Using the Manual

This manual is designed primarily as a reference guide to help you learn to play the game and to answer your questions as they come up. Towards those ends the book contains an extensive table of contents which can serve as a guide to answer most of your questions. The Quickstart Scenario is a good way to start if you feel ready to jump right in and play. If you want an overview of the important concepts of the game, look at Fundamental Concepts. The following chapter, Commanding Your Army,...

Formation and Facing

Each regiment is in one of three formations at any given time Line, Column, or Skirmish formation. Each formation has advantages and disadvantages depending upon the regiment's current situation. A fundamental truth, though, is that every formation has a front, flanks, and rear, depending upon the direction in which the regiment is facing. A formation's front lies in the direction in which the men are facing its flanks to the right and left of this direction and the rear lies opposite the...

Comments by Brian Reynolds

Those of you who have followed the history of our teams over the years will be aware that so-called 'real time' games are something we haven't been doing a lot of, at least lately we'd kind of become known as the 'turn-based guys.' Frankly, with all the 'C amp C clones' on the market lately, you might have thought we'd be happy to stay there and we certainly won't be abandoning turn-based games . But Sid, with his usual spark of genius, has brought a fresh new approach that transcends any of...

The Second

By daylight of July 2, the Union army was bristling along the crest of Cemetery and Culp's Hill, just as Buford had foreseen the day before when he made his decision to stand at McPherson's hill. Not only were they strong there, but during the night, more reinforcements had indeed arrived - three fresh corps were now on hand to defend this ground the II, III, and XII Corps were in position. The XII corps was firmly established on Culp's Hill while the II and III extended the line southward from...

Sid Meier S Gettysburg Wills Woods

Heth's attacks on McPherson's Hill were soundly repulsed. The timely arrival of I Corps infantry of the Federal army surprised Archer and Davis in the midst of the assault. They'd gone in believing they were facing the same cavalry skirmishers they'd driven away all morning, and that this cavalry, when faced with two brigades of infantry backed by some 16 guns, would disperse and the way would be open into town. They were badly mistaken. The Union's famous Iron Brigade, commanded by Solomon...

Targeting Your Artillery

Unlike infantry and cavalry regiments, artillery batteries can be directed to target specific enemy troops. For instance if an enemy is particularly threatening or difficult to dislodge, you may want to concentrate the fire of several of your batteries there. To do so Left drag a movement arrow from the battery to the target. Then, before releasing the left mouse button, press the 'T' key for 'target' on your keyboard. Then, before releasing the left mouse button, press the 'T' key for 'target'...

Create New Scenarios

If you'd rather play an engagement that never did - and maybe never would have - happened, you can select Random Scenario. This will generate a new and different set of conditions each time. Having selected this mode of play, you are then given the choice of the size of battle you want to fight, from 'small skirmish,' involving only a couple of brigades to a side, to a 'large battle,' involving 10 or more. Small Skirmish Small skirmishes usually involve one or two brigades to a side, creating a...