Cstarting a new campaign

To begin a new campaign with the current player, click on the NEW CAMPAIGN option. You now have the choice of ALLIES, GERMANY or RUSSIA. If you want to leave the campaign title screen and return to the single player mode without starting a campaign, click on CANCEL.

Clicking on the appropriate button starts the campaign and leads to the first mission briefing.

In the mission briefing, you will be informed of the general circumstances and aims of the mission. Clicking on OK accepts and starts the mission, selecting MENU will take you back to the campaign title screen.

d) starting a single mission

To start a single stand-alone mission, click on SINGLE MISSIONS. A selection screen will appear offering various single missions. All available missions are displayed in the list on the left-hand side of the screen. Selecting one with the mouse will bring up a description on the right-hand side of the screen. Should you decide to play this mission, confirm your selection by clicking on OK. Otherwise pick a different entry from the list or click on CANCEL and return to the single player title screen.

e) loading a saved game

In order to load a previously saved game, click on the button LOAD GAME. This will take you to the selection screen where you can choose one of your saved games. Select a saved game from the list to the left by left-clicking it and load it by clicking the button LOAD. The CANCEL option leads back to the single player title screen.

f) leaving the single player mode

In order to leave the single player title screen and return to the main menu without starting a game, simply click on CANCEL.

2. MULTIPLAYER

Clicking on the MULTIPLAYER option will take you to the multiplayer title screen; see page 23 ff.

  1. RATINGS
  2. VIEW INTRO

This option allows you to view evaluations of all missions you have won. At first or after confirming CAMPAIGN, all missions belonging to the campaign will be listed. Left-dick on the SINGLE MISSIONS option to view evaluations of your single missions. Left-dick on one of the missions. Each successful attempt to complete this mission will be listed in the window on the left, along with the name of the player who completed it. Click on a name in this list with the left mouse button. (The same name may, of course, appear multiple times if this player completed the mission more than once.) The window to the right will display an evaluation. Clicking on either CAMPAIGN or SINGLE MISSIONS will take you back to the respective categories, where you can select another mission. The CANCEL option will return you to the main menu.

This option enables you to view the introductory video sequence. Press ESC or SPACEBAR to stop the viewing.

5. CREDITS

The CREDITS list all the people involved in the creation of this game.

6. EXIT

Confirming this option exits the game and returns you to the desktop.

Sudden Strike Cursor
  1. CONTROLS 7. DISPLAY ELEMENTS
  2. main window

The main window displays a detailed view of the units and terrain. Areas within your units' line of sight are displayed brighter than others; these are the only areas where you can see enemy units. Areas outside the range of all your units are darker; enemy units within these regions will not be displayed (this darkening of non-visible areas is often referred to as "Fog of War").

The MAP provides a bird's-eye view of the entire playing field on a smaller scale. Areas within your units' line of sight appear brighter, the remainder of the map is dark. Your units are displayed as green dots, enemy units within line of sight are displayed as red dots. Friendly units under attack by the enemy will be briefly displayed with concentric red circles around the units.

Description

(L)ife ( Experience Primary (A)m mo Secondary (A)mmo

The information area contains information on the unit currently underneath your cursor.

(1) description shoot more accurately and suffers less damage through scattered fire and direct hits. Units with higher experience levels also make better use of the natural cover provided by the landscape.

c) information area

Description

(L)ife ( Experience Primary (A)m mo Secondary (A)mmo

Displays the unit's name and primary weapon, ¡f applicable.

The length of the bar represents the unit's current status in percent; the number below the bar represents the unit's status in absolute values to enable players to compare units with one another. If this value sinks below the maximum, it will rise slowly until the soldiers have recovered. Minor repairs to vehicles will be seen to by the crew themselves. If the value is too close to zero, it will continue to sink slowly (e.g. after serious injuries or bad damage, which lead to further consumption). If this value reaches zero, the unit is lost.

Displays the unit's experience. The highest possible experience level is 1000; the bar displays the unit's experience in a percentage of the highest value. Higher experience levels mean the unit is able to

Determines the amount of remaining ammunition for the unit's primary weapon.

(5) secondary (a)mmo

Determines the amount of remaining ammunition for the unit's secondary weapon.The values for the two ammo types represent the exact number of shots that can be fired using this weapon. (However, anti-aircraft cannon or rocket launchers use up a lot of bullets in a very short space of time; see page 28 ff.)

NOTE: The amounts removed from the supply truck when reloading (see page 30) not only depends on the amount of ammunition that the unit being rearmed takes, but also on the weapon that is being recharged. As a supply truck may carry ammunition for various types of weapon, its cargo is measured in weight rather than shots.

2. SELECT MAP SECTION

The following opportunities exist for choosing the section of the map to be displayed in the main window:

a) lift-clicking the map

Left-clicking a particular point on the MAP displays the area within the rectangle in the main window.

NOTE: Unlike left-clicking an area in the main window, left-clicking the MAP does not select any units. However, right-dick-ing has the same effect in both cases.

b) altering the view with the mouse

Moving the mouse to the edge of the screen or to one of the four corners will turn the cursor into an arrow pointing in the respective direction, and the section of the map that is displayed in the main window will move continuously in that direction (the speed with which the section changes is determined and can be altered in the control options menu under SPEED/MOUSE SCROLL SPEED).

c) altering the view with the arrow keys

Through pressing the arrow keys (in combination), the section of the map that is visible in the main window will move continuously in the respective direction (the speed with which the section changes is determined and can be altered in the control options menu under SPEED/KEYBOARD SCROLL SPEED).

3. SELECTING UNITS

There are various ways of selecting a group of units. Selecting another group invalidates all previous selections. (Exception: Selecting units while pressing and holding the SHIFT key, see page 14).

a) left-click

Pressing the left mouse button selects the unit currently under the cursor.

left-drag

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