New Campaign

When you enter a mission, you are safe from immediate attack. This is explained fully in the DEPLOYMENT PHASE. This respite allows you to survey the battlefield and learn a few basics before you wade into battle.

Landscape .

Deployment window

Regiment banners

Auto-deploy button!

Deployment window

Regiment banners

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:>u Start Battlebutton ployment Hags



Welcome to the battlefield! What you can see here is a small part of the battlefield. To scroll the view around, hold down the right mouse button; the view will scroll towards the mouse pointer. The further you move the pointer from the centre of the screen, the faster the view will scroll. To the left of the screen you can see the Deployment window. Inside this window are all of the banners representing the regiments in your army. Banners are used both on and off the battlefield to help identify each regiment. You can see three regiments in the window - the Grudgebringer Infantry, Crossbows and Cannon. To select them you must left-click on a banner and hold the mouse button down. Now drag the banner out of the window and into the deployment area (marked out on the battlefield with white flags). Let go of the mouse button. Now repeat this exercise with the other banners. If you change your mind, left-click on the regiment's banner on the battlefield and drag it back into the window. If you prefer you can click the Auto-deploy button or press the A key, this will choose and deploy the most suitable regiments for you.

The Grudgebringer Cavalry is automatically selected and will already be on the battlefield. You can't play a mission without them. In some battles, other regiments are automatically selected also - e.g. if you are helping someone else.

Note: You can field a maximum of 1 0 regiments in a battle, even if you have more available in your army. Choose the best regiments to field for each battle.

As you start the campaign, the Grudgebringer Cavalry is in possession of the Grudgebringer Sword. This is a Magic Item which can be used on the battlefield. For more information on magic, see the BATTLE MAGIC section.

Your army earns gold at the end of a successful mission so you can afford to hire reinforcements or new regiments later on. As the saying goes, you've got to spend money to make money.

There are six different regiment types available during the campaign. They each have different abilities:

Money Matters



These troops march on foot and are best suited at hand-to-hand combat.

These troops ride on horseback and therefore move much faster than other regiments.

These troops are skilled in the art of hand-held ranged weapons, e.g. crossbows, longbows.

These troops man the War Machines, e.g. Cannons. They cannot be moved around the battlefield after deployment (with the exception of the Steam Tank). Some regiments require 'line of sight' to be able to fire on the enemy. See Status Indicator section for details. Magic users specialise in different types of magic. See BATTLE MAGIC section for more details.

These are large beasts and are generally faster and tougher than normal troops.




Magic Users


You should have noticed some smaller banners around the edge of the screen. These are part of the Head up display (H.U.D.). The H.U.D. shows you where other regiments are elsewhere on the battlefield In relation to the area you are currently viewing. The colour of the arrow beneath the banner tells you their current status:

WHITE = Available for orders

RED = Engaged In combat

  • YELLOW = Routing
  • GREEN = In cover/Available for orders

The arrow also points In the direction that regiment Is currently facing. As you move around the landscape, the banners on the H.U.D. will also move to reflect their position in relation to the area shown before you. The relevant H.U.D. banner will disappear If the actual regiment appears In view on the battlefield. The banner will then be displayed above the regiment itself. NORTH is also indicated on the H.U.D. for your reference.

Note: When you have several units In a melee, their banners may be overlayed on the battlefield. Press the F5 key to toggle through banners, making selection easier.

Friend or Foe?

Allied regiments can consist of Humans, Dwarves, Wood Elves, Ogres, Treemen and others. The banner border for these regiments will be GREEN. Your currently selected regiment will have a WHITE banner border.

Greenskln regiments can consist of Ores, Night Goblins, Night Goblin Fanatics, Giant Spiders, Giant Scorpions and others. Their banner border will be RED.

Undead regiments can include Mummies, Wights, Wraiths, Ghouls, Skeletons, Zombies and others. Their banner border will also be RED. Note: In a Multlplayer game, GREEN borders will represent a regiment from your own army but they won't necessarily be Allied. RED will represent enemy regiments, but their race will be determined by your opponent.

Changing Camera Views

You can right-click on a banner and the view will Immediately centre on that regiment, wherever they are on the battlefield. In fact, right-clicking on anything on the battlefield will centre the camera. If you right-click and hold the button down, you can move the camera around the battlefield yourself.

You can also change the position of the camera by using the following keys:

Cursor Left Rotate camera left

Cursor Right Rotate camera right

Cursor Up Zoom in

Cursor Down Zoom out

The following keys will centre the view to the cursor's position, In addition to zooming the camera: Delete Maximum Zoom

End Medium Zoom

Page Down Minimum Zoom

Map / Pause

Press TAB or SPACE to switch on the Map. This shows the entire battlefield and can be invoked at any time. Whilst the Map is selected, the game will pause (except in Multiplayer model). As well as the geographical features, your regiments and the regiments of the enemy (once sighted) will appear here.

Enemy regiments


Enemy regiments

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By pointing at each banner, you can view the details of friendly and enemy regiments. Their details will be displayed beneath the Map. Left-clicking a friendly regiment's banner will select that regiment; their banner border will then turn white.

General tip - consulting the Map is the only way you can assess the strength of an enemy regiment, so use it to help decide which of your own regiments to pitch against them in battle. Press TAB or SPACE to deactivate the Map and return you to the battlefield.

Changing Ranks

To change a regiment's ranks (formation) on the battlefield, select the regiment and then press the + and - keys on your keyboard to step through the available ranks. Note that only the front two ranks of bows and the first rank of crossbows can fire, and a 'charge' command will be more effective if the ranks are deep.

Note: When you give an 'engage' or 'fire' order, the regiment will automatically adopt the most suitable formation. Also: changing formation can also help a regiment hide in cover.

Deployment Phase

The period immediately before a battle is known as the Deployment phase. This is where you are given the opportunity to set some initial orders for your troops before the battle begins. Every mission will begin with a deployment phase. You should have noticed some white flags planted in the ground around your regiments. These flags mark out the deployment area. You can reposition your troops anywhere within the deployment areas, but they can't be placed outside their boundaries. You can give the regiment orders to move beyond the flags, but they won't act on these orders until the deployment phase has been ended. You can also move regiments between multiple deployment areas on some battlefields.

Note: You can field a maximum of 1 0 regiments in a battle, even if you have more available in your army. Choose the best regiments to field for each battle.

To end the deployment phase and start the battle, you would press the ENTER key, or press the START BATTLE button. However, you should only do this after you have considered issuing some initial orders to your regiments, as detailed in the next section.

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