Ordering Your Party

Generally, only the first three party members can suffer damage from a physical attack by the monsters. However, some monsters may be equipped with ranged weapons that allow them to hit further into your ranks. Other monsters can bend the laws of the universe. They'll sneak up on your lowly Mage, cowering in the sixth position, and squash him to bits! For instance, a Giant may step over some of your characters to get at the weaklings in the rear (again, squashing them to bits). Additionally, a Spirit may float through the wall behind your party determined to attack. Lastly, monsters may cast spells on any or all members of your party.

Essentially, the strong, fighting characters should be toward the front. Spell casters and weak or injured characters with low hit points should be toward the rear of the party.

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