Ground Classes Anti Aircraft

The primary use of the anti-aircraft AA class is to respond quickly to enemy air units. Unlike the air defense class, AA units may fire and move or vice versa and can attack ground units. AA units can keep up with a quick moving attack force, and if properly used, assist in mopping up enemy infantry. Protect AA units from enemy tank, anti-tank, and artillery units and you may find them very useful. Unlike air defense units, AA units must be in the same hex as enemy air units to attack them.

The Eastern Front

You begin the 1943 campaign in the east with a slashing counteroffensive aimed at cutting off the overextended spearheads of the Red Army, confident of victory after their winter offensive sent your troops reeling back all along your front. If you recapture Kharkov and your other objectives, you gain the initiative and the prestige necessary to drive once more toward Moscow and end the war in the east. If you fail, you have only a few more opportunities to stop the Soviet steamroller on its...

Difficulty Settings

The Scenario Selection screen offers choices of difficulty level, player or computer control, and scenario selections. The Set Difficulty section in the upper-left corner of the screen can be set to Easy, Medium, Hard, or Custom. The Custom setting allows you to choose how much experience and prestige the computer is given during play, and gives you the chance to adjust the computer's Artificial Intelligence AI . TO SCROLL LIST IF GO TO SELECTED UNIT MORE THAN 15 UNITS ON THE TACTICAL MAP TO...

Go to Main Menu returns the view to Main Menu

Set Difficulty sets difficulty levels to Easy, Medium, Hard, or Custom. Custom difficulty allows you to adjust enemy experience and prestige levels separately, and also allows you to turn off the computer's Artificial Intelligence AI . Hidden Units On Off changes the view on the Tactical Map of units, by either using your units' spotting levels, or by displaying all enemy units at once. Turn Animation On Off toggles combat animations. Turning the animation off makes the game move more quickly....

Turns Supply Units

Be aware that tank units can run out of fuel and all units can run out of ammo. To avoid this, units can use their turn to resupply by selecting Supply Unit from the Unit Menu. Units cannot resupply when adjacent to enemy units, unless in a city, airfield, or port. Units that receive Replacements are automatically re-supplied at the same time. Battlegroup North should be able to take Kutno easily within a turn or two. Be wary, however, of enemy units attacking from the city of Posen in the...

Air and Naval Transport Points

At the beginning of each scenario which uses air and or naval transport, air and naval transport points are allocated to each side. The number of points currently available to you appears at the top right of the screen when you pass the mouse icon over a friendly port for sea transport or an airfield for air transport. These points are used temporarily for moving units by air and sea. A point is subtracted from the appropriate pool when a unit is embarked and added back when the unit...

View Unit Statistics

The View Unit screen displays detailed information about the current unit. This information is important in evaluating the unit's combat capabilities. In campaign scenarios this screen also displays battle honors won by the unit for distinguished performance in particular battles.

Keyboard Commands

Pressing Alt-X during the computer move quits the current scenario. When you place core units during deployment, the up-arrow key chooses the previous unit on the list to place, and the down-arrow chooses the next unit on the list. If a unit icon is moving across the screen, a left-mouse click jumps it to its destination. Normally, Enter acts as a left-click and Esc acts as a right-click.

Victory Conditions

Battles are won by taking or holding some or all of the victory objective hexes depending on the scenario , which are represented by gold-bordered flags on the Tactical Map and by green or white hexes on the Strategic Map. Capturing towns that are not victory objectives gains you prestige points, but does not affect the victory conditions, so you should always focus on capturing the objectives you have been ordered to take. Only units of the tank, antitank, recon, and infantry classes can...

Zone of Control

A unit exerts a zone of control into the six hexes around it. Surface units' zones of control affect only surface units and air units' zones of control affect only air units. When you move a unit into the zone of control of an enemy unit, your unit's movement is stopped and it must either attack or end its turn. If your unit was ordered to move to a point which takes it through a hex occupied by a previously hidden enemy unit, your unit is ambushed by the enemy unit and your unit's turn ends...

Unit Menu

The Unit Menu appears when you left-click on a unit during battle. The Unit Menu provides options which are unique to the unit you have selected. You can choose to mount the unit if transport is available, purchase replacements and upgrades, disband, give your unit a name, examine unit statistics, go to another unit, or resupply. Be aware, however, that some of these commands require the unit's turn to execute, so once selected, the unit cannot do anything else that turn. ABORT MOVE not shown...

Saving Your Game

When you select Quit from the Option Menu you may choose Save to save your game. You can save up to ten regular games in the first ten slots and up to two e-mail games in the bottom two slots. To save a game, left-click on the number you wish to save your game under, type a title at the top of the screen and, if you wish, a further description of battle notes to yourself on the bottom line on the screen. Press the Enter key when you are finished. If you are saving an e-mail game, choosing one...

Unit Equipment Tables

The following information appears for each unit NAME Unit name DATE Date that unit is available VAL Prestige value of unit MVT Movement SPT Spotting FUEL Fuel AMM Ammunition INT Initiative RNG Range SA Soft Attack HA Hard Attack AA Air Attack NA Naval Attack GD Ground Defense AD Air Defense CD Close Defense TT Target Type Numbers in brackets indicate that the unit can only use these values when attacked. NAME DATE VAL MVT SPT FUEL AMM INT RNG SA HA AA NA GD AD CD TT NAME DATE VAL MVT SPT FUEL...