Charisma CHA

Charisma measures a character s force of personality, persuasiveness, personal magnetism, ability to lead and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting. Charisma is most important for paladins, sorcerers and bards. It is also important for clerics, since it affects their ability to turn undead.

Sorcerers and bards get bonus spells based on their Charisma scores. The minimum Charisma score needed to cast a sorcerer or bard spell is 10 + the spells level.

You apply your character s Charisma modifier to:

  • Bluff, Diplomacy, Gather Information, Intimidate, Perform and Use Magic Device checks. These are the skills that have Charisma as their key ability.
  • Checks that represent attempts to influence others.
  • Turning checks for clerics and paladins attempting to turn zombies, vampires and other undead.

Ability Modifiers and Bonus Spells-

I Score

Modifier

0

1 SI

2nd

3rd

4th

5th

1

-5

Can't cast spells tied to this ability

2—3

-4

Can't cast spells tied to this ability

4—5

-3

Can't cast spells tied to this ability

6—7

-2

Can't cast spells tied to this ability

8—9

-1

Can't cast spells tied to this ability

10—11

0

12—13

+ 1

1

14—15

+2

1

1

16—17

+3

1

1

1

18—19

+4

1

1

1

1

20—21

+5

2

1

1

1

1

22—23

+6

2

2

1

1

1

24—25

+7

2

2

2

1

1

26—27

+8

2

2

2

2

1

28—29

+9

3

2

2

2

2

30—31

+10

3

3

2

2

2

32—33

+11

3

3

3

2

2

34—35

+ 12

3

3

3

3

2

36—37

+13

4

3

3

3

3

38—39

+ 14

4

4

3

3

3

40—41

+15

4

4

4

3

3

42—43

+16

4

4

4

4

3

44-45

+17

5

4

4

4

4

Etc...

There are seven races to choose and each one has a different set of ability adjustments and a different favored class. Ability adjustments are applied to your character when you select a race during character creation. Note? Humans and half-elves have no inherent strengths or weaknesses and get no ability adjustments at all.

A character s favored class does not count against him or her when determining experience point penalties for multiclassing. For example, as a halfling rogue, Lidda can add a second class later on (becoming a multiclass character) without worrying about an XP penalty, because rogue is the favored class for halflings. Note? Humans and half-elves do not have a favored class. Instead their highest-level class, whatever it may be, is not counted when determining if there is an experience point penalty for that character.

Racial Ability Modifiers and Favored Classes

I Races

Ability Adjustments

Favored Class

Human

None

Any

Dwarf

+2 Constitution, —2 Charisma

Fighter

Elf

+2 Dexterity, -2 Constitution

Wizard

Gnome

+2 Constitution, -2 Strength

Bard

Half-elf

None

Any

Half-ore

+2 Strength, —2 Intelligence, —2 Charisma

Barbarian

Halfling

+2 Dexterity, —2 Strength

Rogue

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