Using the Manual

This manual is designed primarily as a reference guide to help you learn to play the game and to answer your questions as they come up. Towards those ends the book contains an extensive table of contents which can serve as a guide to answer most of your questions. The Quickstart Scenario is a good way to start if you feel ready to jump right in and play. If you want an overview of the important concepts of the game, look at Fundamental Concepts. The following chapter, Commanding Your Army,...

Managing Morale

Once you have a solid battleline, you need to pay attention to the morale of the regiments who are under fire. Units with high morale can fire faster and stay on the line longer than dispirited troops. During an engagement, you should frequently check the Morale Bar of all the regiments under fire to ensure that they have as much support as possible in the current situation. Keep your regiments as close together as you can while maintaining a continuous line to maximize support bonuses. In...

Formation and Facing

Each regiment is in one of three formations at any given time Line, Column, or Skirmish formation. Each formation has advantages and disadvantages depending upon the regiment's current situation. A fundamental truth, though, is that every formation has a front, flanks, and rear, depending upon the direction in which the regiment is facing. A formation's front lies in the direction in which the men are facing its flanks to the right and left of this direction and the rear lies opposite the...

Comments by Brian Reynolds

Those of you who have followed the history of our teams over the years will be aware that so-called 'real time' games are something we haven't been doing a lot of, at least lately we'd kind of become known as the 'turn-based guys.' Frankly, with all the 'C amp C clones' on the market lately, you might have thought we'd be happy to stay there and we certainly won't be abandoning turn-based games . But Sid, with his usual spark of genius, has brought a fresh new approach that transcends any of...

Howards Predicament Barlows Knoll

Confederate View Rodes' attack on the Union line on Seminary Ridge - unbelievably - seems to have stalled. But now, almost as surprising, Union troops are advancing to occupy a small, wooded rise on the plains north of Gettysburg, right in the teeth of Early's Division advancing from the northeast. If Early deploys and attacks these isolated troops on Bloecher Knoll, quickly, again, the Union right may be crumpled. Union View Gallantly, I Corps has held Seminary Ridge against vicious attacks....

Beginning Troop Dispositions and Order of Battle

At the beginning of each scenario, you have a certain number of troops available for you to command. Some troops may already be marching towards pre-assigned objectives, although you can change these after the scenario begins. A quick glance at your Order of Battle screen from the Reports menu gives a summation of which of your units are present on the field and tells whether reinforcements are expected. A look at the Overview Map F1 key also is a good way to orient yourself as to your...

Golden Opportunity Wills Woods

Confederate View Heth, unexpectedly encountering solid Union infantry instead of just cavalry on McPherson Hill, was stopped and forced to fall back into Herr Woods. The Yanks are now extending their line northward along Seminary Ridge through Will's Woods to Oak Hill, seemingly unaware that Rodes' Division already occupies Oak Hill and is preparing to smash their right. Union View The Rebs were stopped cold at McPherson's Hill, and the line there has been strengthened. But reports are flying...

Scenario Selection Screen

This option takes you to the Scenario Selection screen, where there are a host of options for you to choose from if you want to play a single scenario. This screen contains a list of all available scenarios with a short description of each and an overview map showing the area of the battlefield in which the engagement occurs see 6.2 Scenario Synopsis, for a full explanation . In addition, if you want to change some settings, like the level of difficulty of the enemy general, the 'Historicity'...

Taking Command of Brigades and Batteries

When a multi-player game begins, all forces on one side are controlled by the first player on that side. However, any player can take command of any forces on his side. To take command of a brigade, Select the brigade's commander. Click the COMMAND button in the command bar Your name will appear in quotes within the general's name such as General 'Mike' Buford . If you select a general and see another player's name, you may want to ask that player before taking control of those troops Any...

Creeks and Streams

There are several small streams usually referred to as 'runs' locally and creeks that meander through the countryside near Gettysburg. These watercourses by themselves do not provide protection from enemy fire or cover from searching eyes - they even have very little effect upon movement. But in an indirect way, these little rivers have the most profound effects of all the terrain features. They created, over the years, the unique pattern of valleys and ravines, hills and ridges that define...

Comments by Sid Meier

It was pretty scary thinking about designing something to follow Civilization. But I've always tried to write games that I really want to play, so I decided to work on something that has fascinated me ever since I was a kid The Civil War. When I was eight years old my father bought me the American Heritage Golden Book of The Civil War. I spent hours poring over this book, especially the battle paintings by David Greenspan. Each painting showed the terrain from a 3D perspective, but instead of...

Sickles Folly The Peach Orchard

Confederate View The initial Confederate attacks 'up the Emmitsburg Road' turned into repeated assaults on the Round Tops and the area in its front known as Devil's Den. To relieve the pressure on Hood's men, who are making these assaults, Longstreet, in line with Lee's orders, sends McLaws Division into the area of the Peach Orchard with orders to crush the Union salient there. Longstreet hopes that by overrunning the Peach Orchard, his men can gain Weikert's Hill, a portion of Cemetery Ridge....

The Second

By daylight of July 2, the Union army was bristling along the crest of Cemetery and Culp's Hill, just as Buford had foreseen the day before when he made his decision to stand at McPherson's hill. Not only were they strong there, but during the night, more reinforcements had indeed arrived - three fresh corps were now on hand to defend this ground the II, III, and XII Corps were in position. The XII corps was firmly established on Culp's Hill while the II and III extended the line southward from...

Sid Meier S Gettysburg Wills Woods

Heth's attacks on McPherson's Hill were soundly repulsed. The timely arrival of I Corps infantry of the Federal army surprised Archer and Davis in the midst of the assault. They'd gone in believing they were facing the same cavalry skirmishers they'd driven away all morning, and that this cavalry, when faced with two brigades of infantry backed by some 16 guns, would disperse and the way would be open into town. They were badly mistaken. The Union's famous Iron Brigade, commanded by Solomon...

Targeting Your Artillery

Unlike infantry and cavalry regiments, artillery batteries can be directed to target specific enemy troops. For instance if an enemy is particularly threatening or difficult to dislodge, you may want to concentrate the fire of several of your batteries there. To do so Left drag a movement arrow from the battery to the target. Then, before releasing the left mouse button, press the 'T' key for 'target' on your keyboard. Then, before releasing the left mouse button, press the 'T' key for 'target'...

Create New Scenarios

If you'd rather play an engagement that never did - and maybe never would have - happened, you can select Random Scenario. This will generate a new and different set of conditions each time. Having selected this mode of play, you are then given the choice of the size of battle you want to fight, from 'small skirmish,' involving only a couple of brigades to a side, to a 'large battle,' involving 10 or more. Small Skirmish Small skirmishes usually involve one or two brigades to a side, creating a...

Effects of Hills Ridges and the High Ground

The ground around Gettysburg is far from flat the main features of the terrain are dominated by a series of ridges of various size and configurations running north to south. By and large, these ridges are the most important features on the field. Many of the hills and ridges are valuable strategic locations that your army commanders will insist you take and hold. High ground provides many natural advantages. Troops at higher elevations can see over ground obstructions like woods, orchards, and...