Step Distributing Skill Bonus Points

When you first create a character, his or her skills are undeveloped. Characters normally start out with just a few points in their professions' area of expertise. Every character receives skill bonus points to improve his or her skills. You can distribute skill points in any of the character's skill areas Weapon, Physical, Academic and Magic skills. For full information on individual skills, right click on the skill name, or see Appendix 3 Skills. In general, however, the skills break down as...

Appendix Skills

SWORD Determines a character's ability to hit and to penetrate with any sword in combat. AXE Determines a character's ability to hit and to penetrate with any axe in combat. POLEARM Determines a character's ability to hit and to penetrate with any polearm, such as the halberd or a lance, in combat. MACE amp FLAIL Determines a character's ability to hit and to penetrate with any blunt, mace-like item, including the flail or hammer. DAGGER Determines a character's ability to hit and to penetrate...

The Knock Knock Spell

If your character knows the Knock-Knock spell, click on the spellbook icon to cast it. Knock-Knock will magically open several tumblers and hold those tumbfers open, with the number of tumblers affected depending on the power level. There's not much point in having one character cast Knock-Knock several times on the same lock. When a character casts Knock-Knock on a lock that he or she has already cast Knock-Knock on, the lock is reset and the benefit of the previous spell is lost. The tumblers...

Priests Spellbook

Lights area, brightness increases with PL Cures Fear. Sleep. Blind. Nausea. Irritation Improves party's resistance to all magic Increases target's Dmg.ToHit.AC,Speed Removes all Cloud spells affecting targets Teleport party to last portal position Drain HPs into PC with lowest health bar Heals Damage amp all cond. Exc Dead Thrown - NPC Inter. NPC becomes much friendlier Hit Points Thrown 5 L 1 L Mental Attack, May Cause Insanity Thrown - 1 L Cause Paralysis Thrown - 1 L Puts enemy to sleep Long...

Appendix Professions

Fighter Fighters arc the best overall combatants in all of Wizardry 8. While they luive no magic, their high hit points and strength make them effective shock troops. Their intense training allows them to knock out opponents with a single hit. Their uncanny ability to fight also allows them to go berserk in combat a frenzied state that allows them to do double damage, but leaves them more vulnerable to attack themselves. Fighters can wear almost all armor and use most weapons. Special Abilities...