Introduction

The SimCity 2000 Urban Renewal Kit a.k.a. SCURK is the ultimate utility for the ultimate city simulator. Building and editing cities and terrain for your Sims was only the beginning. Now you can Build a SimCity 2000 city from scratch, or modify any pre-built city your way, without any money, population, time or developmental constraints. Put buildings, roads, subways you name it anywhere, any time, for any reason. Enhance, modify, and otherwise embellish the original SimCity 2000 artwork, and...

File Types Found In Place Print

The Source in Pick amp Copy is always this type of file. You can choose to have the Target be a graphics set, or the SimCity 2000 program. Even if you choose SimCity 2000 as the Target, when you save the target, it is saved as a graphics set file. This is a special file that comes with SimCity 2000. It contains, among other things, all the graphics for the program. When you choose Copy to SimCity 2000 from the File menu, SCURK copies the graphics in the Target into this file so the next time...

A Scurk Tutorial

In this brief tutorial, we'll touch on the basic features of each of the three SCURK utilities. We will Start Paint the Town and modify one object the Statue with the paint tools and color cycling. Use Pick amp Copy to put some different graphics into the SimCity 2000 game. Use Place amp Print to make a small city with our new statue and graphics and print it out. In this tutorial, when you see type that looks like this, it is an instruction for you to follow. Type that looks like this is an...

ITV

Removes the results of only the most recent mouse click. For example, if you were to draw a circle, Undo would remove it. If you draw a circle and then a box, Undo would remove the box. Revert removes work you have done since you brought an object into the Drawing Area. For example, if you draw a circle and then a box, Revert removes both of them. If you draw something and then load another object into the Drawing Area, and then load the first object again, Revert does not remove what you drew...

The Object Selector

Level Terrain Raise Terrain Lower Terrain De-zone Every object except those in Animated I and Animated II that you can modify in SCURK including trees, power plants, bus depots, rail and subway stations, schools, police and fire stations, etc. is in a group, and is chosen from the Object Selector. Rotate Counter-Clockwise Zoom Out Center Tool Show Buildings Show Signs Rotate Counter-Clockwise Zoom Out Center Tool Show Buildings Show Signs Water Tool Road Tool Power Line Tool Rotate Clockwise...

General Information

The foreground and background can be the same color. When using the solid texture, the color of the brush is always the foreground color. The colors in the palette and cycle patterns are fixed and are not user alterable. Sorry. Regardless of how the color cycles move in the display, cycle direction is determined by the order in which the colors are placed on an object. For example, if color number two of a pattern is placed above color one, and color three is placed above color two, and so on,...

Appendix File Types

SCURK deals with a number of different file types. Here's a chart that explains what and where each file type is. This type of file contains the graphics for all of the objects for SCURK or SimCity 2000. These files always end with .til in DOS, and with .mif in Windows. This type of file is what you are editing in the drawing area, and is what you are manipulating when you select New, Open..., Save or Save As... from the File menu. This is a standard graphics file format that can be read and...