Stats and Display

You might want to remove certain information from the game screen Toggle unit stats display Toggle mini-map overlay radar ON OFF F5 Toggle between Icon Menu Bar Group formation control panels CTRL P Toggles the Icon Menu Bar Group formation control panel ON OFF F6 Note You must have two or more units selected for this to work Toggle the unit flags You will soon become aware of the advantages that are to be gained if you use the terrain to good effect. If you neglect to use the terrain you can...

Glossary Of Terminology

Matchlock gun, also called teppo in Japan. Introduced in 1543 by the Portuguese. Literally, 'light feet'. Peasant troops recruited into a Daimyo's service. Often fought with little or no armour, footwear or weaponry until they could be looted from the enemy. A powerful feudal land owner. Many Daimyo dreamed of uniting Japan under their own swords. Body armour. Usually consisting of four plates. 'Art person'. A class of professional women trained from adolescence in conversation, dancing and...

Multiplayer Army Selection

Choose your troops up to the amount of koku you have allocated. Highlight a selected unit and increase their honour This costs koku Click on units up to the value of the koku allocation Click to change your Army Standar Mon Highlight a selected unit and increase their honour This costs koku Click on units up to the value of the koku allocation Click to change your Army Standar Mon The game monitors for when all players are ready. When ready, you proceed to the Lobby 'Waiting to Go' screen. If a...

Line of Sight

In order to create more realistic battlefield scenarios, you can only see as far as your units' line of sight allows. Before battle commences, the pale circle on the Map View shows the extent of your unit's view of the terrain. Using units to scout and extend your view over the terrain should not be overlooked as an effective strategy. Note To switch 'Line of Sight' off, go to Game Options, Realism Settings and deselect RESTRICT CAMERA.

Mousedefined Camera Positioning

Note Only accessible when mouselook is switched off. See Control Options p.71. Flat side represents the new view Flat side represents the new view Point of the triangle represents the new camera position Point of the triangle represents the new camera position Right click, hold and drag to radically alter you viewpoint. The start point of your click and drag is where the camera will be positioned whilst the point where you release the button is the centre of the new view. Note This is the...