Spheres of Magic

There are eight spheres of magic that can be studied, each of which has ten spells. There are four level 1 spells, three level 2 spells, two level 3 spells, and one very rare level 4 spell. The spells must be learnt in level order. There are also three common spells, which are automatically known by every spellcaster. Most spellcasters specialize in one or two spheres.

A level 1 hero generally cannot cast spells. When a hero reaches level 2, and chooses a profession of either wizard or priest, they automatically learn the three common spells. At level 3, the hero chooses a specialty, and automatically learns the first level 1 spell from that sphere of magic. Any further spells must be bought with ability points when the hero reaches level 4 and above.

Sphere of Magic

Common

Description

Detection, divination

Healing

Healing, resurrection, protection from poison/disease

Necromancy

Raise undead, drain hit points, cause curses

Pyromancy

Fire spells - damage, protection, traps

Nature

Lightning, animal control

Alchemy

Create items and potions, engineering

Summoning

Summon extra-planar creatures, teleport

Illusion

Invisibility, make armies appear different

Runes

Enhance weapons, armor, and armies

Common Spells

Lvl Spell Mana Mod Description

Common Spells

Lvl Spell Mana Mod Description

-

Shield

4

-

Increases the armor rating of nearby armies.

s -

Silver Arrow

10

-

Allows the caster to fire magical, silver arrows.

*

-

Heroism

10

-

Increases the caster's command radius.

Healing Spells

Lvi Spetf

Mana

Mod

Description

*

1

Heal Self

8

+ 1

Heals a few points of damage on the caster.

1

Cure

8

-

Cures disease and poison on nearby armies.

1

Blessing

8

-

Increases the caster's morale skill.

©

1

White Ward

6

-

Protects armies from psychological effects.

HH

2

Heal Group

15

-

Heals some points of damage on nearby armies.

2

Invigorate

14

-2

Increases the speed of some nearby armies.

S

2

Sunshine

10

-

Stops the rain, and makes it daytime.

ü

3

Major Healing

40

-2

Heals all damage on all armies.

ü.

3

Life Ward

40

-1

Protects a hero against death in battle.

■S"

4

Resurrection

60

-4

Raises an army from the dead.

Necromancy Spells

Lvl Spell

Mana

Mod

Description

m

1

Raise Skeleton 8

-

Raises skeletons to serve the caster.

E

1

Raise Zombie

8

-

Raises zombies to serve the caster.

42

ADDITIONAL GAMEPLAY INFORMATION: Spells

Lvl

Spell

Mana

Mod

Description

g

1

Poison Cloud

8

-

Poisons all enemies within command radius.

j

1

Black Portal

5

+2

Summons a black portal to aid raising undead.

2

Raise Wight

15

-

Raises wights to serve the caster.

a

2

Vampirism

10

-

Affected armies drain hit points in combat.

2

Darkstorm

18

-1

Starts the rain, and makes it night.

B

3

Call the Dead

30

-1

Brings piles of bones back to life as Undead.

3

Ring of Ice

30

-2

Caster is surrounded by a hail of damaging ice.

m

4

Raise Champion 60

-5

Raises a powerful Undead army from it's grave.

Pyromancy Spells

Lvl

Spell

Mana

Mod

Description

1

Hand of Flame

10

-

Strikes enemies in command radius with fireballs.

al

1

Soul Flame

6

-

Increases the XP of near by armies.

+1

1

Cauterize

8

-

Heals all armies within command radius.

S

1

Resist Fire

7

-

Makes nearby armies immune to fire attacks.

o

2

Ring of Fire

15

-2

Summons a small, but very hot ring of fire.

2

Firebreath

18

-2

Gives nearby armies the ability to breathe fire.

+J

2

Berserker

12

-1

Sets fire to friendly armies to improve fighting.

M

3

Pillar of Fire

35

-4

Calls a pillar of fire onto a single enemy army.

Ù

3

Fire Elemental

30

-5

Summons a fire elemental to serve the caster.

S?

4

Armageddon

60

-10

Damages armies and buildings in a wide area.

Nature Spells

Lvl Spell Mana Mod Description

Nature Spells

Lvl Spell Mana Mod Description

Ml

l

Summon Sprite

10 -1

Summons a sprite to serve the caster.

V.

l

Gemberry

12

Heals the caster, and maybe some armies.

siiil

l

Entangle

8

Slows down enemies near the caster.

ñ

l

Shillelagh

4

Summons a magical club for the caster to use.

2

Summon Unicorn

16 -2

Summons a unicorn to serve the caster.

m.

2

Wall of Thorns

4

Creates a wall of brambles.

Lightning

18 -1

Calls lightning down on nearby enemies (including buildings

3

Summon Treant

40 -4

Summons a treant to serve the caster.

3

Change Weather

30

Allows the caster to affect night/day, fine/rain.

+1

4

Elementalism

60 -6

Summons one elemental to serve the caster.

Alchemy Spells

Lvl Spell Mana Mod Description

1

Lesser Item

12

Creates a lesser item for the caster to use.

1

Transmute

8

Exchanges one type of resource for another.

w

1

Charm

6

Increases the merchant skill of the caster.

Äi

1

Clay Golem

14 -1

Summons a clay golem to act as a guardian.

2

Minor Item

20 -1

Creates a minor item for the caster to use.

2

Acquire

30

Instantly converts all buildings near the caster.

Ä,

2

Stone Golem

24 -1

Summons a stone golem to act as a guardian.

Lvl

Spell

Mana

Mod

Description

+3

3

Major Item

36

-4

Creates a major item for the caster to use.

ft:

3

Iron Golem

36

-4

Summons an iron golem to act as a guardian.

++

4

Create Artifact

60

-5

Creates a powerful item for the caster to use.

Summoning Spells

Lvl Spell

Mana

Mod

Description

m

1

Summon Sprite

8

-

Summons a sprite to serve the caster.

1

Circle of Power

4

+ 1

Summons a.circle of power to aid in summoning.

1

Phantom Steed

5

-

Changes cavalry armies into phantoms.

1

Blink

3

-

The caster appears in a random place nearby.

o

2

Summon Imp

12

-

Summons an imp to serve the caster.

o

2

Eye of Oros

15

-

Creates a floating eyeball useful for scouting.

n

2

Home Portal

20

-

Sends the caster back to his start location.

3

Windcall

40

-4

Summons an air elemental to serve the caster.

X

3

Banish

32

-4

Banishes any extra-planar creatures nearby.

A

4

Daemon

60

-8

Summons a Daemon to serve the caster.

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