Invading an Enemy Province

Once you feel that the time is right for an attack on an enemy daimyo's territory, you should do the following. 1. Click and drag your troops into the province you wish to conquer. An event pop-up appears, allowing you to confirm whether you wish to wage war against this daimyo. Note No pop-up is shown if they are already at war with you. 2. Then, if you have completed all your actions this season, click the END TURN button. 3. Once you have been notified of any events of note, you proceed to...

Sword Dojo

Requires Large Castle and a Legendary Swordsman see Note below . The sword is the weapon most closely associated with the samurai, and mastering its proper use takes time and endless practice. Many schools of swordsmanship existed in Japan, and adherents of particular styles were not above duelling against one another to prove who was the best. Once constructed, you may train No Dachi units. As with other buildings, you may upgrade a Sword Dojo. Note A Sword Dojo can only be built when a...

Population Loyalty is affected by numerous factors

Tax Rate You can set the tax rate at any time. Click on the 'Koku' counter on the information panel to open the 'Set Tax Rate' pop-up. High tax rates may bring in more koku but your population loyalty may suffer as a result. Your tax rate is the same across all your provinces. Harvest A good harvest will make your subjects content a bad harvest will make them unhappy. Loyalty to a former daimyo The subjects are loyal to the daimyo they are familiar with. If you take over a province then the...

Battlefield Ninja

Unlike the other ninja in the game who operate as strategic pieces and carry out assassinations, Battlefield Ninja do exactly what their name suggests they can be deployed like any other unit on the battlefield. They do, however, have the ability to hide, and are invisible to enemy troops until they are very close. They are armed with bows and swords, and can be a deadly ambushing force. This unit is unavailable in the Mongol Invasion campaign.

Technology and Progress

In all civilisations, innovation is tied inextricably to progress. So it goes in Shogun Total War - The Mongol Invasion. You should take note that you cannot run before you can walk . In the same way, you cannot build a mighty Citadel without first constructing lesser defences. The linear nature of your construction options is illustrated on the enclosed Technology Tree for clarity's sake. But simply, be aware that as your wealth, honour and experience increase, so the options available to you...

Arquebusiers

Conscripted foot soldiers equipped with simple arquebuses muskets . They are effective at longer range than archers are and only the heaviest armour has a chance of stopping their shot at short range. However, they are very poor in hand-to-hand combat. This unit is unavailable in the Mongol Invasion campaign. Note The Arquebusiers will only fire their weapons in very light rain at a reduced rate and accuracy. Heavier rain will render their weapons useless.

Merge Two Units of the same type

If two or more units have suffered great losses, you can merge the units together. Bring one unit back up to full numerical strength by combining it with another unit. Drag one unit on to another in the Review Panel, and the two are merged. The two units must be of the same type. The men in the unit being dropped are added to the target unit. The dropped unit may vanish if all its men are used in this way. Any 'spare' men remain in their original unit. Note Be careful when combining units....

Population Loyalty and Revolts

In Feudal Japan, though the overlord wielded absolute power, without the support of the people, his tenure could be abruptly ended by other upstart samurai. In general, the people were loyal where they experienced strong, yet fair, rulers. There are many occasions of peasants' revolts throughout the period, and, for the most part, these revolts occurred because a daimyo showed weakness or incredible cruelty. One who does not gain the masses will not be victorious - Sun Pin Sun Tzu's grandson...

The new Mongol units are

Mongol Light Cavalry - the best light horse archers that the world has ever seen. Mongol Heavy Cavalry - heavy troops to break enemy formations. Korean Skirmishers - armed with thrown javelins to bombard their enemies. Korean Spearmen - solid, defensive troops recruited from the Mongols' Chinese territories. Korean Guardsmen - heavy assault troops capable of carrying the battle to almost any enemy. Thunder-bombers - with their gunpowder-filled explosive grenades, these are supremely dangerous...

Ending a Turn

Whilst it may seem sensible to speed the passage of time to build up your I treasury's koku reserves, this is not the path of a wise man. You should manage I each of your provinces and ensure that, each turn, you do all you can to speed yourself along the path to total domination. When you are finished with your decision-making, click the END TURN button. Note Once you have clicked END TURN, any orders you made cannot be cancelled