Nothing can match the excitement of going head to head with another human being. To play with or against other human players select Multiplayer from the Main Menu. Up to six players can connect to a game across a network, up to four players on the Internet, or two players across a modem.
First you need to choose a champion. For more details on "Selecting a Hero", see page 6. Once you've selected your hero you need to choose a connection method:
Modem: Allows you to play two-player multi-player games. The joining player must have the hosfs phone number, each player's modem must be properly configured for Windows, and both players must have their modems set to the same connection speed.
IPX Network: Allows you to play up to six-player multi-player games over an IPX Local Area Network. Each player must be connected to the same network. Every network is different, and something in your network's structure may effect game play or prevent you from connecting. If you encounter difficulties consult your Network Administrator.
TCP/IP: Allows you to play up to four-player multi-player games over the Internet, or a network that uses the TCP/IP protocol. In order to play a TCP/IP game each player must know the hosfs IP address, which is given to the host when a game is created.
Internet: Allows you to play up to four-player multi-player games over the Ubi.com network. You may choose to play on either the secure server (where heroes are securely stored online & may not be used in single-player games), or on the nonsecure server (where players may take heroes who have been built up in single-player skirmish or campaign battles).
After selecting your connection method, you have the option of hosting or joining a game.
To host a game, after choosing a connection type, click Create, and when prompted, type in the name of the game. Click Create again, and it takes you to the "Side Selection" Screen where you can set up your multiplayer game. For details on how to start a game, see "To start a new game" under "Skirmish" on page 8.
The host is the only player able to change the scenario map, options, and unit setup points. If you select a map that other players do not have, for example, one you created yourself, a Send button appears below the scenario map. Click on Send to automatically transfer the map data to all other players.
The host is also able to close sides permanently, but only if they are not already selected by other players. You can kick other players out of the game by clicking on their side name; a confirmation message appears. By right-clicking on a human player's name you can view the details of their chosen hero.
All players, including the host, must click Ready before the host can start the game. If you change your mind before the game starts, click Ready again. When all players' Ready buttons are highlighted, the host can click Start to start the game.
To join a game, after choosing the connection type, click Connect, and when prompted, select the name of the game you wish to join. Click Connect again, and you go to the "Side Selection" Screen. All you are able to change here is the screen resolution, and the details of the side you choose to play (team, race, and resources). When you are finished, click Ready.
Additional Multiplayer Information
In most aspects of the game, multiplayer skirmishes are very much like single player games. However, there are some differences:
Chatting During a Game
Losing Your Connection
If you lose your connection after a skirmish has begun you will usually be ejected completely from the game. You will not be able to rejoin the current battle. Inside the game, the units and buildings of a disconnected player are taken over by the computer.
If you deliberately exit or resign from the game, you are taken to the "Defeat Screen".
Was this article helpful?