Undead Regiments

Ghouls

Ghouls are Inhuman creatures who live In places of the dead feeding on corpses. They are tough but very cowardly and will flee if beaten in combat. Ghouls are foul and unnatural creatures which cause fear in the enemy.

Mummies

Necromancer

These ancient dead come from the desert lands of Araby In the south. They are slow-moving but tough and are powerful fighters. Their greatest weakness Is fire; a Mummy hit by flames suffers additional damage due to the flammable chemicals used during their embalming. Mummies are supernatural creatures which cause fear and are immune to this type of psychology themselves.

These Wizards are evil men who use the power of evil magic to extend their own lives for centuries. They are extremely dangerous, being strong fighters as well as having the powers of Dark and Necromantic Magic at their disposal.

Screaming Skull Catapult

Skeleton Archers

This machine hurls maniacally screaming skulls high into the air, sending them crashing down Into enemy ranks. It has an extremely long range and can shoot over obstacles and terrain as the missile Is fired In an arc, but it Is progressively more Inaccurate the further it fires. The shot from a Screaming Skull Catapult causes fear In the target regiment and Its crew are immune to this type of psychology themselves. Armour Is useless against hits from a Screaming Skull Catapult.

Skeleton Archers are armed with standard bows. Their skill as archers Is relatively poor, but they are equally as good hand-to-hand fighters as Skeleton Warriors and will never flee from hand-to-hand combat. Skeletons are supernatural creatures which cause fear and are immune to this type of psychology themselves. Only the front two ranks of archers may fire.

Skeleton Horsemen

Skeleton Warriors

Undead Chariots

The Black Grail

Vampire

Skeleton Horsemen are the ageing remains of brave riders and their horses, re-animated by the power of necromancy. The re-animated horses are not slowed by difficult terrain and a regiment of Skeleton Horsemen will never flee from hand-to-hand combat. Skeletons are supernatural creatures which cause fear and are immune to this type of psychology themselves.

Skeletons are the ageing remains of fallen warriors, reanimated by the power of necromancy. A regiment of Skeletons will never flee from hand-to-hand combat. Skeletons are supernatural creatures which cause fear and are immune to this type of psychology themselves.

These horrifying contraptions are constructed from bone and sinew and are pulled by Skeleton steeds. They inflict tremendous damage when charging enemy troops and will never flee from hand-to-hand combat. Undead Chariots are evil and unnatural machines which cause fear and are immune to this type of psychology themselves.

This regiment consists of the re-animated remains of Bretonnian Grail Knights and their horses. They are extremely powerful warriors and fight relentlessly. The horses are not slowed by difficult terrain and the regiment will never flee from hand-to-hand combat. These warriors are supernatural creatures which cause fear and are immune to this type of psychology themselves.

Vampires are human in appearance, but their blood is tainted with supernatural energy. They move swiftly and are very tough, being able to sustain many wounds before they die. A Vampire's skill in combat is excellent and they are relentless fighters, making them formidable opponents. In addition they have the powers of Dark and Necromantic Magic at their disposal.

Wights are the decayed remains of evil lords, wearing ancient battle gear and re-anlmated by the power of necromancy. They are armed with magical Wight Blades which can Inflict many wounds with a single blow. If forced to flee from hand-to-hand combat the magical bond which sustains them Is destroyed and they crumble to dust. Wights are supernatural creatures which cause fear and are Immune to this type of psychology themselves.

These terrible and powerful creatures are the remains of Necromancers who were physically consumed by the evil magic they practised. Their bodies are Insubstantial and can only be harmed by magic weapons or spells, which makes them very hard to kill. Wraiths are supernatural creatures which cause fear and are Immune to this type of psychologythemselves.

Zombies are fresh corpses brought back to life by foul necromancy. Their skill In combat Is poor and If forced to flee from hand-to-hand combat the magical bond which sustains them Is destroyed and they collapse lifelessly to the ground. Zombies are unnatural creatures which cause fear and are Immune to this type of psychology themselves.

0 0

Post a comment