Picking a Profession

This ability can be chosen from the combat options menu and counts as a free action during a character's turn. hast Movement Barbarians have a greatly increased movement range when they are wearing medium or lighter armor and are not encumbered. Uncanny Dodge Starting at 3rd level a Barbarian retains their Dexterity modifier to AC. even if caught flat-footed. At 6th level, the Barbarian can no longer be flanked. Weapon and Armor Proficiency line Barbarian is proficient with all simple and...

Spell Descriptions

Rolls, tnelee damage rolls, and Reflex saves. Slow dispels the Spell Resistance Level Clr 5 Range. louch Duration 1 minute level Target. Creature touched Saving Throw. None Spell Resistance. No Creature touched gains spell resistance equal to 12 + die caster's level. In order to use a spell on a cTeature with spell resistance, the caster must roll the creature's spell resistance or higher on ld20 caster's level. Range Medium (100' +10 level) Duration I round level Effect. A magical weapon of...

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If you are creating a Sorcerer, you will need to pick his or her starting spells. Your character automatically also learns several Cantrips as well. Cantrips are lesser spells that apprentices learn during training. If you are creating a Cleric, the character automatically has access to all the 1st level Divine spells, as well as Clerical Orisons equivalent to Cantrips . Left-clicking on any spell selects it. To deselect it, simply left-click again. Once you have chosen starting spells, select...

Who is the Dungeon Master

The Dungeon Master is your guide to the dark passages and forgotten secrets of Myth Drannor. He will describe the items you find and the areas you explore, communicating with you mostly through text on the screen, but occasionally through spoken dialogue as well. As your characters perform actions, he informs you of their results. Sometimes the information he provides is brief and quickly scrolls off the bottom of your screen. For example, as the Dungeon Master is running combat, successes and...

Skills

This section describes each skill, including its common uses and typical modifiers. Each skill is listed by name, with its key ability in parenthesis. This is the ability whose modifier applies to the skill check. The classes which can learn this skill are listed below the name, followed by a detailed description. Different classes accumulate skill points at different s gt eods throughout the game. The skill rank is added to a roll and compared against a diff iculty number set by the game to...

Max

This number is the maximum Dexterity bonus to AC that this type of armor allows. Heavier armors limit mobility, reducing the wearer's ability to dodge blows. For example, chainmail permits a maximum Dexterity bonus of 2. A character with a Dexterity score of 18 normally gains a 4 bonus to his AC, but if he's wearing chainmail, his bonus effectively drops to 2. His final Armor Class would be 17 10 5 2 17 , assuming he has no other modifiers. The 5 is the chain-mail and the 2 is his maximum...