Advisor Qa Clues On Some Basic Simcity Strategies

We are very fortunate to have all the Advisors of SimCity 3000 Unlimited gathered here to answer some frequently asked questions we've heard from mayors around SimNation. We hope this forum is helpful. Remember, the Advisors also make themselves available to answer questions at www.SimCity.com. Keep up to date with the ins and outs of burning policy issues by checking in regularly. So, ask away. Whichever Advisor feels he or she can answer the question will jump right in. Q How do I make money...

Simcity 3000 Density

What actually builds in the Residential, Commercial, Industrial, Airport and Seaport zones is up to the Sims. You are merely placing restrictions on types of buildings, kinds of business, and zone densities. But remember, zoning an area Dense Residential doesn't necessarily mean that high-rise apartment buildings will immediately appear. You will not see zones develop to their peak capacity until you have created conditions that spur demand for those zones. Keep your eye on your RCI Demand...

Simcity Building Architect Plus Building Basics

Road construction is a breeze. You've got parks, marinas, airports, and skyscrapers. Gus Oddman, your Utilities Advisor, is very impressed with your grasp of electrical subsystems. You have built a city. Several, in fact. But you are an ambitious mayor. You would like to leave a lasting imprint on your city. The SimCity 3000 Building Architect Plus offers you mayoral immortality. How can your Sims forget you when they live, work, and shop in buildings you have...

Sim City 3000 User Made Buildings

A function in the Scenario Overview window of the Scenario Creator. A player must prepare a saved scenario script before it can be played or uploaded to www.SimCity.com. The advisor or petitioner who appears to provide scenario players with information. In the Building Replacement windows, Preview Images allow players to see both replacement and to-be-replaced building selections. A status given to news ticker messages created in the Scenario Creator. The priority of a message determines when a...