Special Ability Descriptions

AA: Can fire at fliers at their full range

Artillery: Can make indirect fire but only gets a maximum of one shot per turn

Barrage: Exploding attacks can hit other units near its target

Death Roller: Units equipped with a Death Roller do not always stop for close combat. Sometimes they roll right over their foe

Deflector Shield: Can sometimes deflect shots aimed at anything within its radius Explosion: Weapon may blow up when fired Flamer: Shots can hit everything in their paths

Force Bubbles: These create an invisible shield around their target if they hit. If their shielded target shoots, then the shot ricochets into it

Lifta Droppa: Lifts its target into the air and drops it, damaging both it and anything underneath

Mekboy Shield: Shield is practically impenetrable but risks burn out if player does not turn it off (done by clicking on Shield Line). Burn out can cause damage

Morale Boost: Units near this one recover morale faster

Off Map: Unit only enters map for air strikes or interceptions. The player can call one every time he moves a detachment until all off map units have moved

Pulses: The Pulsa Rokkit creates an area in which units cannot move and pushes anyone within that area in a random direction. These pushes can kill their victim

Random Fuel: No one knows just how much fuel this unit really has in it, and it travels until it is all burned out. It may overshoot or undershoot its target

Random Shots: Fires a random number of shots at a time

Reload: Can only fire every other turn

Transports X Squads: Can load, carry and unload up to that many squads of infantry

War Engine: These superheavy vehicles take multiple hits and fill up more space than do other units. They can also take critical hits

Warp: This weapon creates a warp field which ignores power and void shields

Weirdboy: A Weirdboy Tower is more effective the more Orks who are nearby. If too many Orks are nearby, however, it risks blowing up when shooting

Vortex: Vortex Warheads create a whirling vortex of dark energy which reduces anything struck to its component atoms.

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9,000 BC: Building of the Sphinx, Great Pyramids.

750-314 AD: Roman Empire.

2,011 (011/m02): Beginning of Second Epoch.

100/m02: Mars Terraformed.

200/m02: Mars is settled.

m03: Warp discovered.

m16: Mankind first starts to expand from Earth, nearby solar systems are colonized using primitive sub-light drives. The period of the next ten thousand years is known as the Dark Age of Technology.

m21: Discovery of warp drives allows more rapid dispersion, first alien races encountered.

m21: Navigator gene isolated, warp travel becomes even faster. Navigator families and cartels become powerful political entities. The Expansion of Humanity covers most of the galaxy, STC system is perfected to aid new colonies.

m26: Psychic humans begin to appear, simultaneously civilization starts to collapse as widespread insanity and insurrection tear many colonies apart. Terrible wars sunderi human space, daemonic creatures possess unprotected psykers and subjugate worlds. This period is known as the Age of Strife. Warp storms isolate many parts of the galaxy including Earth.

m28: Earth devolves into petty fiefdoms ruled by warlords.

m28: Grunhag the Flayer, Ork Warlord attacks the Squat Homeworlds with a huge fleet. This marks the beginning of Squat hostility towards Orks and distrust towards Eldar who stayed neutral in the conflict.

m29: Earth is reunited under a new leader, this warlord begins a slow push to the stars.

m30: Primarchs created as a new super race by the Emperor, the Chaos powers recognize their potential and scatter them across the galaxy. First founding of the Space Marine legions.

m30: Astronomican founded to make space travel easier.

m30: Age of the Imperium begins with the Great Crusade, for the next two hundred years, the Emperor and the Space Marine Legions gradually carve out the scattered Imperium of Man. During this time the Emperor is reunited with the Primarchs of whom the greatest is Horus.

007/m31: Horus Heresy begins. After several months, the Emperor orders seven legions of Marines to assault Istvaan V; four defect to Horus, the other three are destroyed. Space Wolves attack Thousand Sons homeworld of Prospero forcing the Thousand Sons to declare for Horus and flee to the Eye of terror, during the pursuit the thirteenth company of the Space Wolves is destroyed in the warp.

014/m31: Horus assaults Earth.

014/m31: The Emperor, Rogal Dorn and Sanguinius teleport aboard Horus' war barge, Sanguinius is killed by Horus, Horus is killed by the Emperor. End of Horus heresy. Emperor incarcerated within the Golden Throne.

015/m32: High Lords of Terra convened to provide guidance in the absence of the Emperor.

021/m31: Roboute Guilliman writes the Codex Astartes. The Space Marine Legions are divided into autonomous Chapters. The Grey Knights are created, a second founding chapter with no antecedents.

350/m32: Temple of the Saviour Emperor recognized as the official religion of the Imperium.

400 m32: Last of the Space Marine Primarchs dies.

550/m32: Ecclesiarch Veneris II becomes a High Lord of Terra. (First member of the Ministorum to be so honored).

200/m35: Holy Synod moves to Ophelia VII, power of the Ministorum grows as Frateris Templar the military offshoot of the Ministorum is formed.

500/m35: GreigorXI elected Ecclesiarch.

512/m35: Adeptus Ministorum returns to earth.

Early m36: Incidence of warp storms increases. Imperium reels as Orks and other races rampage throughout a divided galaxy. Period known as the Age of Apostasy begins.

288/m36: Decree Passive issued by High Lords of Terra forbidding the Ecclesiarchy from maintaining an "armed force of men." The Frateris Templar are duly disbanded but the Daughters of the Emperor remain.

738/m41: 26th Founding of Space Marines.

907/m41: Incidence of Ork invasions increases in the Ultima Segmentum.

941/m41: Battle for Armageddon, Ghazghkull Thraka leads his Orks against an Imperial Guard army led by Commissar Yarrick.

981/m41: Navigator Durlan Ocellati discovers a route into the Wheel of Fire, a sector of the Ultima Segmentum that had previously been inaccessible

984/m41: 7th Mordian Regiment raised and sent to pacify the Feral world of Flotis III which was populated with Orks using native feral humans as slaves.

986/m41: An Imperial patrol notes unexplained scenes of devastation in the Ork sector of Jakor-Tal.

987/m41: Orks commanded by Gordal Luggub attack Crimson Fist Marines on Rynns World

992/m41: Hive fleet Kraken is first detected. Vicious battles are fought across the whole of the Ultima Segmentum.

997/m41: The Imperial world of Piscina IV is attacked by Orks under the joint leadership of Ghazghkull Thraka and Nazdreg, Master Belial of the Dark Angels beats them off after a short but bloody campaign.

998/m41: Volistol system is isolated by unexplained warp storm. Imperial world of Volistad IV is ravaged by Ork forces under the control of warboss Khorga Skroll.

tnrATmo

Holistic Design, Inc._

Director/Design Ken Lightner, Andrew Greenberg

Lead Programmer Ken Lightner

Programming Scott Rich, Shane Garrett, Alan Belletti,

Garner Halloran Art Director Brian Mead

Artists-(3D/2D) David Sweet, Brian Mead, Chris Royster, Cheryl Scribner

Cutscene Animation David Sweet, Chris Royster

Additional 2D Art Bryce Nakagawa - Lead 2D Artist

Map Concept & Design Chris Royster

Additional Map Design Chris Wiese

Documentation Andrew Greenberg

In House Play Testing Bill Bridges, Josh Gorfain, Garth D. Wilson,

Jeremy Hannah, Eric Jensen, Bill Shelley, Stuart Wolf, Pete Montgomery, Matt Moses

Strategic Simulations, Inc._

Producer John Eberhardt

Associate Producer Jeff Peña, Bill White

Audio Programming Director... Ralph Thomas

Audio Steve Lam, Lance Page

Music Composed/Arranged by... The Samsara Project

Video Editing and Capture Lee Crawford, Maurice Jackson

Video Sequences Bright Lights Studios, Holistic Design

User Manual Editors Mark Whisler, Anathea Lopez, Aaron Scheiber

Map Tile Art Saffire, Inc.

Test Supervisor Jason Ray

Assistant Lead Tester Cyrus G. Harris

SSI Testers Chris Cates, Shilo Anacleto, Jasun Reynolds,

Clifford Mann, Jessica Jones Executive Producer Bret Berry

Special Thanks Mac Senour, David Locke, James Young, Glen Cureton

External Testers Anders Persson, Andy Meechan, Bart Koehler,

Charles Sutherland, Chris Miller, Chris Pinson, Chris Storey, Christian Taylor, Chris White, Dan Taylor, Erik Rutins, Felipe Cintron, John Owen, Mark Shieh, Matt Starling, Michael King, Phil Mogavo, Richard Bright, Steven Sheldon, William Rood, Glen Musson Layout and DTP Louis Saekow Design: Dave Boudreau and Leedara Zola

Games Workshop_

Rogue Trader Jon Gillard

Additional Thanks Andy Jones

Video Sequences

Original Live-Action Footage Bright Lights Studios

Original Computer Animation..David Sweet, Chris Royster (Holistic Design)

Editor Mario Alves

Live-Action Director, BLS Tom Lauten

Script/ Story Development Tom Lauten, Andrew Greenberg, Ken Lightner, John

Eberhardt, Andy Jones

Production Manager, BLS Keith Dando

Live-Action Art Director, BLS Mark Bedford

Digital Effects, BLS Neil South

Work Shop Supervisor, BLS Peter Ives

Effects Crew, BLS Dave Churchill, Paul O'Reilly, Claire Watson

Cast

Commander John Kingsley

Talmayus David Learner

Omegus Hu Pryce

Agrippa Dave Perks

Commisar Holt Larry Rew

Sgt. Ivanovitch Peter Mimmack

Shadow Sword Commander Jason Harris Uri Petchenka Dave Roberts

Colonel Horgrawl Clifford Barry

General Mikial Silenko Roger Franke

Commander Jal-Gada Gavin Naylor

Commander Beshenka Robert Wilkinson

Gunter Klein Jefferey Wilson

Draastus Richard Westcott

Lady Mistress Mollar Tobias Louise Papillon Sgt. Mahrhut Marcus Fernando

Warboss Skroll Gavin Naylor

Extras Niki Felsted, Richard Bacchus, Gregory Cooper,

Jamie Firth, Mark Gibbons, Karl Oswin, Matthew Sweatman, Mark Wiszowaty

Costumes / Wardrobe Sandra Maudlin, Joy Foley, BLS

Voice Talent Dave Merrick, Forrest Elam, Mike Simpson, Garrett

Graham, Dave Wallick

Video Production The Belgrade Theater, The Coventry Centre for the

Performing Arts, Armourcast

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