in all deployed 'Mechs. For information on mode use, review the Tactics technical information.

Salvage

12 (very heavy)

Medium

This launcher fires one medium-range, 'Mech-crippling missile over obstacles. It cannot arm itself at targets within 50 metres. It is not available in the Battalion Inventory and must be obtained through battlefield salvage. It carries limited ammo. (32 shots)

COST

LOAD VAL

RECYCLE

DAMAGE

RANGE

COST

LOAD VAL

RECYCLE

DAMAGE

RANGE

Light

Heavy

  1. 75 sec (v fast)
  2. 5 (v light)

Long

The light version of the LB-X Autocannon fires at a faster rate than the Light Autocannon. The heavy version fires a massive short-range, shotgun-like round capable of striking multiple armour sections simultaneously. All variations carry limited ammo. (Light: 260 shots; Medium: 90; Heavy: 35)

Medium

COST

3560

8480

12850

LOAD VAL

RECYCLE

4 sec

6 sec

DAMAGE

RANGE

Short

Military Advancements

Military research and development BattleMech advancements have yielded upgraded support vehicles: five new combat vehicles and one new utility vehicle. Vehicle manufacturers have readily adopted BattleMech power plant and ferro-fibrous armour improvements. Don't underestimate the effectiveness of vehicles at the front: The Battle of Tukayyid demonstrated the cost effectiveness of fielding support vehicles in combination with 'Mechs.

Note: In the Expansion Campaign, vehicles are aligned with the Clan, but in the wargames you can deploy vehicles aligned with your units.

CENTIPEDE SCOUT CAR

CENTIPEDE SCOUT CAR

Originally planned as a highly maneuverable replacement for the Inner Sphere's Skulker, this fast and heavily armed recon car is ideal for deep penetration missions requiring more than a minimum level of firepower. The Centipede is highly susceptible to sustained fire.

COST

8580

WEIGHT

15 Tons

TYPE

Lt Scout

SPEED

21m/sec

ARMOUR

Light

WEAP/COMP

1 lg Laser

1 advanced Vehicle Sensor 1 guardian ECM

1 advanced Vehicle Sensor 1 guardian ECM

REGULATOR HOVER TANK

REGULATOR HOVER TANK

This swift and agile tank carries a massive Gauss Rifle capable of devastating most targets with one or two shots and can use its speed to bring that weapon to bear on weak rear 'Mech armour. Its design provides long-range, medium-weight firepower. It should not be underestimated.

COST

17250

WEIGHT

45 Tons

TYPE

Med Tank

SPEED

21m/sec

ARMOUR

Light

WEAP/COMP

1 Gauss Rifle

MANTICORE HEAVY TANK

MANTICORE HEAVY TANK

First issued to the Lyran Royal Guard units, the Manticore has seen combat throughout the Inner Sphere. It is an impressive heavy tank, affording excellent armour protection and effective, accurate firepower. Long regarded as a powerful infantry weapon, the Manticore provides mediumrange armoured firepower with excellent fields of fire from the missile packs' location in the turret.

COST

13870

WEIGHT

60 Tons

TYPE

Hvy Tank

SPEED

15m/sec

ARMOUR

Mod

WEAP/COMP

1 Particle Projector Cannon

1 Large Pulse Laser

2 SRM Packs

PILUM HEAVY TANK

COST

12560

WEIGHT

70 Tons

TYPE

Hvy Tank

SPEED

18m/sec

ARMOUR

Mod

WEAP/COMP

6 LRM Rocks

COST

47450

WEIGHT

95 Tons

TYPE

Assault

SPEED

12m/sec

ARMOUR

Hvy

WEAP/COMP

3 Gauss Rfls

PILUM HEAVY TANK

This version of the Pilum Heavy Tank trades some of its firepower for a larger power plant, making it faster than any vehicle in its weight class. Its impressive flanking speed of 65kph makes it the fastest of the heavy tanks, yet it is still able to take significant damage and maneuver. Its firepower is limited, however.

ALACORN MK VII HEAVY TANK

Alacorn Tank

ALACORN MK VII HEAVY TANK

A Star League-era design first deployed in the Periphery, General Aleksandr Kerensky took hundreds of Alacorns with him at the time of his Exodus. The Alacorn packs reasonable speed, superior armour, and a terrifying punch into one sleek package with three Gauss Rifles mounted on a rotary turret that provides a full 360-degree firing arc.

AMMO TRUCK

The Ammo Truck is a small, reasonably fast, vulnerable vehicle capable of replacing a 'Mech's ammunition on the battlefield. Deploy it as you would the Refit Truck; move it near a 'Mech until the Repair Icon (a wrench) appears, and then click that 'Mech to reload its ammunition. Clever MechCommanders have used its combustible payload as an offensive weapon. If the vehicle is destroyed, the ordnance it carries will explode, damaging everything within the blast radius.

COST

1500

WEIGHT

10 Tons

TYPE

Light

SPEED

18m/sec

ARMOUR

Light

WEAP/COMP

None

Lastly, Commander, you have no doubt seen the media's recent focus on the evolution of modern military tactics. As hinted in the reports, Inner Sphere military establishments developed strategies that enable frontline commanders, such as yourself, to more effectively deploy forces and resources under their command.

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