Types of Ships

There are four different types of ships in the game: the fairly small but very manoeuvrable snaikka, the all-rounder, the crayer, the renowned cog and the hulk, a massive three-master. The cog and the hulk can only be used on the high seas; they're a little slow but offer very large capacities and can accommodate more weapons, whereas the snaikka and the crayer are rather fast and can also reach the cities in the inland area. In the beginning, a cheap snaikka will be sufficient, as the bigger ships only make sense if you have the funds to use their capacities. The cog and the hulk are not only quite expensive to acquire but will also result in high running costs. While a snaikka requires a minimum crew of five men, a hulk will require thrice as many sailors.

Snaikka capacity:

weapon slots small/large

15-20

level 0:

level 2: speed (knots): no. of masts: manoeuvrability: minimum crew: maximum crew:

100%

Crayer

capacity:

weapon slots small/large

28-38

level 0:

level 2: speed (knots): no. of masts: manoeuvrability: minimum crew: maximum crew:

Hulk

capacity: 45-55 weapon slots small/large level 0: 0/4

manoeuvrability: 90%

minimum crew: 10

maximum crew: 55

capacity: 55-70 weapon slots small/large level 0: 0/6

manoeuvrability: 85%

minimum crew: 12

maximum crew: 70

Note:

  • One large weapon slot has room for two small weapons. At the shipyard, every ship can be extended twice to accommodate more weapons at the expense of storage space.
  • The given speeds apply to empty ships. Fully loaded ships are approximately 15% slower.

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