Changes to Non Player Characters

Just as your party has its goals, knowledge, and secrets, so too do the many Non-Player Characters on Lost Guardia. When you first meet a group of NPCs, you will likely see one or both of the new NPC options, Truce and Lore. TRUCE This option is the pathway to negotiations between your party's diplomat and the other party's leader. Peaceful negotiations generally range from I wouldn't talk to you if you paid me to complete friendship when the NPC will talk to you freely. Successful negotiations...

Hidden Items

When you select this option, everyone begins searching the square the party occupies only. The chances of someone finding something hidden is dependent upon class, race, level and abilities. This option is extremely important, as nothing may be particularly obvious about the fact that there is a Magic Staff buried a foot beneath the ground upon which you stand. Only a thorough investigation of the ground could possibly reveal that something was buried there. Hence, anywhere it seems likely, or...

Magic Spells

Heal Wounds Cost 4 Caster PRI, Affects 1 Character Heals 1-8 hit points per power level. It will not cure lesser conditions, such as blindness, or resurrect dead characters. Make Wounds Cost 3 Caster PRI Affects 1 Creature Invokes divine powers to cause bodily harm and inflict 1-8 hit points of damage per Magic Missile Cost 4 Caster MAG Affects 1 Creature plus power level Small but powerful missiles of magical energy hurled at an opponent doing 1-7 hit points of magic damage per power level....

Knock Knock

If you can't seem to force the a door down, or get the tumblers just right, there is still a chance that you can open the door. Just call on your magic user. From the Party Options window, select the Spell option. Next, choose a character who has the Knock-Knock spell. Cast the spell (remember the power of the lock on the door when you're casting your spell), and hopefully, if the spell power is enough, all of the monsters' efforts to keep you out will have been in vain and the door will open....

Level Mage Spells

MALOR TELEPORT Type Any time Affects Entire Party When cast in Combat, Malor randomly teleports the party to another location on the same level. When cast in Camp, the caster can select the destination precisely. Teleporting outside the Maze, or into an area of solid rock, will have catastrophic results. MAHAMAN BESEECH Type Combat Affects Variable A Call upon the Gods for favors. This spell cannot be cast except by a Level 13 character or greater and the caster is drained 1 level of experience...

Other Character Inspection Options

Additional options available to you in a character's inspection are located on the bottom of the inspection's window. R ead offers you the chance to glance at your character's spell books. Press R to read the character's books, then select the category of book you want to read. All the spells he or she has learned so far will be displayed. Refer to the back of the manual for detailed descriptions on what each spell is and what it does. P ool Gold moves all the party's gold to the character...

Level Priest Spells

MABARIKO METEOR WINDS Type Combat Affects All Monsters Mabariko pelts all monsters with boulders doing 18-58 damage. IHALON BLESSED FAVOR Type Camp Affects 1 Person Ihalon grants a special favor to one party member. The spell is forgotten after being cast, and must be relearned. BAKADI DEATH WIND Type Combat Affects 1 Group Bakadi attempts to slay outright all of the monsters in a group. KADORTO REBIRTH Type Camp Affects 1 Person Kadorto restores the dead to life, even those reduced to ashes It...